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https://github.com/ppy/osu
synced 2025-01-14 01:51:04 +00:00
parent
f012cce668
commit
f903e6d241
@ -78,7 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
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List<Vector2> curve = drawableSlider.Body.CurrentCurve;
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Position = isRepeatAtEnd ? end : start;
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var positionOnCurve = isRepeatAtEnd ? end : start;
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Position = positionOnCurve + drawableSlider.HitObject.StackOffset;
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if (curve.Count < 2)
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return;
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@ -89,10 +90,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
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for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
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{
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if (curve[i] == Position)
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if (curve[i] == positionOnCurve)
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continue;
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - positionOnCurve.Y, curve[i].X - positionOnCurve.X));
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break;
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}
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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var drawableTick = new DrawableSliderTick(tick)
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{
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Position = tick.Position
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Position = tick.StackedPosition
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};
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ticks.Add(drawableTick);
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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
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{
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Position = repeatPoint.Position
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Position = repeatPoint.StackedPosition
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};
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repeatPoints.Add(drawableRepeatPoint);
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!HeadCircle.IsHit)
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HeadCircle.Position = slider.Curve.PositionAt(progress);
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HeadCircle.Position = slider.StackedPositionAt(completionProgress);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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@ -66,18 +66,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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private int stackHeight;
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public override int StackHeight
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{
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get { return stackHeight; }
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set
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{
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stackHeight = value;
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Curve.Offset = StackOffset;
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}
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}
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public double Velocity;
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public double TickDistance;
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@ -88,10 +88,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("Catmull Slider", () => testCatmull());
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AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
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AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
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AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
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AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
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}
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private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
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private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
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private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
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@ -104,7 +109,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
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private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
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private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
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{
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var slider = new Slider
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{
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@ -118,7 +123,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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Distance = distance,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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RepeatSamples = createEmptySamples(repeats),
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StackHeight = stackHeight
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};
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addSlider(slider, circleSize, speedMultiplier);
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