From fd3508254b835c2a9dcc07bdfe72c16cf8cec2f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 18:49:19 +0900 Subject: [PATCH] Add note about break calculation method --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 0e0bc1916c..5a24f29330 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Scoring // TODO: This doesn't handle overlapping/sequential breaks correctly (/b/614). // Subtract any break time from the duration since the last object + // Note that this method is a bit convoluted, but matches stable code for compatibility. if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) { BreakPeriod e = Beatmap.Breaks[currentBreak];