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https://github.com/ppy/osu
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Clamp values to avoid potentially weird element
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parent
8ab5149336
commit
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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@ -23,7 +24,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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set
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set
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{
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{
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if (value == 0)
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int count = MathHelper.Clamp(value, 0, 3);
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if (count == 0)
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{
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{
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content.Hide();
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content.Hide();
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}
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}
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@ -31,7 +34,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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content.Show();
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content.Show();
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iconContainer.Clear();
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iconContainer.Clear();
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for (int i = 0; i < value; i++)
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for (int i = 0; i < count; i++)
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{
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{
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iconContainer.Add(new SpriteIcon
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iconContainer.Add(new SpriteIcon
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{
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{
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