fix comment

This commit is contained in:
Jay L 2022-08-19 23:15:38 +10:00
parent b30fba1430
commit faf143b11a

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the misspenalty for shorter object counts lower than 1000, past 1000 is 1:1.
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
double multiplier = 1.13;