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https://github.com/ppy/osu
synced 2024-12-18 04:46:09 +00:00
Avoid using parameterless constructors in migration code
Minor performance improvement (less garbage).
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42736c9995
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@ -122,7 +122,10 @@ namespace osu.Game.Database
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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var realmBeatmap = new BeatmapInfo
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var ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName);
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var metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata);
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var realmBeatmap = new BeatmapInfo(ruleset, new BeatmapDifficulty(beatmap.BaseDifficulty), metadata)
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{
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DifficultyName = beatmap.DifficultyName,
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Status = beatmap.Status,
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@ -148,9 +151,6 @@ namespace osu.Game.Database
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CountdownOffset = beatmap.CountdownOffset,
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MaxCombo = beatmap.MaxCombo,
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Bookmarks = beatmap.Bookmarks,
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Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
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Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
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Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
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BeatmapSet = realmBeatmapSet,
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};
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@ -180,7 +180,7 @@ namespace osu.Game.Database
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TitleUnicode = metadata.TitleUnicode,
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Artist = metadata.Artist,
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ArtistUnicode = metadata.ArtistUnicode,
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Author = new RealmUser
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Author =
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{
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OnlineID = metadata.Author.Id,
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Username = metadata.Author.Username,
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@ -248,7 +248,15 @@ namespace osu.Game.Database
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Logger.Log($"Migrated {written}/{count} scores...", LoggingTarget.Database);
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}
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var realmScore = new ScoreInfo
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var beatmap = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash);
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var ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName);
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var user = new RealmUser
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{
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OnlineID = score.User.OnlineID,
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Username = score.User.Username
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};
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var realmScore = new ScoreInfo(beatmap, ruleset, user)
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{
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Hash = score.Hash,
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DeletePending = score.DeletePending,
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@ -262,8 +270,8 @@ namespace osu.Game.Database
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HasReplay = ((IScoreInfo)score).HasReplay,
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Date = score.Date,
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PP = score.PP,
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BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash),
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Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName),
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BeatmapInfo = beatmap,
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Ruleset = ruleset,
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Rank = score.Rank,
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HitEvents = score.HitEvents,
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Passed = score.Passed,
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