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Remove test scene
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// // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// // See the LICENCE file in the repository root for full licence text.
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//
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// using System;
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// using NUnit.Framework;
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// using osu.Framework.Testing;
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// using osu.Game.Online.Rooms;
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// using osu.Game.Screens.OnlinePlay.Components;
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// using osu.Game.Tests.Beatmaps;
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// using osu.Game.Tests.Visual.OnlinePlay;
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//
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// namespace osu.Game.Tests.Visual.Multiplayer
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// {
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// [HeadlessTest]
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// public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
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// {
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// protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
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//
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// public TestSceneMultiplayerRoomManager()
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// : base(false)
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// {
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// }
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//
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// [Test]
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// public void TestPollsInitially()
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// {
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// AddStep("create room manager with a few rooms", () =>
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// {
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// RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
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// RoomManager.PartRoom();
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// RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
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// RoomManager.PartRoom();
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// RoomManager.ClearRooms();
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// });
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//
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// AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
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// AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
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// }
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//
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// [Test]
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// public void TestRoomsClearedOnDisconnection()
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// {
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// AddStep("create room manager with a few rooms", () =>
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// {
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// RoomManager.CreateRoom(createRoom());
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// RoomManager.PartRoom();
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// RoomManager.CreateRoom(createRoom());
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// RoomManager.PartRoom();
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// });
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//
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// AddStep("disconnect", () => Client.Disconnect());
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//
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// AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
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// AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
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// }
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//
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// [Test]
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// public void TestRoomsPolledOnReconnect()
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// {
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// AddStep("create room manager with a few rooms", () =>
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// {
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// RoomManager.CreateRoom(createRoom());
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// RoomManager.PartRoom();
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// RoomManager.CreateRoom(createRoom());
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// RoomManager.PartRoom();
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// });
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//
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// AddStep("disconnect", () => Client.Disconnect());
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// AddStep("connect", () => Client.Connect());
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//
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// AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
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// AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
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// }
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//
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// [Test]
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// public void TestRoomsNotPolledWhenJoined()
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// {
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// AddStep("create room manager with a room", () =>
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// {
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// RoomManager.CreateRoom(createRoom());
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// RoomManager.ClearRooms();
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// });
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//
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// AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
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// AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
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// }
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//
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// [Test]
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// public void TestMultiplayerRoomJoinedWhenCreated()
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// {
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// AddStep("create room manager with a room", () =>
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// {
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// RoomManager.CreateRoom(createRoom());
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// });
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//
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// AddUntilStep("multiplayer room joined", () => Client.Room != null);
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// }
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//
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// [Test]
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// public void TestMultiplayerRoomPartedWhenAPIRoomParted()
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// {
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// AddStep("create room manager with a room", () =>
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// {
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// RoomManager.CreateRoom(createRoom());
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// RoomManager.PartRoom();
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// });
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//
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// AddAssert("multiplayer room parted", () => Client.Room == null);
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// }
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//
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// [Test]
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// public void TestMultiplayerRoomJoinedWhenAPIRoomJoined()
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// {
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// AddStep("create room manager with a room", () =>
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// {
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// var r = createRoom();
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// RoomManager.CreateRoom(r);
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// RoomManager.PartRoom();
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// RoomManager.JoinRoom(r);
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// });
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//
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// AddUntilStep("multiplayer room joined", () => Client.Room != null);
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// }
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//
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// private Room createRoom(Action<Room> initFunc = null)
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// {
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// var room = new Room
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// {
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// Name =
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// {
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// Value = "test room"
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// },
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// Playlist =
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// {
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// new PlaylistItem
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// {
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// Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
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// Ruleset = { Value = Ruleset.Value }
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// }
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// }
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// };
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//
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// initFunc?.Invoke(room);
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// return room;
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// }
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//
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// private class TestDependencies : MultiplayerTestSceneDependencies
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// {
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// public TestDependencies()
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// {
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// // Need to set these values as early as possible.
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// RoomManager.TimeBetweenListingPolls.Value = 1;
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// RoomManager.TimeBetweenSelectionPolls.Value = 1;
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// }
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// }
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// }
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// }
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