mirror of
https://github.com/ppy/osu
synced 2024-12-25 00:02:48 +00:00
Disable appearance of the stable import prompt waiting for user interaction in tests, which caused them to fail.
This commit is contained in:
parent
41fafdf643
commit
fe11426238
@ -37,17 +37,17 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestPerformAtSongSelect()
|
||||
{
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
|
||||
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
|
||||
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
|
||||
AddAssert("did perform", () => actionPerformed);
|
||||
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerformAtMenuFromSongSelect()
|
||||
{
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
||||
AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
@ -57,18 +57,18 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestPerformAtSongSelectFromPlayerLoader()
|
||||
{
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
|
||||
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
|
||||
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
|
||||
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
|
||||
AddAssert("did perform", () => actionPerformed);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerformAtMenuFromPlayerLoader()
|
||||
{
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
|
||||
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
||||
@ -187,5 +187,10 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
|
||||
public class TestPlaySongSelect : PlaySongSelect
|
||||
{
|
||||
protected override bool DisplayStableImportPrompt => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,6 +51,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
protected virtual bool DisplayStableImportPrompt => true;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> is false.
|
||||
/// </summary>
|
||||
@ -282,7 +284,7 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps, let's prompt the user to import from over a stable install if he has one.
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && stableImportManager.SupportsImportFromStable)
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && stableImportManager.SupportsImportFromStable && DisplayStableImportPrompt)
|
||||
{
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user