From fc2a527e9d419040697cd4e075c7ae04d1cd2c82 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 7 May 2021 09:54:58 +0300 Subject: [PATCH] Revert "Guard against potentially null track if ever" This reverts commit b1134c3857980e5f473dc3ba3f57d1ab7bdcabdb. --- osu.Game/Screens/Edit/Editor.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 50dcb84235..434683a016 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -17,7 +17,6 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Logging; using osu.Framework.Screens; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; @@ -144,7 +143,7 @@ namespace osu.Game.Screens.Edit // Todo: should probably be done at a DrawableRuleset level to share logic with Player. clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false }; - clock.ChangeSource((IAdjustableClock)loadableBeatmap.Track ?? new StopwatchClock()); + clock.ChangeSource(loadableBeatmap.Track); dependencies.CacheAs(clock); AddInternal(clock);