Only lock database for the duration of a model restoration

This commit is contained in:
smoogipoo 2019-10-03 11:23:21 +09:00
parent c85d7c8b3f
commit f8eb07b211

View File

@ -436,20 +436,17 @@ namespace osu.Game.Database
int i = 0;
using (ContextFactory.GetForWrite())
foreach (var item in items)
{
foreach (var item in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
notification.Text = $"Restoring ({++i} of {items.Count})";
notification.Text = $"Restoring ({++i} of {items.Count})";
Undelete(item);
Undelete(item);
notification.Progress = (float)i / items.Count;
}
notification.Progress = (float)i / items.Count;
}
notification.State = ProgressNotificationState.Completed;