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Only lock database for the duration of a model restoration
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@ -436,8 +436,6 @@ namespace osu.Game.Database
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int i = 0;
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using (ContextFactory.GetForWrite())
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{
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foreach (var item in items)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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@ -450,7 +448,6 @@ namespace osu.Game.Database
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notification.Progress = (float)i / items.Count;
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}
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}
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notification.State = ProgressNotificationState.Completed;
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}
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