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Remove one more piece of code
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@ -502,11 +502,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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item.PlaylistOrder = (ushort)i;
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// Items which have an "infinite" ID are not yet in the database, so avoid propagating database/hub events for them.
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// See addItem() for when this occurs.
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if (item.ID == long.MaxValue)
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continue;
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await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
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}
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}
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