diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 01c57a6b9a..51fe0b035d 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; - [TestCase(4.2038001515546597d, "diffcalc-test")] + [TestCase(4.2058561036909863d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index a69070e93e..af8206d95a 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Beatmaps.Legacy; @@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Catch new MultiMod(new CatchModAutoplay(), new ModCinema()), new CatchModRelax(), }; + case ModType.Fun: + return new Mod[] + { + new MultiMod(new ModWindUp(), new ModWindDown()) + }; default: return new Mod[] { }; } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs index 612df5bde5..692e63fa69 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModAutoplay : ModAutoplay { - protected override Score CreateReplayScore(Beatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } }, Replay = new CatchAutoGenerator(beatmap).Generate(), diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 61bb4335f3..2adc156efd 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Game.Audio; @@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects public double Velocity; public double TickDistance; + /// + /// The length of one span of this . + /// + public double SpanDuration => Duration / this.SpanCount(); + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); @@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects protected override void CreateNestedHitObjects() { base.CreateNestedHitObjects(); - createTicks(); - } - - private void createTicks() - { - if (TickDistance == 0) - return; - - var length = Path.Distance; - var tickDistance = Math.Min(TickDistance, length); - var spanDuration = length / Velocity; - - var minDistanceFromEnd = Velocity * 0.01; var tickSamples = Samples.Select(s => new SampleInfo { @@ -62,81 +53,59 @@ namespace osu.Game.Rulesets.Catch.Objects Volume = s.Volume }).ToList(); - AddNested(new Fruit + SliderEventDescriptor? lastEvent = null; + + foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset)) { - Samples = Samples, - StartTime = StartTime, - X = X - }); - - double lastTickTime = StartTime; - - for (int span = 0; span < this.SpanCount(); span++) - { - var spanStartTime = StartTime + span * spanDuration; - var reversed = span % 2 == 1; - - for (double d = tickDistance;; d += tickDistance) + // generate tiny droplets since the last point + if (lastEvent != null) { - bool isLastTick = false; - if (d + minDistanceFromEnd >= length) + double sinceLastTick = e.Time - lastEvent.Value.Time; + + if (sinceLastTick > 80) { - d = length; - isLastTick = true; - } + double timeBetweenTiny = sinceLastTick; + while (timeBetweenTiny > 100) + timeBetweenTiny /= 2; - var timeProgress = d / length; - var distanceProgress = reversed ? 1 - timeProgress : timeProgress; - - double time = spanStartTime + timeProgress * spanDuration; - - if (LegacyLastTickOffset != null) - { - // If we're the last tick, apply the legacy offset - if (span == this.SpanCount() - 1 && isLastTick) - time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value); - } - - int tinyTickCount = 1; - double tinyTickInterval = time - lastTickTime; - while (tinyTickInterval > 100 && tinyTickCount < 10000) - { - tinyTickInterval /= 2; - tinyTickCount *= 2; - } - - for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++) - { - var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval; - double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration; - - AddNested(new TinyDroplet + for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny) { - StartTime = t, - X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH, - Samples = tickSamples - }); + AddNested(new TinyDroplet + { + Samples = tickSamples, + StartTime = t + lastEvent.Value.Time, + X = X + Path.PositionAt( + lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH, + }); + } } - - lastTickTime = time; - - if (isLastTick) - break; - - AddNested(new Droplet - { - StartTime = time, - X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH, - Samples = tickSamples - }); } - AddNested(new Fruit + // this also includes LegacyLastTick and this is used for TinyDroplet generation above. + // this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied. + lastEvent = e; + + switch (e.Type) { - Samples = Samples, - StartTime = spanStartTime + spanDuration, - X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH - }); + case SliderEventType.Tick: + AddNested(new Droplet + { + Samples = tickSamples, + StartTime = e.Time, + X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH, + }); + break; + case SliderEventType.Head: + case SliderEventType.Tail: + case SliderEventType.Repeat: + AddNested(new Fruit + { + Samples = Samples, + StartTime = e.Time, + X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH, + }); + break; + } } } diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs index 2fd05483ef..daa3f61de3 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs @@ -6,17 +6,20 @@ using System.Linq; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Replays; +using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Catch.Replays { - internal class CatchAutoGenerator : AutoGenerator + internal class CatchAutoGenerator : AutoGenerator { public const double RELEASE_DELAY = 20; - public CatchAutoGenerator(Beatmap beatmap) + public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap; + + public CatchAutoGenerator(IBeatmap beatmap) : base(beatmap) { Replay = new Replay(); diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index b40093844b..2b6b7377ae 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -12,6 +12,7 @@ using System.Linq; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Graphics; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Beatmaps.Legacy; @@ -145,6 +146,11 @@ namespace osu.Game.Rulesets.Mania { new MultiMod(new ManiaModAutoplay(), new ModCinema()), }; + case ModType.Fun: + return new Mod[] + { + new MultiMod(new ModWindUp(), new ModWindDown()) + }; default: return new Mod[] { }; } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs index 02eb7ac883..c05e979e9a 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModAutoplay : ModAutoplay { - protected override Score CreateReplayScore(Beatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } }, Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(), diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs index df6afa040e..65b7d54cd2 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs @@ -5,13 +5,12 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Replays; using osu.Game.Rulesets.Mania.Beatmaps; -using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Mania.Replays { - internal class ManiaAutoGenerator : AutoGenerator + internal class ManiaAutoGenerator : AutoGenerator { public const double RELEASE_DELAY = 20; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs index 3d553c334f..5c1e775c01 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs @@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor { - private GameplayCursor cursor; + private GameplayCursorContainer cursorContainer; public override IReadOnlyList RequiredTypes => new[] { typeof(CursorTrail) }; - public CursorContainer Cursor => cursor; + public CursorContainer Cursor => cursorContainer; public bool ProvidingUserCursor => true; [BackgroundDependencyLoader] private void load() { - Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both }); + Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both }); } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs new file mode 100644 index 0000000000..9f13c19390 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [TestFixture] + public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer + { + public TestCaseOsuPlayer() + : base(new OsuRuleset()) + { + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index a164b7e6bb..e257369ad9 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components path = new SmoothPath { Anchor = Anchor.Centre, - PathWidth = 1 + PathRadius = 1 }, marker = new CircularContainer { diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 179fa1bc72..957550a051 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components InternalChild = body = new ManualSliderBody { AccentColour = Color4.Transparent, - PathWidth = slider.Scale * 64 + PathRadius = slider.Scale * 64 }; } @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components body.BorderColour = colours.Yellow; PositionBindable.BindValueChanged(_ => updatePosition(), true); - ScaleBindable.BindValueChanged(scale => body.PathWidth = scale.NewValue * 64, true); + ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * 64, true); } private void updatePosition() => Position = slider.StackedPosition; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs b/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs index c293a5a4f8..7886a2393c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; @@ -16,8 +15,14 @@ namespace osu.Game.Rulesets.Osu.Edit { } - protected override CursorContainer CreateCursor() => null; + protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One }; - protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One }; + private class OsuPlayfieldNoCursor : OsuPlayfield + { + public OsuPlayfieldNoCursor() + { + Cursor?.Expire(); + } + } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs index d7ba0d4da9..bea2bbcb32 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray(); - protected override Score CreateReplayScore(Beatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } }, Replay = new OsuAutoGenerator(beatmap).Generate() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index ff74954552..57ea0abdd8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { Body = new SnakingSliderBody(s) { - PathWidth = s.Scale * 64, + PathRadius = s.Scale * 64, }, ticks = new Container { RelativeSizeAxes = Axes.Both }, repeatPoints = new Container { RelativeSizeAxes = Axes.Both }, @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); scaleBindable.BindValueChanged(scale => { - Body.PathWidth = scale.NewValue * 64; + Body.PathRadius = scale.NewValue * 64; Ball.Scale = new Vector2(scale.NewValue); }); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs index b088f1914b..2f5c326bda 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs @@ -19,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private readonly BufferedContainer container; - public float PathWidth + public float PathRadius { - get => path.PathWidth; - set => path.PathWidth = value; + get => path.PathRadius; + set => path.PathRadius = value; } /// diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 345f599b9d..1afbacc01e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osuTK; using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; @@ -155,116 +154,76 @@ namespace osu.Game.Rulesets.Osu.Objects { base.CreateNestedHitObjects(); - createSliderEnds(); - createTicks(); - createRepeatPoints(); - - if (LegacyLastTickOffset != null) - TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value); - } - - private void createSliderEnds() - { - HeadCircle = new SliderCircle + foreach (var e in + SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset)) { - StartTime = StartTime, - Position = Position, - Samples = getNodeSamples(0), - SampleControlPoint = SampleControlPoint, - IndexInCurrentCombo = IndexInCurrentCombo, - ComboIndex = ComboIndex, - }; + var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL) + ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) + var sampleList = new List(); - TailCircle = new SliderTailCircle(this) - { - StartTime = EndTime, - Position = EndPosition, - IndexInCurrentCombo = IndexInCurrentCombo, - ComboIndex = ComboIndex, - }; - - AddNested(HeadCircle); - AddNested(TailCircle); - } - - private void createTicks() - { - // A very lenient maximum length of a slider for ticks to be generated. - // This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage. - const double max_length = 100000; - - var length = Math.Min(max_length, Path.Distance); - var tickDistance = MathHelper.Clamp(TickDistance, 0, length); - - if (tickDistance == 0) return; - - var minDistanceFromEnd = Velocity * 10; - - var spanCount = this.SpanCount(); - - for (var span = 0; span < spanCount; span++) - { - var spanStartTime = StartTime + span * SpanDuration; - var reversed = span % 2 == 1; - - for (var d = tickDistance; d <= length; d += tickDistance) - { - if (d > length - minDistanceFromEnd) - break; - - var distanceProgress = d / length; - var timeProgress = reversed ? 1 - distanceProgress : distanceProgress; - - var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL) - ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) - var sampleList = new List(); - - if (firstSample != null) - sampleList.Add(new SampleInfo - { - Bank = firstSample.Bank, - Volume = firstSample.Volume, - Name = @"slidertick", - }); - - AddNested(new SliderTick + if (firstSample != null) + sampleList.Add(new SampleInfo { - SpanIndex = span, - SpanStartTime = spanStartTime, - StartTime = spanStartTime + timeProgress * SpanDuration, - Position = Position + Path.PositionAt(distanceProgress), - StackHeight = StackHeight, - Scale = Scale, - Samples = sampleList + Bank = firstSample.Bank, + Volume = firstSample.Volume, + Name = @"slidertick", }); + + switch (e.Type) + { + case SliderEventType.Tick: + AddNested(new SliderTick + { + SpanIndex = e.SpanIndex, + SpanStartTime = e.SpanStartTime, + StartTime = e.Time, + Position = Position + Path.PositionAt(e.PathProgress), + StackHeight = StackHeight, + Scale = Scale, + Samples = sampleList + }); + break; + case SliderEventType.Head: + AddNested(HeadCircle = new SliderCircle + { + StartTime = e.Time, + Position = Position, + Samples = getNodeSamples(0), + SampleControlPoint = SampleControlPoint, + IndexInCurrentCombo = IndexInCurrentCombo, + ComboIndex = ComboIndex, + }); + break; + case SliderEventType.LegacyLastTick: + // we need to use the LegacyLastTick here for compatibility reasons (difficulty). + // it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay. + // if this is to change, we should revisit this. + AddNested(TailCircle = new SliderTailCircle(this) + { + StartTime = e.Time, + Position = EndPosition, + IndexInCurrentCombo = IndexInCurrentCombo, + ComboIndex = ComboIndex, + }); + break; + case SliderEventType.Repeat: + AddNested(new RepeatPoint + { + RepeatIndex = e.SpanIndex, + SpanDuration = SpanDuration, + StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration, + Position = Position + Path.PositionAt(e.PathProgress), + StackHeight = StackHeight, + Scale = Scale, + Samples = getNodeSamples(e.SpanIndex + 1) + }); + break; } } } - private void createRepeatPoints() - { - for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++) - { - AddNested(new RepeatPoint - { - RepeatIndex = repeatIndex, - SpanDuration = SpanDuration, - StartTime = StartTime + repeat * SpanDuration, - Position = Position + Path.PositionAt(repeat % 2), - StackHeight = StackHeight, - Scale = Scale, - Samples = getNodeSamples(1 + repeatIndex) - }); - } - } - - private List getNodeSamples(int nodeIndex) - { - if (nodeIndex < NodeSamples.Count) - return NodeSamples[nodeIndex]; - - return Samples; - } + private List getNodeSamples(int nodeIndex) => + nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples; public override Judgement CreateJudgement() => new OsuJudgement(); } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 43a2ae0fbb..4f2af64161 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -8,6 +8,10 @@ using osu.Game.Rulesets.Osu.Judgements; namespace osu.Game.Rulesets.Osu.Objects { + /// + /// Note that this should not be used for timing correctness. + /// See usage in for more information. + /// public class SliderTailCircle : SliderCircle { private readonly IBindable pathBindable = new Bindable(); diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 20752517d5..d9c046a579 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -13,6 +13,7 @@ using osu.Game.Overlays.Settings; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Beatmaps.Legacy; @@ -128,7 +129,8 @@ namespace osu.Game.Rulesets.Osu { new OsuModTransform(), new OsuModWiggle(), - new OsuModGrow() + new OsuModGrow(), + new MultiMod(new ModWindUp(), new ModWindDown()), }; default: return new Mod[] { }; diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index b0fb85d7ed..c1aaa7767e 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -10,12 +10,15 @@ using System.Linq; using osu.Framework.Graphics; using osu.Game.Replays; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Replays { public class OsuAutoGenerator : OsuAutoGeneratorBase { + public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap; + #region Parameters /// @@ -42,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Replays #region Construction / Initialisation - public OsuAutoGenerator(Beatmap beatmap) + public OsuAutoGenerator(IBeatmap beatmap) : base(beatmap) { // Already superhuman, but still somewhat realistic diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs index 9a60f0cafc..9ab358ee12 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs @@ -3,7 +3,6 @@ using osuTK; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Osu.Objects; using System; using System.Collections.Generic; using osu.Game.Replays; @@ -12,7 +11,7 @@ using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Osu.Replays { - public abstract class OsuAutoGeneratorBase : AutoGenerator + public abstract class OsuAutoGeneratorBase : AutoGenerator { #region Constants @@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Replays protected Replay Replay; protected List Frames => Replay.Frames; - protected OsuAutoGeneratorBase(Beatmap beatmap) + protected OsuAutoGeneratorBase(IBeatmap beatmap) : base(beatmap) { Replay = new Replay(); diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 0f8a0ce1ae..03dbf7ac63 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { private int currentIndex; - private Shader shader; + private IShader shader; private Texture texture; private Vector2 size => texture.Size * Scale; @@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public override bool IsPresent => true; - private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData(); private const int max_sprites = 2048; private readonly TrailPart[] parts = new TrailPart[max_sprites]; @@ -55,7 +54,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor tNode.Texture = texture; tNode.Size = size; tNode.Time = time; - tNode.Shared = trailDrawNodeSharedData; for (int i = 0; i < parts.Length; ++i) if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID) @@ -81,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor [BackgroundDependencyLoader] private void load(ShaderManager shaders, TextureStore textures) { - shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE); + shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE); texture = textures.Get(@"Cursor/cursortrail"); Scale = new Vector2(1 / texture.ScaleAdjust); } @@ -167,22 +165,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public bool WasUpdated; } - private class TrailDrawNodeSharedData - { - public VertexBuffer VertexBuffer; - } - private class TrailDrawNode : DrawNode { - public Shader Shader; + public IShader Shader; public Texture Texture; public float Time; - public TrailDrawNodeSharedData Shared; public readonly TrailPart[] Parts = new TrailPart[max_sprites]; public Vector2 Size; + private readonly VertexBuffer vertexBuffer = new QuadVertexBuffer(max_sprites, BufferUsageHint.DynamicDraw); + public TrailDrawNode() { for (int i = 0; i < max_sprites; i++) @@ -194,9 +188,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public override void Draw(Action vertexAction) { - if (Shared.VertexBuffer == null) - Shared.VertexBuffer = new QuadVertexBuffer(max_sprites, BufferUsageHint.DynamicDraw); - Shader.GetUniform("g_FadeClock").UpdateValue(ref Time); int updateStart = -1, updateEnd = 0; @@ -218,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y), DrawColourInfo.Colour, null, - v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex + v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex { Position = v.Position, TexturePosition = v.TexturePosition, @@ -230,24 +221,31 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor } else if (updateStart != -1) { - Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4); + vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4); updateStart = -1; } } // Update all remaining vertices that have been changed. if (updateStart != -1) - Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4); + vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4); base.Draw(vertexAction); Shader.Bind(); Texture.TextureGL.Bind(); - Shared.VertexBuffer.Draw(); + vertexBuffer.Draw(); Shader.Unbind(); } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + vertexBuffer.Dispose(); + } } [StructLayout(LayoutKind.Sequential)] diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs similarity index 97% rename from osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs rename to osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs index ef126cdf7d..8c6723f5be 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs @@ -17,7 +17,7 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI.Cursor { - public class GameplayCursor : CursorContainer, IKeyBindingHandler + public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler { protected override Drawable CreateCursor() => new OsuCursor(); @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private readonly Container fadeContainer; - public GameplayCursor() + public GameplayCursorContainer() { InternalChild = fadeContainer = new Container { @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public OsuCursor() { Origin = Anchor.Centre; - Size = new Vector2(42); + Size = new Vector2(28); } protected override void SkinChanged(ISkinSource skin, bool allowFallback) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 2db2b45540..51733c3c01 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -10,7 +10,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.UI; using System.Linq; +using osu.Framework.Graphics.Cursor; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.UI.Cursor; namespace osu.Game.Rulesets.Osu.UI { @@ -22,6 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); + private readonly PlayfieldAdjustmentContainer adjustmentContainer; + + protected override Container CursorTargetContainer => adjustmentContainer; + + protected override CursorContainer CreateCursor() => new GameplayCursorContainer(); + public OsuPlayfield() { Anchor = Anchor.Centre; @@ -29,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI Size = new Vector2(0.75f); - InternalChild = new PlayfieldAdjustmentContainer + InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] diff --git a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs index 85b72cbb5b..81482a9a01 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; @@ -13,7 +12,6 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Scoring; -using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; @@ -59,7 +57,5 @@ namespace osu.Game.Rulesets.Osu.UI return first.StartTime - first.TimePreempt; } } - - protected override CursorContainer CreateCursor() => new GameplayCursor(); } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs index 4e5491da9c..5b890b3d03 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModAutoplay : ModAutoplay { - protected override Score CreateReplayScore(Beatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } }, Replay = new TaikoAutoGenerator(beatmap).Generate(), diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs index 14a6f98480..01ba53e07b 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs @@ -9,14 +9,17 @@ using osu.Game.Replays; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Taiko.Beatmaps; namespace osu.Game.Rulesets.Taiko.Replays { - public class TaikoAutoGenerator : AutoGenerator + public class TaikoAutoGenerator : AutoGenerator { + public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap; + private const double swell_hit_speed = 50; - public TaikoAutoGenerator(Beatmap beatmap) + public TaikoAutoGenerator(IBeatmap beatmap) : base(beatmap) { Replay = new Replay(); diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 7851a2f919..08a56488aa 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -11,6 +11,7 @@ using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Difficulty; @@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Taiko new MultiMod(new TaikoModAutoplay(), new ModCinema()), new TaikoModRelax(), }; + case ModType.Fun: + return new Mod[] + { + new MultiMod(new ModWindUp(), new ModWindDown()) + }; default: return new Mod[] { }; } diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs index d5ab0e43d1..a867ddebae 100644 --- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs @@ -113,6 +113,7 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestCase(normal)] [TestCase(marathon)] + [Ignore("temporarily disabled pending DeepEqual fix (https://github.com/jamesfoster/DeepEqual/pull/35)")] // Currently fails: // [TestCase(with_sb)] public void TestParity(string beatmap) diff --git a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs index 5b8bdd8a51..0f65f7f82e 100644 --- a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs +++ b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs @@ -207,6 +207,41 @@ namespace osu.Game.Tests.Beatmaps.IO } } + [TestCase(true)] + [TestCase(false)] + public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set) + { + //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}")) + { + try + { + var osu = loadOsu(host); + + var imported = LoadOszIntoOsu(osu); + + if (set) + imported.OnlineBeatmapSetID = 1234; + else + imported.Beatmaps.First().OnlineBeatmapID = 1234; + + osu.Dependencies.Get().Update(imported); + + deleteBeatmapSet(imported, osu); + + var importedSecondTime = LoadOszIntoOsu(osu); + + // check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched) + Assert.IsTrue(imported.ID != importedSecondTime.ID); + Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); + } + finally + { + host.Exit(); + } + } + } + [Test] [NonParallelizable] [Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")] diff --git a/osu.Game.Tests/Visual/TestCaseReplay.cs b/osu.Game.Tests/Visual/TestCaseReplay.cs index c12015a019..c34190d567 100644 --- a/osu.Game.Tests/Visual/TestCaseReplay.cs +++ b/osu.Game.Tests/Visual/TestCaseReplay.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.ComponentModel; using System.Linq; using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual @@ -14,15 +16,27 @@ namespace osu.Game.Tests.Visual { protected override Player CreatePlayer(Ruleset ruleset) { - // We create a dummy RulesetContainer just to get the replay - we don't want to use mods here - // to simulate setting a replay rather than having the replay already set for us - Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); - var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value); + var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo); - // Reset the mods - Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay)); + return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap)); + } - return new ReplayPlayer(dummyRulesetContainer.ReplayScore); + protected override void AddCheckSteps(Func player) + { + base.AddCheckSteps(player); + AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero"); + AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys"); + } + + private class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + public new HUDOverlay HUDOverlay => base.HUDOverlay; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score) + { + } } } } diff --git a/osu.Game.Tests/Visual/TestCaseToolbar.cs b/osu.Game.Tests/Visual/TestCaseToolbar.cs index be1b75823a..cb5f33911b 100644 --- a/osu.Game.Tests/Visual/TestCaseToolbar.cs +++ b/osu.Game.Tests/Visual/TestCaseToolbar.cs @@ -24,10 +24,13 @@ namespace osu.Game.Tests.Visual public TestCaseToolbar() { var toolbar = new Toolbar { State = Visibility.Visible }; + ToolbarNotificationButton notificationButton = null; - Add(toolbar); - - var notificationButton = toolbar.Children.OfType().Last().Children.OfType().First(); + AddStep("create toolbar", () => + { + Add(toolbar); + notificationButton = toolbar.Children.OfType().Last().Children.OfType().First(); + }); void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count); diff --git a/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs b/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs index 3ee617e092..506121efd7 100644 --- a/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs @@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual { public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase { - private UpdateableBeatmapBackgroundSprite backgroundSprite; + private TestUpdateableBeatmapBackgroundSprite backgroundSprite; [Resolved] private BeatmapManager beatmaps { get; set; } @@ -28,30 +28,36 @@ namespace osu.Game.Tests.Visual var imported = ImportBeatmapTest.LoadOszIntoOsu(osu); - Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }; + Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }; backgroundSprite.Beatmap.BindTo(beatmapBindable); var req = new GetBeatmapSetRequest(1); api.Queue(req); - AddStep("null", () => beatmapBindable.Value = null); - - AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First()); + AddStep("load null beatmap", () => beatmapBindable.Value = null); + AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup..."); + AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First()); + AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup..."); if (api.IsLoggedIn) { AddUntilStep(() => req.Result != null, "wait for api response"); - - AddStep("online", () => beatmapBindable.Value = new BeatmapInfo + AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo { BeatmapSet = req.Result?.ToBeatmapSet(rulesets) }); + AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup..."); } else { AddStep("online (login first)", () => { }); } } + + private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite + { + public int ChildCount => InternalChildren.Count; + } } } diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 88f5e777e3..711aa0b79b 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -102,11 +102,14 @@ namespace osu.Game.Beatmaps b.BeatmapSet = beatmapSet; } - validateOnlineIds(beatmapSet.Beatmaps); + validateOnlineIds(beatmapSet); foreach (BeatmapInfo b in beatmapSet.Beatmaps) fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps); + } + protected override void PreImport(BeatmapSetInfo beatmapSet) + { // check if a set already exists with the same online id, delete if it does. if (beatmapSet.OnlineBeatmapSetID != null) { @@ -120,14 +123,30 @@ namespace osu.Game.Beatmaps } } - private void