Add caching MusicController in tests

This commit is contained in:
Desconocidosmh 2019-07-10 13:20:23 +02:00
parent 100d15e651
commit fae3348a69
2 changed files with 4 additions and 1 deletions

View File

@ -20,6 +20,7 @@
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
@ -71,7 +72,7 @@ private void load(GameHost host, AudioManager audio)
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
Dependencies.Cache(new MusicController());
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();

View File

@ -16,6 +16,7 @@
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -96,6 +97,7 @@ private void load(GameHost host, AudioManager audio)
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(new MusicController());
Beatmap.SetDefault();
}