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Tidy up variables a bit
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160b988735
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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
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private readonly BeatmapSetType type;
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private DirectPanel playing;
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private DirectPanel currentlyPlaying;
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public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing)
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: base(user, header, missing)
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@ -55,14 +55,14 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
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var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets)) { Width = 400 };
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ItemsContainer.Add(panel);
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panel.PreviewPlaying.ValueChanged += newValue =>
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panel.PreviewPlaying.ValueChanged += isPlaying =>
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{
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if (newValue)
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{
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if (playing != null && playing != panel)
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playing.PreviewPlaying.Value = false;
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playing = panel;
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}
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if (!isPlaying) return;
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if (currentlyPlaying != null && currentlyPlaying != panel)
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currentlyPlaying.PreviewPlaying.Value = false;
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currentlyPlaying = panel;
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};
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}
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};
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