mirror of https://github.com/ppy/osu
Merge remote-tracking branch 'upstream/master' into infrastructure
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commit
fd7bdc03ab
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
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{
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protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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private readonly HoldNotePosition position;
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public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
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: base(holdNote)
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{
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this.position = position;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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Select();
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}
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protected override void Update()
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{
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base.Update();
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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{
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DrawableNote note = position == HoldNotePosition.Start ? DrawableObject.Head : DrawableObject.Tail;
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Anchor = note.Anchor;
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Origin = note.Origin;
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Size = note.DrawSize;
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Position = note.DrawPosition;
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}
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public enum HoldNotePosition
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{
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Start,
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End
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}
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}
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@ -40,8 +40,8 @@ protected override void LoadComplete()
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InternalChildren = new Drawable[]
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{
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new HoldNoteNoteSelectionBlueprint(DrawableObject.Head),
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new HoldNoteNoteSelectionBlueprint(DrawableObject.Tail),
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
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new BodyPiece
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{
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AccentColour = Color4.Transparent,
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{
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base.Update();
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Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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{
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Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
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// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
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// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
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// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
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if (direction.Value == ScrollingDirection.Down)
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Y -= DrawableObject.Tail.DrawHeight;
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// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
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// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
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// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
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if (direction.Value == ScrollingDirection.Down)
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Y -= DrawableObject.Tail.DrawHeight;
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}
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}
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public override Quad SelectionQuad => ScreenSpaceDrawQuad;
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private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
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{
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public HoldNoteNoteSelectionBlueprint(DrawableNote note)
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: base(note)
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{
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Select();
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}
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protected override void Update()
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{
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base.Update();
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Anchor = DrawableObject.Anchor;
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Origin = DrawableObject.Origin;
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Position = DrawableObject.DrawPosition;
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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}
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}
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}
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@ -19,7 +19,9 @@ protected override void Update()
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{
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base.Update();
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Size = DrawableObject.DrawSize;
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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Size = DrawableObject.DrawSize;
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}
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}
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}
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@ -18,8 +18,6 @@ namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarRulesetSelector : RulesetSelector
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{
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private const float padding = 10;
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protected Drawable ModeButtonLine { get; private set; }
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public ToolbarRulesetSelector()
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},
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ModeButtonLine = new Container
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{
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Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
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Size = new Vector2(ToolbarButton.WIDTH, 3),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Masking = true,
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@ -91,7 +89,6 @@ private void moveLineToCurrent() => ScheduleAfterChildren(() =>
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = padding, Right = padding },
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};
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protected override bool OnKeyDown(KeyDownEvent e)
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