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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the misspenalty for shorter object counts lower than 1000, past 1000 is 1:1.
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// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
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effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
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double multiplier = 1.13;
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