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Hook up now playing overlay to collections
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@ -7,13 +7,15 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Collections;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Music
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{
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public class CollectionsDropdown<T> : OsuDropdown<T>
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/// <summary>
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/// A <see cref="CollectionFilterDropdown"/> for use in the <see cref="NowPlayingOverlay"/>.
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/// </summary>
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public class CollectionDropdown : CollectionFilterDropdown
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -21,11 +23,11 @@ namespace osu.Game.Overlays.Music
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AccentColour = colours.Gray6;
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}
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protected override DropdownHeader CreateHeader() => new CollectionsHeader();
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protected override CollectionDropdownHeader CreateCollectionHeader() => new CollectionsHeader();
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protected override DropdownMenu CreateMenu() => new CollectionsMenu();
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protected override CollectionDropdownMenu CreateCollectionMenu() => new CollectionsMenu();
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private class CollectionsMenu : OsuDropdownMenu
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private class CollectionsMenu : CollectionDropdownMenu
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{
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public CollectionsMenu()
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{
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@ -40,7 +42,7 @@ namespace osu.Game.Overlays.Music
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}
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}
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private class CollectionsHeader : OsuDropdownHeader
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private class CollectionsHeader : CollectionDropdownHeader
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -8,13 +8,15 @@ using osu.Game.Graphics.UserInterface;
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using osuTK;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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namespace osu.Game.Overlays.Music
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{
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public class FilterControl : Container
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{
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public Action<FilterCriteria> FilterChanged;
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public readonly FilterTextBox Search;
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private readonly CollectionDropdown collectionDropdown;
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public FilterControl()
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{
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@ -32,21 +34,27 @@ namespace osu.Game.Overlays.Music
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RelativeSizeAxes = Axes.X,
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Height = 40,
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},
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new CollectionsDropdown<PlaylistCollection>
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{
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RelativeSizeAxes = Axes.X,
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Items = new[] { PlaylistCollection.All },
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}
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collectionDropdown = new CollectionDropdown { RelativeSizeAxes = Axes.X }
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},
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},
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};
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Search.Current.ValueChanged += current_ValueChanged;
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}
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private void current_ValueChanged(ValueChangedEvent<string> e) => FilterChanged?.Invoke(e.NewValue);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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public Action<string> FilterChanged;
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Search.Current.BindValueChanged(_ => updateCriteria());
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collectionDropdown.Current.BindValueChanged(_ => updateCriteria(), true);
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}
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private void updateCriteria() => FilterChanged?.Invoke(createCriteria());
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private FilterCriteria createCriteria() => new FilterCriteria
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{
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SearchText = Search.Text,
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Collection = collectionDropdown.Current.Value?.Collection
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};
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public class FilterTextBox : SearchTextBox
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{
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22
osu.Game/Overlays/Music/FilterCriteria.cs
Normal file
22
osu.Game/Overlays/Music/FilterCriteria.cs
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@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Collections;
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namespace osu.Game.Overlays.Music
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{
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public class FilterCriteria
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{
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/// <summary>
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/// The search text.
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/// </summary>
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public string SearchText;
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/// <summary>
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/// The collection to filter beatmaps from.
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/// </summary>
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[CanBeNull]
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public BeatmapCollection Collection;
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}
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}
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@ -24,7 +24,15 @@ namespace osu.Game.Overlays.Music
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set => base.Padding = value;
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}
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public void Filter(string searchTerm) => ((SearchContainer<RearrangeableListItem<BeatmapSetInfo>>)ListContainer).SearchTerm = searchTerm;
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public void Filter(FilterCriteria criteria)
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{
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var items = (SearchContainer<RearrangeableListItem<BeatmapSetInfo>>)ListContainer;
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foreach (var item in items.OfType<PlaylistItem>())
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item.InSelectedCollection = criteria.Collection?.Beatmaps.Any(b => b.BeatmapSet.Equals(item.Model)) ?? true;
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items.SearchTerm = criteria.SearchText;
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}
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public BeatmapSetInfo FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter);
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@ -95,23 +95,40 @@ namespace osu.Game.Overlays.Music
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return true;
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}
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private bool inSelectedCollection = true;
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public bool InSelectedCollection
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{
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get => inSelectedCollection;
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set
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{
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if (inSelectedCollection == value)
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return;
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inSelectedCollection = value;
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updateFilter();
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}
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}
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public IEnumerable<string> FilterTerms { get; }
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private bool matching = true;
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private bool matchingFilter = true;
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public bool MatchingFilter
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{
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get => matching;
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get => matchingFilter && inSelectedCollection;
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set
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{
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if (matching == value) return;
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if (matchingFilter == value)
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return;
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matching = value;
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this.FadeTo(matching ? 1 : 0, 200);
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matchingFilter = value;
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updateFilter();
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}
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}
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private void updateFilter() => this.FadeTo(MatchingFilter ? 1 : 0, 200);
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public bool FilteringActive { get; set; }
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}
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}
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@ -68,7 +68,7 @@ namespace osu.Game.Overlays.Music
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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FilterChanged = search => list.Filter(search),
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FilterChanged = criteria => list.Filter(criteria),
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Padding = new MarginPadding(10),
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},
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},
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@ -124,10 +124,4 @@ namespace osu.Game.Overlays.Music
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beatmap.Value.Track.Restart();
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}
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}
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//todo: placeholder
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public enum PlaylistCollection
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{
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All
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}
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}
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