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Merge branch 'master' into hold-note-freeze
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84
osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs
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84
osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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public class TestSceneCatchModRelax : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[Test]
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public void TestModRelax() => CreateModTest(new ModTestData
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{
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Mod = new CatchModRelax(),
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Autoplay = false,
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PassCondition = passCondition,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Fruit
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 0
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},
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new Fruit
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{
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X = 0,
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StartTime = 250
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},
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new Fruit
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{
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X = CatchPlayfield.WIDTH,
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StartTime = 500
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},
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new JuiceStream
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 750,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
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}
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}
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}
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});
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private bool passCondition()
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{
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var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
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switch (Player.ScoreProcessor.Combo.Value)
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{
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case 0:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
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break;
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case 1:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomLeft);
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break;
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case 2:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomRight);
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break;
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case 3:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
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break;
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}
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return Player.ScoreProcessor.Combo.Value >= 6;
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}
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}
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}
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@ -19,25 +19,43 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override bool Autoplay => true;
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private int hyperDashCount;
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private bool inHyperDash;
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[Test]
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public void TestHyperDash()
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{
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
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AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
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for (int i = 0; i < 3; i++)
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AddStep("reset count", () =>
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{
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AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
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AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
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inHyperDash = false;
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hyperDashCount = 0;
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// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
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Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
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{
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var catcher = Player.ChildrenOfType<CatcherArea>().FirstOrDefault()?.MovableCatcher;
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if (catcher == null)
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return;
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if (catcher.HyperDashing != inHyperDash)
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{
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inHyperDash = catcher.HyperDashing;
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if (catcher.HyperDashing)
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hyperDashCount++;
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}
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};
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});
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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for (int i = 0; i < 9; i++)
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{
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int count = i + 1;
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AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count);
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}
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AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
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}
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private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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@ -212,6 +212,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
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// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
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// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
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// For now, to bring gameplay (and diffcalc!) completely in-line with stable, this code also uses the full catcher size.
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halfCatcherWidth /= Catcher.ALLOWED_CATCH_RANGE;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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catcher.UpdatePosition(e.MousePosition.X / DrawSize.X);
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catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
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return base.OnMouseMove(e);
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}
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}
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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private const float allowed_catch_range = 0.8f;
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public const float ALLOWED_CATCH_RANGE = 0.8f;
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/// <summary>
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/// The drawable catcher for <see cref="CurrentState"/>.
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@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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/// <param name="scale">The scale of the catcher.</param>
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internal static float CalculateCatchWidth(Vector2 scale)
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=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
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=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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@ -60,7 +60,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
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}
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[Test]
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public void TestApplyDrainRateQueries()
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public void TestApplyDrainRateQueriesByDrKeyword()
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{
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const string query = "dr>2 quite specific dr<:6";
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var filterCriteria = new FilterCriteria();
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Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
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}
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[Test]
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public void TestApplyDrainRateQueriesByHpKeyword()
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{
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const string query = "hp>2 quite specific hp<=6";
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var filterCriteria = new FilterCriteria();
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FilterQueryParser.ApplyQueries(filterCriteria, query);
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Assert.AreEqual("quite specific", filterCriteria.SearchText.Trim());
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Assert.AreEqual(2, filterCriteria.SearchTerms.Length);
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Assert.Greater(filterCriteria.DrainRate.Min, 2.0f);
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Assert.Less(filterCriteria.DrainRate.Min, 2.1f);
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Assert.Greater(filterCriteria.DrainRate.Max, 6.0f);
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Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
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}
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[Test]
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public void TestApplyBPMQueries()
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{
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internal static class FilterQueryParser
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{
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private static readonly Regex query_syntax_regex = new Regex(
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@"\b(?<key>stars|ar|dr|cs|divisor|length|objects|bpm|status|creator|artist)(?<op>[=:><]+)(?<value>("".*"")|(\S*))",
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@"\b(?<key>stars|ar|dr|hp|cs|divisor|length|objects|bpm|status|creator|artist)(?<op>[=:><]+)(?<value>("".*"")|(\S*))",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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internal static void ApplyQueries(FilterCriteria criteria, string query)
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break;
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case "dr" when parseFloatWithPoint(value, out var dr):
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case "hp" when parseFloatWithPoint(value, out dr):
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updateCriteriaRange(ref criteria.DrainRate, op, dr, 0.1f / 2);
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break;
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