validateOnlineIds(List beatmaps) + private void validateOnlineIds(BeatmapSetInfo beatmapSet) { - var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList(); + var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList(); - // ensure all IDs are unique in this set and none match existing IDs in the local beatmap store. - if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any()) - // remove all online IDs if any problems were found. - beatmaps.ForEach(b => b.OnlineBeatmapID = null); + // ensure all IDs are unique + if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1)) + { + resetIds(); + return; + } + + // find any existing beatmaps in the database that have matching online ids + var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList(); + + if (existingBeatmaps.Count > 0) + { + // reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set. + // we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted. + var existing = CheckForExisting(beatmapSet); + if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b))) + resetIds(); + } + + void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null); } /// @@ -254,6 +273,18 @@ namespace osu.Game.Beatmaps /// The first result for the provided query, or null if no results were found. public BeatmapSetInfo QueryBeatmapSet(Expression> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query); + protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import) + { + if (!base.CanUndelete(existing, import)) + return false; + + var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i); + var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i); + + // force re-import if we are not in a sane state. + return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds); + } + /// /// Returns a list of all usable s. /// diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index 012926fb0e..ec75c1a1fb 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers; namespace osu.Game.Beatmaps.Drawables { /// - /// Display a baetmap background from a local source, but fallback to online source if not available. + /// Display a beatmap background from a local source, but fallback to online source if not available. /// public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable { @@ -26,37 +26,45 @@ namespace osu.Game.Beatmaps.Drawables this.beatmapSetCoverType = beatmapSetCoverType; } - protected override Drawable CreateDrawable(BeatmapInfo model) + private BeatmapInfo lastModel; + + protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad) { return new DelayedLoadUnloadWrapper(() => { - Drawable drawable; + // If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was + // previously UNLOADED and thus its children have been disposed of, so we need to recreate them here. + if (lastModel == Beatmap.Value && Beatmap.Value != null) + return CreateDrawable(Beatmap.Value); - var localBeatmap = beatmaps.GetWorkingBeatmap(model); - - if (model?.BeatmapSet?.OnlineInfo != null) - drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType); - else if (localBeatmap.BeatmapInfo.ID != 0) - { - // Fall back to local background if one exists - drawable = new BeatmapBackgroundSprite(localBeatmap); - } - else - { - // Use the default background if somehow an online set does not exist and we don't have a local copy. - drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap); - } - - drawable.RelativeSizeAxes = Axes.Both; - drawable.Anchor = Anchor.Centre; - drawable.Origin = Anchor.Centre; - drawable.FillMode = FillMode.Fill; - drawable.OnLoadComplete = d => d.FadeInFromZero(400); - - return drawable; - }, 500, 10000); + // If the model has changed since the previous unload (or if there was no load), then we can safely use the given content + lastModel = Beatmap.Value; + return content; + }, timeBeforeLoad, 10000); } - protected override double FadeDuration => 0; + protected override Drawable CreateDrawable(BeatmapInfo model) + { + Drawable drawable = getDrawableForModel(model); + + drawable.RelativeSizeAxes = Axes.Both; + drawable.Anchor = Anchor.Centre; + drawable.Origin = Anchor.Centre; + drawable.FillMode = FillMode.Fill; + drawable.OnLoadComplete = d => d.FadeInFromZero(400); + + return drawable; + } + + private Drawable getDrawableForModel(BeatmapInfo model) + { + // prefer online cover where available. + if (model?.BeatmapSet?.OnlineInfo != null) + return new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType); + + return model?.ID > 0 + ? new BeatmapBackgroundSprite(beatmaps.GetWorkingBeatmap(model)) + : new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap); + } } } diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 9ec184abd7..3805921ac2 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -300,21 +300,31 @@ namespace osu.Game.Database { if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}"); - var existing = CheckForExisting(item); - - if (existing != null) - { - Undelete(existing); - Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database); - handleEvent(() => ItemAdded?.Invoke(existing, true)); - return existing; - } - if (archive != null) item.Files = createFileInfos(archive, Files); Populate(item, archive); + var existing = CheckForExisting(item); + + if (existing != null) + { + if (CanUndelete(existing, item)) + { + Undelete(existing); + Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database); + handleEvent(() => ItemAdded?.Invoke(existing, true)); + return existing; + } + else + { + Delete(existing); + ModelStore.PurgeDeletable(s => s.ID == existing.ID); + } + } + + PreImport(item); + // import to store ModelStore.Add(item); } @@ -542,12 +552,29 @@ namespace osu.Game.Database { } + /// + /// Perform any final actions before the import to database executes. + /// + /// The model prepared for import. + protected virtual void PreImport(TModel model) + { + } + /// /// Check whether an existing model already exists for a new import item. /// - /// The new model proposed for import. Note that has not yet been run on this model. + /// The new model proposed for import. /// An existing model which matches the criteria to skip importing, else null. - protected virtual TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash); + protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash); + + /// + /// After an existing is found during an import process, the default behaviour is to restore the existing + /// item and skip the import. This method allows changing that behaviour. + /// + /// The existing model. + /// The newly imported model. + /// Whether the existing model should be restored and used. Returning false will delete the existing a force a re-import. + protected virtual bool CanUndelete(TModel existing, TModel import) => true; private DbSet queryModel() => ContextFactory.Get().Set(); diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index ebd9db786f..c67d779c37 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -64,7 +64,7 @@ namespace osu.Game.Graphics.Backgrounds private readonly SortedList parts = new SortedList(Comparer.Default); - private Shader shader; + private IShader shader; private readonly Texture texture; public Triangles() @@ -75,7 +75,7 @@ namespace osu.Game.Graphics.Backgrounds [BackgroundDependencyLoader] private void load(ShaderManager shaders) { - shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); + shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); } protected override void LoadComplete() @@ -180,8 +180,6 @@ namespace osu.Game.Graphics.Backgrounds protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(); - private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData(); - protected override void ApplyDrawNode(DrawNode node) { base.ApplyDrawNode(node); @@ -191,27 +189,21 @@ namespace osu.Game.Graphics.Backgrounds trianglesNode.Shader = shader; trianglesNode.Texture = texture; trianglesNode.Size = DrawSize; - trianglesNode.Shared = sharedData; trianglesNode.Parts.Clear(); trianglesNode.Parts.AddRange(parts); } - private class TrianglesDrawNodeSharedData - { - public readonly LinearBatch VertexBatch = new LinearBatch(100 * 3, 10, PrimitiveType.Triangles); - } - private class TrianglesDrawNode : DrawNode { - public Shader Shader; + public IShader Shader; public Texture Texture; - public TrianglesDrawNodeSharedData Shared; - public readonly List Parts = new List(); public Vector2 Size; + private readonly LinearBatch vertexBatch = new LinearBatch(100 * 3, 10, PrimitiveType.Triangles); + public override void Draw(Action vertexAction) { base.Draw(vertexAction); @@ -239,12 +231,19 @@ namespace osu.Game.Graphics.Backgrounds triangle, colourInfo, null, - Shared.VertexBatch.AddAction, + vertexBatch.AddAction, Vector2.Divide(localInflationAmount, size)); } Shader.Unbind(); } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + vertexBatch.Dispose(); + } } protected struct TriangleParticle : IComparable diff --git a/osu.Game/Graphics/UserInterface/LineGraph.cs b/osu.Game/Graphics/UserInterface/LineGraph.cs index 7a20dd3d16..74025b71ff 100644 --- a/osu.Game/Graphics/UserInterface/LineGraph.cs +++ b/osu.Game/Graphics/UserInterface/LineGraph.cs @@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface { Masking = true, RelativeSizeAxes = Axes.Both, - Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 } + Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 } }); } @@ -102,9 +102,10 @@ namespace osu.Game.Graphics.UserInterface for (int i = 0; i < values.Length; i++) { - float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1; - float y = GetYPosition(values[i]) * DrawHeight - 1; - // the -1 is for inner offset in path (actually -PathWidth) + // Make sure that we are accounting for path width when calculating vertex positions + // We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height + float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius); + float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius); path.AddVertex(new Vector2(x, y)); } } diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 4d039e0b8a..5593abf348 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -70,13 +70,15 @@ namespace osu.Game.Online.API internal new void Schedule(Action action) => base.Schedule(action); + /// + /// Register a component to receive API events. + /// Fires once immediately to ensure a correct state. + /// + /// public void