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Don't assign server-fetched online id if it was assigned elsewhere
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@ -399,7 +399,11 @@ namespace osu.Game.Beatmaps
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beatmap.Status = res.Status;
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beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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// note that this check only needs to be here if two identical hashed beatmaps exist int he same import.
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// probably fine to leave it for safety.
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if (set.Beatmaps.All(b => b.OnlineBeatmapID != res.OnlineBeatmapID))
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
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}
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