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prevent negative width on progress bar
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@ -15,6 +15,7 @@ using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Overlays.Direct;
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using osu.Framework.Configuration;
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using System;
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namespace osu.Game.Overlays.BeatmapSet
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{
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@ -82,7 +83,8 @@ namespace osu.Game.Overlays.BeatmapSet
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if (Playing.Value && preview != null)
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{
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progress.Width = (float)(preview.CurrentTime / preview.Length);
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// prevent negative (potential infinite) width if a track without length was loaded
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progress.Width = (float)Math.Max(preview.CurrentTime / preview.Length, 0);
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}
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}
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