Register(IOnlineComponent component) { - Scheduler.Add(delegate - { - components.Add(component); - component.APIStateChanged(this, state); - }); + Scheduler.Add(delegate { components.Add(component); }); + component.APIStateChanged(this, state); } public void Unregister(IOnlineComponent component) diff --git a/osu.Game/Online/Multiplayer/Room.cs b/osu.Game/Online/Multiplayer/Room.cs index 77236ce3c8..53089897f7 100644 --- a/osu.Game/Online/Multiplayer/Room.cs +++ b/osu.Game/Online/Multiplayer/Room.cs @@ -124,6 +124,7 @@ namespace osu.Game.Online.Multiplayer if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id) Host.Value = other.Host.Value; + ChannelId.Value = other.ChannelId.Value; Status.Value = other.Status.Value; Availability.Value = other.Availability.Value; Type.Value = other.Type.Value; diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 5428279325..77f88ab4e7 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -320,6 +320,8 @@ namespace osu.Game.Overlays this.MoveToY(Height, transition_length, Easing.InSine); this.FadeOut(transition_length, Easing.InSine); + channelSelectionOverlay.State = Visibility.Hidden; + textbox.HoldFocus = false; base.PopOut(); } diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs index 0dc74b6a88..a3d25a7a1c 100644 --- a/osu.Game/Overlays/DirectOverlay.cs +++ b/osu.Game/Overlays/DirectOverlay.cs @@ -134,9 +134,9 @@ namespace osu.Game.Overlays Filter.Tabs.Current.Value = DirectSortCriteria.Ranked; } }; - ((FilterControl)Filter).Ruleset.ValueChanged += _ => Scheduler.AddOnce(updateSearch); + ((FilterControl)Filter).Ruleset.ValueChanged += _ => queueUpdateSearch(); Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue); - Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch); + Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdateSearch(); Header.Tabs.Current.ValueChanged += tab => { @@ -144,24 +144,11 @@ namespace osu.Game.Overlays { currentQuery.Value = string.Empty; Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value; - Scheduler.AddOnce(updateSearch); + queueUpdateSearch(); } }; - currentQuery.ValueChanged += text => - { - queryChangedDebounce?.Cancel(); - - if (string.IsNullOrEmpty(text.NewValue)) - Scheduler.AddOnce(updateSearch); - else - { - BeatmapSets = null; - ResultAmounts = null; - - queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500); - } - }; + currentQuery.ValueChanged += text => queueUpdateSearch(!string.IsNullOrEmpty(text.NewValue)); currentQuery.BindTo(Filter.Search.Current); @@ -170,7 +157,7 @@ namespace osu.Game.Overlays if (Header.Tabs.Current.Value != DirectTab.Search && tab.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value) Header.Tabs.Current.Value = DirectTab.Search; - Scheduler.AddOnce(updateSearch); + queueUpdateSearch(); }; updateResultCounts(); @@ -242,37 +229,42 @@ namespace osu.Game.Overlays // Queries are allowed to be run only on the first pop-in if (getSetsRequest == null) - Scheduler.AddOnce(updateSearch); + queueUpdateSearch(); } private SearchBeatmapSetsRequest getSetsRequest; - private readonly Bindable currentQuery = new Bindable(); + private readonly Bindable currentQuery = new Bindable(string.Empty); private ScheduledDelegate queryChangedDebounce; private PreviewTrackManager previewTrackManager; + private void queueUpdateSearch(bool queryTextChanged = false) + { + BeatmapSets = null; + ResultAmounts = null; + + getSetsRequest?.Cancel(); + + queryChangedDebounce?.Cancel(); + queryChangedDebounce = Scheduler.AddDelayed(updateSearch, queryTextChanged ? 500 : 100); + } + private void updateSearch() { - queryChangedDebounce?.Cancel(); - if (!IsLoaded) return; if (State == Visibility.Hidden) return; - BeatmapSets = null; - ResultAmounts = null; - - getSetsRequest?.Cancel(); - if (api == null) return; previewTrackManager.StopAnyPlaying(this); - getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty, + getSetsRequest = new SearchBeatmapSetsRequest( + currentQuery.Value, ((FilterControl)Filter).Ruleset.Value, Filter.DisplayStyleControl.Dropdown.Current.Value, Filter.Tabs.Current.Value); //todo: sort direction (?) diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index 61b2014af8..dca0226499 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Toolbar public Action OnHome; - private readonly ToolbarUserArea userArea; + private ToolbarUserArea userArea; protected override bool BlockPositionalInput => false; @@ -34,6 +34,13 @@ namespace osu.Game.Overlays.Toolbar private readonly Bindable overlayActivationMode = new Bindable(OverlayActivation.All); public Toolbar() + { + RelativeSizeAxes = Axes.X; + Size = new Vector2(1, HEIGHT); + } + + [BackgroundDependencyLoader(true)] + private void load(OsuGame osuGame) { Children = new Drawable[] { @@ -76,13 +83,6 @@ namespace osu.Game.Overlays.Toolbar } }; - RelativeSizeAxes = Axes.X; - Size = new Vector2(1, HEIGHT); - } - - [BackgroundDependencyLoader(true)] - private void load(OsuGame osuGame) - { StateChanged += visibility => { if (overlayActivationMode.Value == OverlayActivation.Disabled) diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index 22e70b446e..44c78f8436 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -14,10 +14,6 @@ namespace osu.Game.Rulesets.Mods public abstract class ModAutoplay : ModAutoplay, IApplicableToRulesetContainer where T : HitObject { - protected virtual Score CreateReplayScore(Beatmap beatmap) => new Score { Replay = new Replay() }; - - public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; - public virtual void ApplyToRulesetContainer(RulesetContainer rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap)); } @@ -31,5 +27,9 @@ namespace osu.Game.Rulesets.Mods public override double ScoreMultiplier => 1; public bool AllowFail => false; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; + + public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; + + public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() }; } } diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index b69019cd91..e59654c60d 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Zoooooooooom..."; public override bool Ranked => true; - public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) }; + public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime), typeof(ModTimeRamp) }; public virtual void ApplyToClock(IAdjustableClock clock) { diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index dfada5614a..ab095f417a 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mods public abstract class Flashlight : Drawable { internal BindableInt Combo; - private Shader shader; + private IShader shader; protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(); @@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Mods private class FlashlightDrawNode : DrawNode { - public Shader Shader; + public IShader Shader; public Quad ScreenSpaceDrawQuad; public Vector2 FlashlightPosition; public Vector2 FlashlightSize; diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 1cffa37b04..07cceb6f49 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyReduction; public override string Description => "Less zoom..."; public override bool Ranked => true; - public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) }; + public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModTimeRamp) }; public virtual void ApplyToClock(IAdjustableClock clock) { diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs new file mode 100644 index 0000000000..4a0ed0f9bb --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Audio; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.Mods +{ + public abstract class ModTimeRamp : Mod + { + public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) }; + + protected abstract double FinalRateAdjustment { get; } + } + + public abstract class ModTimeRamp : ModTimeRamp, IUpdatableByPlayfield, IApplicableToClock, IApplicableToBeatmap + where T : HitObject + { + private double finalRateTime; + + private double beginRampTime; + + private IAdjustableClock clock; + + private IHasPitchAdjust pitchAdjust; + + /// + /// The point in the beatmap at which the final ramping rate should be reached. + /// + private const double final_rate_progress = 0.75f; + + public virtual void ApplyToClock(IAdjustableClock clock) + { + this.clock = clock; + pitchAdjust = (IHasPitchAdjust)clock; + + // for preview purposes + pitchAdjust.PitchAdjust = 1.0 + FinalRateAdjustment; + } + + public virtual void ApplyToBeatmap(Beatmap beatmap) + { + HitObject lastObject = beatmap.HitObjects.LastOrDefault(); + + beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0; + finalRateTime = final_rate_progress * ((lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0); + } + + public virtual void Update(Playfield playfield) + { + var absRate = Math.Abs(FinalRateAdjustment); + var adjustment = MathHelper.Clamp(absRate * ((clock.CurrentTime - beginRampTime) / finalRateTime), 0, absRate); + + pitchAdjust.PitchAdjust = 1 + Math.Sign(FinalRateAdjustment) * adjustment; + } + } +} diff --git a/osu.Game/Rulesets/Mods/ModWindDown.cs b/osu.Game/Rulesets/Mods/ModWindDown.cs new file mode 100644 index 0000000000..646c5c64e4 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModWindDown.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Mods +{ + public class ModWindDown : ModTimeRamp + where T : HitObject + { + public override string Name => "Wind Down"; + public override string Acronym => "WD"; + public override string Description => "Sloooow doooown..."; + public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down; + public override double ScoreMultiplier => 1.0; + protected override double FinalRateAdjustment => -0.25; + } +} diff --git a/osu.Game/Rulesets/Mods/ModWindUp.cs b/osu.Game/Rulesets/Mods/ModWindUp.cs new file mode 100644 index 0000000000..9050b5591a --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModWindUp.