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https://github.com/ppy/osu
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Fix medal overlay display
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@ -41,105 +41,114 @@ namespace osu.Game.Overlays
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private SampleChannel getSample;
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private readonly Container content;
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public MedalOverlay(Medal medal)
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{
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this.medal = medal;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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Child = content = new Container
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{
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background = new Box
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(60),
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},
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outerSpin = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(DISC_SIZE + 500),
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Alpha = 0f,
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},
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backgroundStrip = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = border_width,
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Alpha = 0f,
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Children = new[]
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background = new Box
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{
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new Container
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(60),
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},
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outerSpin = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(DISC_SIZE + 500),
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Alpha = 0f,
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},
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backgroundStrip = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = border_width,
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Alpha = 0f,
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Width = 0.5f,
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Padding = new MarginPadding { Right = DISC_SIZE / 2 },
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Children = new[]
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new Container
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{
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leftStrip = new BackgroundStrip(0f, 1f)
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Width = 0.5f,
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Padding = new MarginPadding { Right = DISC_SIZE / 2 },
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Children = new[]
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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leftStrip = new BackgroundStrip(0f, 1f)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Width = 0.5f,
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Padding = new MarginPadding { Left = DISC_SIZE / 2 },
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Children = new[]
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{
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rightStrip = new BackgroundStrip(1f, 0f),
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},
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},
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},
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new Container
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},
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particleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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},
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disc = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0f,
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Masking = true,
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AlwaysPresent = true,
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BorderColour = Color4.White,
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BorderThickness = border_width,
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Size = new Vector2(DISC_SIZE),
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Scale = new Vector2(0.8f),
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Width = 0.5f,
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Padding = new MarginPadding { Left = DISC_SIZE / 2 },
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Children = new[]
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new Box
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{
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rightStrip = new BackgroundStrip(1f, 0f),
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"05262f"),
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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TriangleScale = 2,
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ColourDark = OsuColour.FromHex(@"04222b"),
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ColourLight = OsuColour.FromHex(@"052933"),
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},
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innerSpin = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1.05f),
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Alpha = 0.25f,
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},
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},
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},
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},
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particleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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},
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disc = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0f,
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Masking = true,
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AlwaysPresent = true,
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BorderColour = Color4.White,
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BorderThickness = border_width,
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Size = new Vector2(DISC_SIZE),
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Scale = new Vector2(0.8f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"05262f"),
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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TriangleScale = 2,
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ColourDark = OsuColour.FromHex(@"04222b"),
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ColourLight = OsuColour.FromHex(@"052933"),
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},
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innerSpin = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1.05f),
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Alpha = 0.25f,
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},
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},
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},
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}
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};
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Show();
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}
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[BackgroundDependencyLoader]
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@ -168,7 +177,7 @@ namespace osu.Game.Overlays
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}, loaded =>
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{
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disc.Add(loaded);
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Show();
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startAnimation();
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});
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}
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@ -193,11 +202,10 @@ namespace osu.Game.Overlays
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private const double initial_duration = 400;
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private const double step_duration = 900;
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protected override void PopIn()
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private void startAnimation()
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{
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base.PopIn();
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content.Show();
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this.FadeIn(200);
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background.FlashColour(Color4.White.Opacity(0.25f), 400);
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getSample.Play();
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