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Add DimAmount for UserDimContainer
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@ -48,13 +48,15 @@ namespace osu.Game.Graphics.Containers
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protected Bindable<double> UserDimLevel { get; private set; }
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public Bindable<float> DimAmount { get; set; } = new Bindable<float>();
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protected Bindable<bool> LightenDuringBreaks { get; private set; }
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protected Bindable<bool> ShowStoryboard { get; private set; }
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private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
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protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
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protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : DimAmount.Value, 0);
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protected override Container<Drawable> Content => dimContent;
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@ -76,6 +78,7 @@ namespace osu.Game.Graphics.Containers
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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UserDimLevel.ValueChanged += _ => UpdateVisuals();
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DimAmount.ValueChanged += _ => UpdateVisuals();
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LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
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IsBreakTime.ValueChanged += _ => UpdateVisuals();
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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@ -43,6 +43,8 @@ namespace osu.Game.Screens.Backgrounds
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/// </summary>
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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public readonly Bindable<float> DimAmount = new Bindable<float>();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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private readonly DimmableBackground dimmable;
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@ -58,6 +60,7 @@ namespace osu.Game.Screens.Backgrounds
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dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings);
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dimmable.IsBreakTime.BindTo(IsBreakTime);
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dimmable.BlurAmount.BindTo(BlurAmount);
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dimmable.DimAmount.BindTo(DimAmount);
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StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
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}
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