mirror of https://github.com/ppy/osu
Ensure last state is set correctly
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commit
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@ -135,61 +135,66 @@ private void load(LadderInfo ladder, TextureStore textures, MatchIPCInfo ipc, Ma
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private void stateChanged(TourneyState state)
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{
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if (state == TourneyState.Ranking)
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try
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{
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if (warmup.Value) return;
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if (ipc.Score1 > ipc.Score2)
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currentMatch.Value.Team1Score.Value++;
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else
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currentMatch.Value.Team2Score.Value++;
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}
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scheduledOperation?.Cancel();
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void expand()
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{
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chat.Expand();
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using (BeginDelayedSequence(300, true))
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if (state == TourneyState.Ranking)
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{
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scoreDisplay.FadeIn(100);
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SongBar.Expanded = true;
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if (warmup.Value) return;
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if (ipc.Score1 > ipc.Score2)
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currentMatch.Value.Team1Score.Value++;
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else
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currentMatch.Value.Team2Score.Value++;
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}
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scheduledOperation?.Cancel();
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void expand()
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{
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chat.Expand();
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using (BeginDelayedSequence(300, true))
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{
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scoreDisplay.FadeIn(100);
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SongBar.Expanded = true;
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}
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}
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void contract()
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{
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SongBar.Expanded = false;
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scoreDisplay.FadeOut(100);
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using (chat.BeginDelayedSequence(500))
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chat.Contract();
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}
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switch (state)
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{
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case TourneyState.Idle:
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contract();
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if (lastState == TourneyState.Ranking && !warmup.Value)
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{
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if (currentMatch.Value?.Completed == true)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, 4000);
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else if (currentMatch.Value?.Completed == false)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, 4000);
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}
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break;
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case TourneyState.Ranking:
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scheduledOperation = Scheduler.AddDelayed(contract, 10000);
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break;
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default:
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chat.Expand();
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expand();
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break;
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}
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}
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void contract()
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finally
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{
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SongBar.Expanded = false;
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scoreDisplay.FadeOut(100);
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using (chat.BeginDelayedSequence(500))
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chat.Contract();
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lastState = state;
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}
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switch (state)
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{
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case TourneyState.Idle:
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contract();
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if (lastState == TourneyState.Ranking && !warmup.Value)
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{
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if (currentMatch.Value?.Completed == true)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, 4000);
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else if (currentMatch.Value?.Completed == false)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, 4000);
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}
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break;
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case TourneyState.Ranking:
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scheduledOperation = Scheduler.AddDelayed(contract, 10000);
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break;
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default:
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chat.Expand();
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expand();
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break;
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}
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lastState = state;
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}
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}
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}
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