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Mods +{ + public class ModWindUp : ModTimeRamp + where T : HitObject + { + public override string Name => "Wind Up"; + public override string Acronym => "WU"; + public override string Description => "Can you keep up?"; + public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up; + public override double ScoreMultiplier => 1.0; + protected override double FinalRateAdjustment => 0.5; + } +} \ No newline at end of file diff --git a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs new file mode 100644 index 0000000000..a0f9d0a481 --- /dev/null +++ b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osuTK; + +namespace osu.Game.Rulesets.Objects +{ + public static class SliderEventGenerator + { + public static IEnumerable Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount, double? legacyLastTickOffset) + { + // A very lenient maximum length of a slider for ticks to be generated. + // This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage. + const double max_length = 100000; + + var length = Math.Min(max_length, totalDistance); + tickDistance = MathHelper.Clamp(tickDistance, 0, length); + + var minDistanceFromEnd = velocity * 10; + + yield return new SliderEventDescriptor + { + Type = SliderEventType.Head, + SpanIndex = 0, + SpanStartTime = startTime, + Time = startTime, + PathProgress = 0, + }; + + if (tickDistance != 0) + { + for (var span = 0; span < spanCount; span++) + { + var spanStartTime = startTime + span * spanDuration; + var reversed = span % 2 == 1; + + for (var d = tickDistance; d <= length; d += tickDistance) + { + if (d > length - minDistanceFromEnd) + break; + + var pathProgress = d / length; + var timeProgress = reversed ? 1 - pathProgress : pathProgress; + + yield return new SliderEventDescriptor + { + Type = SliderEventType.Tick, + SpanIndex = span, + SpanStartTime = spanStartTime, + Time = spanStartTime + timeProgress * spanDuration, + PathProgress = pathProgress, + }; + } + + if (span < spanCount - 1) + { + yield return new SliderEventDescriptor + { + Type = SliderEventType.Repeat, + SpanIndex = span, + SpanStartTime = startTime + span * spanDuration, + Time = spanStartTime + spanDuration, + PathProgress = (span + 1) % 2, + }; + } + } + } + + double totalDuration = spanCount * spanDuration; + + // Okay, I'll level with you. I made a mistake. It was 2007. + // Times were simpler. osu! was but in its infancy and sliders were a new concept. + // A hack was made, which has unfortunately lived through until this day. + // + // This legacy tick is used for some calculations and judgements where audio output is not required. + // Generally we are keeping this around just for difficulty compatibility. + // Optimistically we do not want to ever use this for anything user-facing going forwards. + + int finalSpanIndex = spanCount - 1; + double finalSpanStartTime = startTime + finalSpanIndex * spanDuration; + double finalSpanEndTime = Math.Max(startTime + totalDuration / 2, (finalSpanStartTime + spanDuration) - (legacyLastTickOffset ?? 0)); + double finalProgress = (finalSpanEndTime - finalSpanStartTime) / spanDuration; + + if (spanCount % 2 == 0) finalProgress = 1 - finalProgress; + + yield return new SliderEventDescriptor + { + Type = SliderEventType.LegacyLastTick, + SpanIndex = finalSpanIndex, + SpanStartTime = finalSpanStartTime, + Time = finalSpanEndTime, + PathProgress = finalProgress, + }; + + yield return new SliderEventDescriptor + { + Type = SliderEventType.Tail, + SpanIndex = finalSpanIndex, + SpanStartTime = startTime + (spanCount - 1) * spanDuration, + Time = startTime + totalDuration, + PathProgress = spanCount % 2, + }; + } + } + + /// + /// Describes a point in time on a slider given special meaning. + /// Should be used by rulesets to visualise the slider. + /// + public struct SliderEventDescriptor + { + /// + /// The type of event. + /// + public SliderEventType Type; + + /// + /// The time of this event. + /// + public double Time; + + /// + /// The zero-based index of the span. In the case of repeat sliders, this will increase after each . + /// + public int SpanIndex; + + /// + /// The time at which the contained begins. + /// + public double SpanStartTime; + + /// + /// The progress along the slider's at which this event occurs. + /// + public double PathProgress; + } + + public enum SliderEventType + { + Tick, + LegacyLastTick, + Head, + Tail, + Repeat + } +} diff --git a/osu.Game/Rulesets/Replays/AutoGenerator.cs b/osu.Game/Rulesets/Replays/AutoGenerator.cs index efca0a5883..1d4cdbf04c 100644 --- a/osu.Game/Rulesets/Replays/AutoGenerator.cs +++ b/osu.Game/Rulesets/Replays/AutoGenerator.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Objects; using osu.Game.Beatmaps; using osu.Game.Replays; namespace osu.Game.Rulesets.Replays { - public abstract class AutoGenerator : IAutoGenerator - where T : HitObject + public abstract class AutoGenerator : IAutoGenerator { /// /// Creates the auto replay and returns it. @@ -21,11 +19,11 @@ namespace osu.Game.Rulesets.Replays /// /// The beatmap we're making. /// - protected Beatmap Beatmap; + protected IBeatmap Beatmap; #endregion - protected AutoGenerator(Beatmap beatmap) + protected AutoGenerator(IBeatmap beatmap) { Beatmap = beatmap; } diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index ffab0abebf..70f15b99bd 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets /// An enumerable of constructed s public virtual IEnumerable ConvertLegacyMods(LegacyMods mods) => new Mod[] { }; - public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay); + public ModAutoplay GetAutoplayMod() => GetAllMods().OfType().First(); protected Ruleset(RulesetInfo rulesetInfo = null) { diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 3b8a7353c6..78d14a27e3 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osuTK; @@ -63,6 +64,10 @@ namespace osu.Game.Rulesets.UI private void load(IBindable beatmap) { this.beatmap = beatmap.Value; + + Cursor = CreateCursor(); + if (Cursor != null) + CursorTargetContainer.Add(Cursor); } /// @@ -82,6 +87,23 @@ namespace osu.Game.Rulesets.UI /// The DrawableHitObject to remove. public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h); + /// + /// The cursor currently being used by this . May be null if no cursor is provided. + /// + public CursorContainer Cursor { get; private set; } + + /// + /// Provide an optional cursor which is to be used for gameplay. + /// If providing a cursor, must also point to a valid target container. + /// + /// The cursor, or null if a cursor is not rqeuired. + protected virtual CursorContainer CreateCursor() => null; + + /// + /// The target container to add the cursor after it is created. + /// + protected virtual Container CursorTargetContainer => null; + /// /// Registers a as a nested . /// This does not add the to the draw hierarchy. diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index 1c29cf4e2b..ed5f23dc7f 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -16,7 +16,9 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Cursor; using osu.Framework.Input; +using osu.Framework.Input.Events; using osu.Game.Configuration; +using osu.Game.Graphics.Cursor; using osu.Game.Input.Handlers; using osu.Game.Overlays; using osu.Game.Replays; @@ -32,7 +34,7 @@ namespace osu.Game.Rulesets.UI /// Should not be derived - derive instead. /// /// - public abstract class RulesetContainer : Container + public abstract class RulesetContainer : Container, IProvideCursor { /// /// The selected variant. @@ -74,10 +76,11 @@ namespace osu.Game.Rulesets.UI /// public Container Overlays { get; protected set; } - /// - /// The cursor provided by this . May be null if no cursor is provided. - /// - public readonly CursorContainer Cursor; + public CursorContainer Cursor => Playfield.Cursor; + + public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value; + + protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor public readonly Ruleset Ruleset; @@ -101,8 +104,6 @@ namespace osu.Game.Rulesets.UI KeyBindingInputManager.UseParentInput = !paused.NewValue; }; - - Cursor = CreateCursor(); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) @@ -259,9 +260,6 @@ namespace osu.Game.Rulesets.UI Playfield }); - if (Cursor != null) - KeyBindingInputManager.Add(Cursor); - InternalChildren = new Drawable[] { KeyBindingInputManager, diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs index 0db0f1a1a3..d858cb076a 100644 --- a/osu.Game/Screens/Loader.cs +++ b/osu.Game/Screens/Loader.cs @@ -89,7 +89,7 @@ namespace osu.Game.Screens /// public class ShaderPrecompiler : Drawable { - private readonly List loadTargets = new List(); + private readonly List loadTargets = new List(); public bool FinishedCompiling { get; private set; } @@ -106,7 +106,7 @@ namespace osu.Game.Screens loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE)); } - protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded); + protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded); protected override void Update() { diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index e930f924be..a41a12927b 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Menu private readonly float[] frequencyAmplitudes = new float[256]; - private Shader shader; + private IShader shader; private readonly Texture texture; public LogoVisualisation() @@ -131,8 +131,6 @@ namespace osu.Game.Screens.Menu protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(); - private readonly VisualiserSharedData sharedData = new VisualiserSharedData(); - protected override void ApplyDrawNode(DrawNode node) { base.ApplyDrawNode(node); @@ -142,29 +140,23 @@ namespace osu.Game.Screens.Menu visNode.Shader = shader; visNode.Texture = texture; visNode.Size = DrawSize.X; - visNode.Shared = sharedData; visNode.Colour = AccentColour; visNode.AudioData = frequencyAmplitudes; } - private class VisualiserSharedData - { - public readonly QuadBatch VertexBatch = new QuadBatch(100, 10); - } - private class VisualisationDrawNode : DrawNode { - public Shader Shader; + public IShader Shader; public Texture Texture; - public VisualiserSharedData Shared; - //Asuming the logo is a circle, we don't need a second dimension. public float Size; public Color4 Colour; public float[] AudioData; + private readonly QuadBatch vertexBatch = new QuadBatch(100, 10); + public override void Draw(Action vertexAction) { base.Draw(vertexAction); @@ -209,7 +201,7 @@ namespace osu.Game.Screens.Menu rectangle, colourInfo, null, - Shared.VertexBatch.AddAction, + vertexBatch.AddAction, //barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that. Vector2.Divide(inflation, barSize.Yx)); } @@ -218,6 +210,13 @@ namespace osu.Game.Screens.Menu Shader.Unbind(); } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + vertexBatch.Dispose(); + } } } } diff --git a/osu.Game/Screens/Multi/Components/ParticipantCount.cs b/osu.Game/Screens/Multi/Components/ParticipantCountDisplay.cs similarity index 100% rename from osu.Game/Screens/Multi/Components/ParticipantCount.cs rename to osu.Game/Screens/Multi/Components/ParticipantCountDisplay.cs diff --git a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs index dd1e060125..7cbae611ea 100644 --- a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs +++ b/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs @@ -107,6 +107,14 @@ namespace osu.Game.Screens.Multi.Lounge Filter.Search.HoldFocus = false; } + public override void OnResuming(IScreen last) + { + base.OnResuming(last); + + if (currentRoom.Value?.RoomID.Value == null) + currentRoom.Value = new Room(); + } + private void joinRequested(Room room) { processingOverlay.Show(); diff --git a/osu.Game/Screens/Multi/Match/Components/Header.cs b/osu.Game/Screens/Multi/Match/Components/Header.cs index 6a6a1f274c..e1592532a3 100644 --- a/osu.Game/Screens/Multi/Match/Components/Header.cs +++ b/osu.Game/Screens/Multi/Match/Components/Header.