From fb8b5ee1060dfd0ec8467ed15ddcc4c84806603f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 26 Aug 2019 16:31:46 +0900 Subject: [PATCH] Add test --- .../TestSceneDrawableScrollingRuleset.cs | 305 ++++++++++++++++++ 1 file changed, 305 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs new file mode 100644 index 0000000000..ee11fc0d06 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs @@ -0,0 +1,305 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input; +using osu.Framework.MathUtils; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneDrawableScrollingRuleset : OsuTestScene + { + /// + /// The amount of time visible by the "view window" of the playfield. + /// All hitobjects added through are spaced apart by this value, such that for a beat length of 1000, + /// there will be at most 2 hitobjects visible in the "view window". + /// + private const double time_range = 1000; + + private readonly ManualClock testClock = new ManualClock(); + private TestDrawableScrollingRuleset drawableRuleset; + + [SetUp] + public void Setup() => Schedule(() => testClock.CurrentTime = 0); + + [Test] + public void TestRelativeBeatLengthScaleSingleTimingPoint() + { + var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 }); + + createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); + + assertPosition(0, 0f); + + // The single timing point is 1x speed relative to itself, such that the hitobject occurring time_range milliseconds later should appear + // at the bottom of the view window regardless of the timing point's beat length + assertPosition(1, 1f); + } + + [Test] + public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant() + { + var beatmap = createBeatmap( + new TimingControlPoint { BeatLength = time_range / 2 }, + new TimingControlPoint { Time = 12000, BeatLength = time_range }, + new TimingControlPoint { Time = 100000, BeatLength = time_range }); + + createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); + + assertPosition(0, 0f); + assertPosition(1, 1f); + } + + [Test] + public void TestRelativeBeatLengthScaleFromSecondTimingPoint() + { + var beatmap = createBeatmap( + new TimingControlPoint { BeatLength = time_range }, + new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 }); + + createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); + + // The first timing point should have a relative velocity of 2 + assertPosition(0, 0f); + assertPosition(1, 0.5f); + assertPosition(2, 1f); + + // Move to the second timing point + setTime(3 * time_range); + assertPosition(3, 0f); + + // As above, this is the timing point that is 1x speed relative to itself, so the hitobject occurring time_range milliseconds later should be at the bottom of the view window + assertPosition(4, 1f); + } + + [Test] + public void TestNonRelativeScale() + { + var beatmap = createBeatmap( + new TimingControlPoint { BeatLength = time_range }, + new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 }); + + createTest(beatmap); + + assertPosition(0, 0f); + assertPosition(1, 1); + + // Move to the second timing point + setTime(3 * time_range); + assertPosition(3, 0f); + + // For a beat length of 500, the view window of this timing point is elongated 2x (1000 / 500), such that the second hitobject is two TimeRanges away (offscreen) + // To bring it on-screen, half TimeRange is added to the current time, bringing the second half of the view window into view, and the hitobject should appear at the bottom + setTime(3 * time_range + time_range / 2); + assertPosition(4, 1f); + } + + private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}", + () => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY)); + + private void setTime(double time) + { + AddStep($"set time = {time}", () => testClock.CurrentTime = time); + } + + /// + /// Creates an , containing 10 hitobjects and user-provided timing points. + /// The hitobjects are spaced milliseconds apart. + /// + /// The timing points to add to the beatmap. + /// The . + private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints) + { + var beatmap = new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }; + + beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints); + + for (int i = 0; i < 10; i++) + beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range }); + + return beatmap; + } + + private void createTest(IBeatmap beatmap, Action overrideAction = null) => AddStep("create test", () => + { + var ruleset = new TestScrollingRuleset(); + + drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty()); + drawableRuleset.FrameStablePlayback = false; + + overrideAction?.Invoke(drawableRuleset); + + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Height = 0.75f, + Width = 400, + Masking = true, + Clock = new FramedClock(testClock), + Child = drawableRuleset + }; + }); + + #region Ruleset + + private class TestScrollingRuleset : Ruleset + { + public TestScrollingRuleset(RulesetInfo rulesetInfo = null) + : base(rulesetInfo) + { + } + + public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); + + public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList mods) => new TestDrawableScrollingRuleset(this, beatmap, mods); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException(); + + public override string Description { get; } = string.Empty; + + public override string ShortName { get; } = string.Empty; + } + + private class TestDrawableScrollingRuleset : DrawableScrollingRuleset + { + public bool RelativeScaleBeatLengthsOverride { get; set; } + + protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride; + + protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; + + public TestDrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods) + : base(ruleset, beatmap, mods) + { + TimeRange.Value = time_range; + } + + public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h); + + protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager(); + + protected override Playfield CreatePlayfield() => new TestPlayfield(); + } + + private class TestPlayfield : ScrollingPlayfield + { + public TestPlayfield() + { + AddInternal(new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.2f, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 150 }, + Children = new Drawable[] + { + new Box + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Height = 2, + Colour = Color4.Green + }, + HitObjectContainer + } + } + } + }); + } + } + + private class TestBeatmapConverter : BeatmapConverter + { + public TestBeatmapConverter(IBeatmap beatmap) + : base(beatmap) + { + } + + protected override IEnumerable ValidConversionTypes => new[] { typeof(HitObject) }; + + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) + { + yield return new TestHitObject + { + StartTime = original.StartTime, + EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100) + }; + } + } + + #endregion + + #region HitObject + + private class TestHitObject : HitObject, IHasEndTime + { + public double EndTime { get; set; } + + public double Duration => EndTime - StartTime; + } + + private class DrawableTestHitObject : DrawableHitObject + { + public DrawableTestHitObject(TestHitObject hitObject) + : base(hitObject) + { + Anchor = Anchor.TopCentre; + Origin = Anchor.TopCentre; + + Size = new Vector2(100, 25); + + AddRangeInternal(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.LightPink + }, + new Box + { + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + Height = 2, + Colour = Color4.Red + } + }); + } + } + + #endregion + } +}