Remove test scene

This commit is contained in:
smoogipoo 2021-08-13 18:28:20 +09:00
parent c71a581106
commit fbadc4897e

View File

@ -1,157 +0,0 @@
// // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// // See the LICENCE file in the repository root for full licence text.
//
// using System;
// using NUnit.Framework;
// using osu.Framework.Testing;
// using osu.Game.Online.Rooms;
// using osu.Game.Screens.OnlinePlay.Components;
// using osu.Game.Tests.Beatmaps;
// using osu.Game.Tests.Visual.OnlinePlay;
//
// namespace osu.Game.Tests.Visual.Multiplayer
// {
// [HeadlessTest]
// public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
// {
// protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
//
// public TestSceneMultiplayerRoomManager()
// : base(false)
// {
// }
//
// [Test]
// public void TestPollsInitially()
// {
// AddStep("create room manager with a few rooms", () =>
// {
// RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
// RoomManager.PartRoom();
// RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
// RoomManager.PartRoom();
// RoomManager.ClearRooms();
// });
//
// AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
// AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
// }
//
// [Test]
// public void TestRoomsClearedOnDisconnection()
// {
// AddStep("create room manager with a few rooms", () =>
// {
// RoomManager.CreateRoom(createRoom());
// RoomManager.PartRoom();
// RoomManager.CreateRoom(createRoom());
// RoomManager.PartRoom();
// });
//
// AddStep("disconnect", () => Client.Disconnect());
//
// AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
// AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
// }
//
// [Test]
// public void TestRoomsPolledOnReconnect()
// {
// AddStep("create room manager with a few rooms", () =>
// {
// RoomManager.CreateRoom(createRoom());
// RoomManager.PartRoom();
// RoomManager.CreateRoom(createRoom());
// RoomManager.PartRoom();
// });
//
// AddStep("disconnect", () => Client.Disconnect());
// AddStep("connect", () => Client.Connect());
//
// AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
// AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
// }
//
// [Test]
// public void TestRoomsNotPolledWhenJoined()
// {
// AddStep("create room manager with a room", () =>
// {
// RoomManager.CreateRoom(createRoom());
// RoomManager.ClearRooms();
// });
//
// AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
// AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
// }
//
// [Test]
// public void TestMultiplayerRoomJoinedWhenCreated()
// {
// AddStep("create room manager with a room", () =>
// {
// RoomManager.CreateRoom(createRoom());
// });
//
// AddUntilStep("multiplayer room joined", () => Client.Room != null);
// }
//
// [Test]
// public void TestMultiplayerRoomPartedWhenAPIRoomParted()
// {
// AddStep("create room manager with a room", () =>
// {
// RoomManager.CreateRoom(createRoom());
// RoomManager.PartRoom();
// });
//
// AddAssert("multiplayer room parted", () => Client.Room == null);
// }
//
// [Test]
// public void TestMultiplayerRoomJoinedWhenAPIRoomJoined()
// {
// AddStep("create room manager with a room", () =>
// {
// var r = createRoom();
// RoomManager.CreateRoom(r);
// RoomManager.PartRoom();
// RoomManager.JoinRoom(r);
// });
//
// AddUntilStep("multiplayer room joined", () => Client.Room != null);
// }
//
// private Room createRoom(Action<Room> initFunc = null)
// {
// var room = new Room
// {
// Name =
// {
// Value = "test room"
// },
// Playlist =
// {
// new PlaylistItem
// {
// Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
// Ruleset = { Value = Ruleset.Value }
// }
// }
// };
//
// initFunc?.Invoke(room);
// return room;
// }
//
// private class TestDependencies : MultiplayerTestSceneDependencies
// {
// public TestDependencies()
// {
// // Need to set these values as early as possible.
// RoomManager.TimeBetweenListingPolls.Value = 1;
// RoomManager.TimeBetweenSelectionPolls.Value = 1;
// }
// }
// }
// }