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -13,6 +14,7 @@ using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; using osu.Game.Overlays.SearchableList; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Play.HUD; using osuTK; @@ -108,7 +110,7 @@ namespace osu.Game.Screens.Multi.Match.Components }, }; - CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true); + CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty(), true); beatmapButton.Action = () => RequestBeatmapSelection?.Invoke(); } diff --git a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs index bd8e4c7335..f8b64a54ef 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs @@ -28,13 +28,15 @@ namespace osu.Game.Screens.Multi.Match.Components { base.LoadComplete(); - roomId.BindValueChanged(_ => updateChannel(), true); + channelId.BindValueChanged(_ => updateChannel(), true); } private void updateChannel() { - if (roomId.Value != null) - Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#mp_{roomId.Value}" }); + if (roomId.Value == null || channelId.Value == 0) + return; + + Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" }); } } } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs new file mode 100644 index 0000000000..594df63420 --- /dev/null +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -0,0 +1,151 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Screens.Play +{ + /// + /// Encapsulates gameplay timing logic and provides a for children. + /// + public class GameplayClockContainer : Container + { + private readonly WorkingBeatmap beatmap; + + /// + /// The original source (usually a 's track). + /// + private readonly IAdjustableClock sourceClock; + + public readonly BindableBool IsPaused = new BindableBool(); + + /// + /// The decoupled clock used for gameplay. Should be used for seeks and clock control. + /// + private readonly DecoupleableInterpolatingFramedClock adjustableClock; + + public readonly Bindable UserPlaybackRate = new BindableDouble(1) + { + Default = 1, + MinValue = 0.5, + MaxValue = 2, + Precision = 0.1, + }; + + /// + /// The final clock which is exposed to underlying components. + /// + [Cached] + private readonly GameplayClock gameplayClock; + + private Bindable userAudioOffset; + + private readonly FramedOffsetClock offsetClock; + + public GameplayClockContainer(WorkingBeatmap beatmap, bool allowLeadIn, double gameplayStartTime) + { + this.beatmap = beatmap; + + RelativeSizeAxes = Axes.Both; + + sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock(); + + adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; + + adjustableClock.Seek(allowLeadIn + ? Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn) + : gameplayStartTime); + + adjustableClock.ProcessFrame(); + + // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. + // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. + var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 }; + + // the final usable gameplay clock with user-set offsets applied. + offsetClock = new FramedOffsetClock(platformOffsetClock); + + // the clock to be exposed via DI to children. + gameplayClock = new GameplayClock(offsetClock); + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); + userAudioOffset.BindValueChanged(offset => offsetClock.Offset = offset.NewValue, true); + + UserPlaybackRate.ValueChanged += _ => updateRate(); + } + + public void Restart() + { + Task.Run(() => + { + sourceClock.Reset(); + + Schedule(() => + { + adjustableClock.ChangeSource(sourceClock); + updateRate(); + + this.Delay(750).Schedule(() => + { + if (!IsPaused.Value) + { + adjustableClock.Start(); + } + }); + }); + }); + } + + public void Start() + { + // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time + // This accounts for the audio clock source potentially taking time to enter a completely stopped state + adjustableClock.Seek(adjustableClock.CurrentTime); + adjustableClock.Start(); + } + + public void Seek(double time) => adjustableClock.Seek(time); + + public void Stop() => adjustableClock.Stop(); + + public void ResetLocalAdjustments() + { + // In the case of replays, we may have changed the playback rate. + UserPlaybackRate.Value = 1; + } + + protected override void Update() + { + if (!IsPaused.Value) + offsetClock.ProcessFrame(); + + base.Update(); + } + + private void updateRate() + { + if (sourceClock == null) return; + + sourceClock.Rate = 1; + foreach (var mod in beatmap.Mods.Value.OfType()) + mod.ApplyToClock(sourceClock); + + sourceClock.Rate *= UserPlaybackRate.Value; + } + } +} diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index ca4cce8929..50bc34726a 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -92,30 +92,6 @@ namespace osu.Game.Screens.Play.HUD public Action HoverGained; public Action HoverLost; - public bool OnPressed(GlobalAction action) - { - switch (action) - { - case GlobalAction.Back: - BeginConfirm(); - return true; - } - - return false; - } - - public bool OnReleased(GlobalAction action) - { - switch (action) - { - case GlobalAction.Back: - AbortConfirm(); - return true; - } - - return false; - } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -178,7 +154,7 @@ namespace osu.Game.Screens.Play.HUD // avoid starting a new confirm call until we finish animating. pendingAnimation = true; - Progress.Value = 0; + AbortConfirm(); overlayCircle.ScaleTo(0, 100) .Then().FadeOut().ScaleTo(1).FadeIn(500) @@ -207,6 +183,31 @@ namespace osu.Game.Screens.Play.HUD base.OnHoverLost(e); } + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Back: + if (!pendingAnimation) + BeginConfirm(); + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) + { + switch (action) + { + case GlobalAction.Back: + AbortConfirm(); + return true; + } + + return false; + } + protected override bool OnMouseDown(MouseDownEvent e) { if (!pendingAnimation && e.CurrentState.Mouse.Buttons.Count() == 1) diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index d3dba88281..e99f6d836e 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -19,7 +19,9 @@ namespace osu.Game.Screens.Play.HUD public readonly PlaybackSettings PlaybackSettings; public readonly VisualSettings VisualSettings; + //public readonly CollectionSettings CollectionSettings; + //public readonly DiscussionSettings DiscussionSettings; public PlayerSettingsOverlay() diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index a19b0d1e5c..4fd0572c1a 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -1,12 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; @@ -40,7 +40,9 @@ namespace osu.Game.Screens.Play private static bool hasShownNotificationOnce; - public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IAdjustableClock adjustableClock) + public Action RequestSeek; + + public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working) { RelativeSizeAxes = Axes.Both; @@ -92,11 +94,9 @@ namespace osu.Game.Screens.Play Progress.Objects = rulesetContainer.Objects; Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value; - Progress.RequestSeek = pos => adjustableClock.Seek(pos); + Progress.RequestSeek = time => RequestSeek(time); ModDisplay.Current.BindTo(working.Mods); - - PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = adjustableClock; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Screens/Play/PausableGameplayContainer.cs b/osu.Game/Screens/Play/PausableGameplayContainer.cs index fa475deb34..99f0083b55 100644 --- a/osu.Game/Screens/Play/PausableGameplayContainer.cs +++ b/osu.Game/Screens/Play/PausableGameplayContainer.cs @@ -7,16 +7,13 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Timing; using osu.Game.Graphics; using osuTK.Graphics; namespace osu.Game.Screens.Play { /// - /// A container which handles pausing children, displaying a pause overlay with choices and processing the clock. - /// Exposes a to children via DI. - /// This alleviates a lot of the intricate pause logic from being in + /// A container which handles pausing children, displaying an overlay blocking its children during paused state. /// public class PausableGameplayContainer : Container { @@ -44,46 +41,33 @@ namespace osu.Game.Screens.Play public Action OnRetry; public Action OnQuit; - private readonly FramedClock offsetClock; - private readonly DecoupleableInterpolatingFramedClock adjustableClock; - - /// - /// The final clock which is exposed to underlying components. - /// - [Cached] - private readonly GameplayClock gameplayClock; + public Action Stop; + public Action Start; /// /// Creates a new . /// - /// The gameplay clock. This is the clock that will process frames. Includes user/system offsets. - /// The seekable clock. This is the clock that will be paused and resumed. Should not be processed (it is processed automatically by ). - public PausableGameplayContainer(FramedClock offsetClock, DecoupleableInterpolatingFramedClock adjustableClock) + public PausableGameplayContainer() { - this.offsetClock = offsetClock; - this.adjustableClock = adjustableClock; - - gameplayClock = new GameplayClock(offsetClock); - RelativeSizeAxes = Axes.Both; - AddInternal(content = new Container + InternalChildren = new[] { - Clock = this.offsetClock, - ProcessCustomClock = false, - RelativeSizeAxes = Axes.Both - }); - - AddInternal(pauseOverlay = new