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https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
Rename methods to not mention "source clock" anymore
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@ -145,7 +145,7 @@ namespace osu.Game.Screens.Play
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protected override void StartGameplayClock()
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{
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addSourceClockAdjustments();
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addAdjustmentsToTrack();
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base.StartGameplayClock();
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@ -186,7 +186,7 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public void StopUsingBeatmapClock()
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{
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removeSourceClockAdjustments();
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removeAdjustmentsFromTrack();
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track = new TrackVirtual(beatmap.Track.Length);
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track.Seek(CurrentTime);
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@ -194,12 +194,12 @@ namespace osu.Game.Screens.Play
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track.Start();
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ChangeSource(track);
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addSourceClockAdjustments();
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addAdjustmentsToTrack();
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}
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private bool speedAdjustmentsApplied;
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private void addSourceClockAdjustments()
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private void addAdjustmentsToTrack()
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{
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if (speedAdjustmentsApplied)
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return;
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@ -213,7 +213,7 @@ namespace osu.Game.Screens.Play
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speedAdjustmentsApplied = true;
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}
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private void removeSourceClockAdjustments()
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private void removeAdjustmentsFromTrack()
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{
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if (!speedAdjustmentsApplied)
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return;
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@ -228,7 +228,7 @@ namespace osu.Game.Screens.Play
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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removeSourceClockAdjustments();
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removeAdjustmentsFromTrack();
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}
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ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo;
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