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Merge pull request #11604 from frenzibyte/fix-beatmap-listing
Fix beatmap listing placeholder potentially getting disposed
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commit
fcf4d4ee18
@ -180,19 +180,27 @@ namespace osu.Game.Overlays
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if (lastContent != null)
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{
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lastContent.FadeOut(100, Easing.OutQuint).Expire();
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var transform = lastContent.FadeOut(100, Easing.OutQuint);
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// Consider the case when the new content is smaller than the last content.
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// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
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// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
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// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
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lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => panelTarget.Remove(lastContent));
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if (lastContent == notFoundContent)
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{
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// not found display may be used multiple times, so don't expire/dispose it.
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transform.Schedule(() => panelTarget.Remove(lastContent));
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}
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else
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{
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// Consider the case when the new content is smaller than the last content.
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// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
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// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
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// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
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lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => lastContent.Expire());
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}
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}
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if (!content.IsAlive)
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panelTarget.Add(content);
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content.FadeIn(200, Easing.OutQuint);
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content.FadeInFromZero(200, Easing.OutQuint);
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currentContent = content;
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}
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