mirror of https://github.com/ppy/osu
bit more readable
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@ -311,7 +311,7 @@ private float computeYPositions(bool animated = true)
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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{
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{
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if (panel == selectedPanel)
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if (panel == selectedPanel)
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selectedY = ((currentY + (panel.DrawHeight / 2)) - (DrawHeight / 2));
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selectedY = currentY + (panel.DrawHeight / 2) - (DrawHeight / 2);
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panel.MoveToX(-50, 500, EasingTypes.OutExpo);
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panel.MoveToX(-50, 500, EasingTypes.OutExpo);
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