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Implement DrawableNote hits.
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@ -1,10 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -40,14 +43,50 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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protected override void Update()
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protected override void CheckJudgement(bool userTriggered)
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{
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if (Time.Current > HitObject.StartTime)
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Colour = Color4.Green;
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if (!userTriggered)
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{
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if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
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Judgement.Result = HitResult.Miss;
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return;
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}
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double offset = Math.Abs(Judgement.TimeOffset);
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if (offset > HitObject.HitWindows.Miss / 2)
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return;
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ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
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if (tmpResult.HasValue)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.ManiaResult = tmpResult.Value;
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}
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else
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Judgement.Result = HitResult.Miss;
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (State)
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{
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case ArmedState.Hit:
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Colour = Color4.Green;
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break;
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (Judgement.Result != HitResult.None)
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return false;
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if (args.Key != Key)
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return false;
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return UpdateJudgement(true);
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}
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}
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}
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