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https://github.com/ppy/osu
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Move overlay colour provider up to editor screen
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e94d96f250
commit
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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit
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{
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@ -17,9 +16,6 @@ namespace osu.Game.Screens.Edit
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[Resolved]
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private OsuColour colours { get; set; }
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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private Container roundedContent;
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protected override Container<Drawable> Content => roundedContent;
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@ -27,7 +23,6 @@ namespace osu.Game.Screens.Edit
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public EditorRoundedScreen(EditorScreenMode mode)
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: base(mode)
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{
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ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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}
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[BackgroundDependencyLoader]
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit
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{
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@ -16,6 +17,9 @@ namespace osu.Game.Screens.Edit
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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@ -29,6 +33,8 @@ namespace osu.Game.Screens.Edit
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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InternalChild = content = new PopoverContainer { RelativeSizeAxes = Axes.Both };
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}
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