mirror of https://github.com/ppy/osu
Fix drag breaking if scrolling while dragging
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parent
60ffad169f
commit
f9f300b215
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -14,6 +15,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaSelectionBlueprint : SelectionBlueprint
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{
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public Vector2 ScreenSpaceMouseDownPosition { get; private set; }
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public Vector2 MouseDownPosition { get; private set; }
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protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
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protected IClock EditorClock { get; private set; }
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@ -43,6 +47,24 @@ protected override void Update()
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Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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ScreenSpaceMouseDownPosition = e.ScreenSpaceMousePosition;
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MouseDownPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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return base.OnMouseDown(e);
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}
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protected override bool OnDrag(DragEvent e)
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{
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var result = base.OnDrag(e);
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ScreenSpaceMouseDownPosition = e.ScreenSpaceMousePosition;
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MouseDownPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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return result;
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}
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public override void Show()
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{
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HitObject.AlwaysAlive = true;
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@ -5,6 +5,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -29,11 +31,42 @@ private void load(IAdjustableClock clock)
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editorClock = clock;
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}
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public override void HandleDrag(DragEvent dragEvent)
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public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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foreach (var blueprint in SelectedBlueprints)
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adjustOrigins((ManiaSelectionBlueprint)blueprint);
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performDragMovement(dragEvent);
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performColumnMovement(dragEvent);
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base.HandleDrag(blueprint, dragEvent);
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}
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/// <summary>
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/// Ensures that the position of hitobjects remains centred to the mouse position.
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/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
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/// </summary>
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/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
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private void adjustOrigins(ManiaSelectionBlueprint reference)
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{
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var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
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float offsetFromReferenceOrigin = reference.MouseDownPosition.Y - reference.HitObject.OriginPosition.Y;
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float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceMouseDownPosition).Y - offsetFromReferenceOrigin;
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// Flip the vertical coordinate space when scrolling downwards
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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targetPosition = targetPosition - referenceParent.DrawHeight;
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float movementDelta = targetPosition - reference.HitObject.Position.Y;
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foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
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b.HitObject.Y += movementDelta;
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}
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private void performDragMovement(DragEvent dragEvent)
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{
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foreach (var b in SelectedBlueprints)
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{
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var hitObject = blueprint.HitObject;
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var hitObject = b.HitObject;
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var objectParent = (HitObjectContainer)hitObject.Parent;
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@ -59,11 +92,9 @@ public override void HandleDrag(DragEvent dragEvent)
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objectParent.Add(hitObject);
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}
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adjustColumn(dragEvent);
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}
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private void adjustColumn(DragEvent dragEvent)
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private void performColumnMovement(DragEvent dragEvent)
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{
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var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
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var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
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@ -3,6 +3,7 @@
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using System.Linq;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -10,10 +11,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuSelectionHandler : SelectionHandler
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{
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public override void HandleDrag(DragEvent dragEvent)
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public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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base.HandleDrag(dragEvent);
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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{
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if (h is Spinner)
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@ -24,6 +23,8 @@ public override void HandleDrag(DragEvent dragEvent)
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h.Position += dragEvent.Delta;
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}
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base.HandleDrag(blueprint, dragEvent);
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}
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}
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}
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@ -38,7 +38,7 @@ public abstract class SelectionBlueprint : CompositeDrawable, IStateful<Selectio
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/// <summary>
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
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/// </summary>
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public event Action<DragEvent> DragRequested;
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public event Action<SelectionBlueprint, DragEvent> DragRequested;
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/// <summary>
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/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
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@ -130,7 +130,7 @@ protected override bool OnClick(ClickEvent e)
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protected override bool OnDrag(DragEvent e)
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{
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DragRequested?.Invoke(e);
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DragRequested?.Invoke(this, e);
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return true;
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}
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@ -180,7 +180,7 @@ private void onBlueprintDeselected(SelectionBlueprint blueprint)
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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private void onDragRequested(DragEvent dragEvent) => selectionHandler.HandleDrag(dragEvent);
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
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private class SelectionBlueprintContainer : Container<SelectionBlueprint>
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{
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@ -13,6 +13,7 @@
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Input;
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@ -66,8 +67,9 @@ private void load(OsuColour colours)
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/// <summary>
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/// Handles the selected <see cref="DrawableHitObject"/>s being dragged.
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/// </summary>
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/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
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/// <param name="dragEvent">The drag event.</param>
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public virtual void HandleDrag(DragEvent dragEvent)
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public virtual void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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}
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