PauseOverlay - { - OnResume = () => + content = new Container { - IsResuming = true; - this.Delay(400).Schedule(Resume); + RelativeSizeAxes = Axes.Both }, - OnRetry = () => OnRetry(), - OnQuit = () => OnQuit(), - }); + pauseOverlay = new PauseOverlay + { + OnResume = () => + { + IsResuming = true; + this.Delay(400).Schedule(Resume); + }, + OnRetry = () => OnRetry(), + OnQuit = () => OnQuit(), + } + }; } public void Pause(bool force = false) => Schedule(() => // Scheduled to ensure a stable position in execution order, no matter how it was called. @@ -93,7 +77,7 @@ namespace osu.Game.Screens.Play if (IsPaused.Value) return; // stop the seekable clock (stops the audio eventually) - adjustableClock.Stop(); + Stop?.Invoke(); IsPaused.Value = true; pauseOverlay.Show(); @@ -105,14 +89,12 @@ namespace osu.Game.Screens.Play { if (!IsPaused.Value) return; - IsPaused.Value = false; IsResuming = false; lastPauseActionTime = Time.Current; - // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time - // This accounts for the audio clock source potentially taking time to enter a completely stopped state - adjustableClock.Seek(adjustableClock.CurrentTime); - adjustableClock.Start(); + IsPaused.Value = false; + + Start?.Invoke(); pauseOverlay.Hide(); } @@ -131,9 +113,6 @@ namespace osu.Game.Screens.Play if (!game.IsActive.Value && CanPause) Pause(); - if (!IsPaused.Value) - offsetClock.ProcessFrame(); - base.Update(); } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 44707c74f5..ced0a43679 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -3,24 +3,19 @@ using System; using System.Linq; -using System.Threading.Tasks; -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Framework.Threading; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Cursor; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Rulesets; @@ -34,7 +29,7 @@ using osu.Game.Storyboards.Drawables; namespace osu.Game.Screens.Play { - public class Player : ScreenWithBeatmapBackground, IProvideCursor + public class Player : ScreenWithBeatmapBackground { protected override bool AllowBackButton => false; // handled by HoldForMenuButton @@ -53,22 +48,11 @@ namespace osu.Game.Screens.Play public bool AllowResults { get; set; } = true; private Bindable mouseWheelDisabled; - private Bindable userAudioOffset; private readonly Bindable storyboardReplacesBackground = new Bindable(); public int RestartCount; - public CursorContainer Cursor => RulesetContainer.Cursor; - public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value; - - private IAdjustableClock sourceClock; - - /// - /// The decoupled clock used for gameplay. Should be used for seeks and clock control. - /// - private DecoupleableInterpolatingFramedClock adjustableClock; - [Resolved] private ScoreManager scoreManager { get; set; } @@ -98,25 +82,113 @@ namespace osu.Game.Screens.Play public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true; + private GameplayClockContainer gameplayClockContainer; + [BackgroundDependencyLoader] private void load(AudioManager audio, APIAccess api, OsuConfigManager config) { this.api = api; - WorkingBeatmap working = Beatmap.Value; - if (working is DummyWorkingBeatmap) + WorkingBeatmap working = loadBeatmap(); + + if (working == null) return; sampleRestart = audio.Sample.Get(@"Gameplay/restart"); mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); - userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); - IBeatmap beatmap; + ScoreProcessor = RulesetContainer.CreateScoreProcessor(); + if (!ScoreProcessor.Mode.Disabled) + config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); + + InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime); + + gameplayClockContainer.Children = new Drawable[] + { + PausableGameplayContainer = new PausableGameplayContainer + { + Retries = RestartCount, + OnRetry = restart, + OnQuit = performUserRequestedExit, + Start = gameplayClockContainer.Start, + Stop = gameplayClockContainer.Stop, + IsPaused = { BindTarget = gameplayClockContainer.IsPaused }, + CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value, + Children = new[] + { + StoryboardContainer = CreateStoryboardContainer(), + new ScalingContainer(ScalingMode.Gameplay) + { + Child = new LocalSkinOverrideContainer(working.Skin) + { + RelativeSizeAxes = Axes.Both, + Child = RulesetContainer + } + }, + new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Breaks = working.Beatmap.Breaks + }, + // display the cursor above some HUD elements. + RulesetContainer.Cursor?.CreateProxy() ?? new Container(), + HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working) + { + HoldToQuit = { Action = performUserRequestedExit }, + PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } }, + KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } }, + RequestSeek = gameplayClockContainer.Seek, + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }, + new SkipOverlay(RulesetContainer.GameplayStartTime) + { + RequestSeek = gameplayClockContainer.Seek + }, + } + }, + failOverlay = new FailOverlay + { + OnRetry = restart, + OnQuit = performUserRequestedExit, + }, + new HotkeyRetryOverlay + { + Action = () => + { + if (!this.IsCurrentScreen()) return; + + fadeOut(true); + restart(); + }, + } + }; + + // bind clock into components that require it + RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused); + + if (ShowStoryboard.Value) + initializeStoryboard(false); + + // Bind ScoreProcessor to ourselves + ScoreProcessor.AllJudged += onCompletion; + ScoreProcessor.Failed += onFail; + + foreach (var mod in Beatmap.Value.Mods.Value.OfType()) + mod.ApplyToScoreProcessor(ScoreProcessor); + } + + private WorkingBeatmap loadBeatmap() + { + WorkingBeatmap working = Beatmap.Value; + if (working is DummyWorkingBeatmap) + return null; try { - beatmap = working.Beatmap; + var beatmap = working.Beatmap; if (beatmap == null) throw new InvalidOperationException("Beatmap was not loaded"); @@ -140,119 +212,17 @@ namespace osu.Game.Screens.Play if (!RulesetContainer.Objects.Any()) { Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error); - return; + return null; } } catch (Exception e) { Logger.Error(e, "Could not load beatmap sucessfully!"); //couldn't load, hard abort! - return; + return null; } - sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock(); - adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; - - adjustableClock.Seek(AllowLeadIn - ? Math.Min(0, RulesetContainer.GameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn) - : RulesetContainer.GameplayStartTime); - - adjustableClock.ProcessFrame(); - - // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. - // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 }; - - // the final usable gameplay clock with user-set offsets applied. - var offsetClock = new FramedOffsetClock(platformOffsetClock); - - userAudioOffset.ValueChanged += offset => offsetClock.Offset = offset.NewValue; - userAudioOffset.TriggerChange(); - - ScoreProcessor = RulesetContainer.CreateScoreProcessor(); - if (!ScoreProcessor.Mode.Disabled) - config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); - - InternalChildren = new Drawable[] - { - PausableGameplayContainer = new PausableGameplayContainer(offsetClock, adjustableClock) - { - Retries = RestartCount, - OnRetry = restart, - OnQuit = performUserRequestedExit, - CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value, - Children = new Container[] - { - StoryboardContainer = CreateStoryboardContainer(), - new ScalingContainer(ScalingMode.Gameplay) - { - Child = new LocalSkinOverrideContainer(working.Skin) - { - RelativeSizeAxes = Axes.Both, - Child = RulesetContainer - } - }, - new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Breaks = beatmap.Breaks - }, - new ScalingContainer(ScalingMode.Gameplay) - { - Child = RulesetContainer.Cursor?.CreateProxy() ?? new Container(), - }, - HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre - }, - new SkipOverlay(RulesetContainer.GameplayStartTime) - { - RequestSeek = time => adjustableClock.Seek(time) - }, - } - }, - failOverlay = new FailOverlay - { - OnRetry = restart, - OnQuit = performUserRequestedExit, - }, - new HotkeyRetryOverlay - { - Action = () => - { - if (!this.IsCurrentScreen()) return; - - fadeOut(true); - restart(); - }, - } - }; - - HUDOverlay.HoldToQuit.Action = performUserRequestedExit; - HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded); - - RulesetContainer.IsPaused.BindTo(PausableGameplayContainer.IsPaused); - - if (ShowStoryboard.Value) - initializeStoryboard(false); - - // Bind ScoreProcessor to ourselves - ScoreProcessor.AllJudged += onCompletion; - ScoreProcessor.Failed += onFail; - - foreach (var mod in Beatmap.Value.Mods.Value.OfType()) - mod.ApplyToScoreProcessor(ScoreProcessor); - } - - private void applyRateFromMods() - { - if (sourceClock == null) return; - - sourceClock.Rate = 1; - foreach (var mod in Beatmap.Value.Mods.Value.OfType()) - mod.ApplyToClock(sourceClock); + return working; } private void performUserRequestedExit() @@ -321,7 +291,7 @@ namespace osu.Game.Screens.Play if (Beatmap.Value.Mods.Value.OfType().Any(m => !m.AllowFail)) return false; - adjustableClock.Stop(); + gameplayClockContainer.Stop(); HasFailed = true; failOverlay.Retries = RestartCount; @@ -355,24 +325,7 @@ namespace osu.Game.Screens.Play storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable; - Task.Run(() => - { - sourceClock.Reset(); - - Schedule(() => - { - adjustableClock.ChangeSource(sourceClock); - applyRateFromMods(); - - this.Delay(750).Schedule(() => - { - if (!PausableGameplayContainer.IsPaused.Value) - { - adjustableClock.Start(); - } - }); - }); - }); + gameplayClockContainer.Restart(); PausableGameplayContainer.Alpha = 0; PausableGameplayContainer.FadeIn(750, Easing.OutQuint); @@ -395,8 +348,8 @@ namespace osu.Game.Screens.Play if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true)) { - // In the case of replays, we may have changed the playback rate. - applyRateFromMods(); + gameplayClockContainer.ResetLocalAdjustments(); + fadeOut(); return base.OnExiting(next); } diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index ebbed299f7..c691d161ed 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -4,7 +4,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Timing; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -16,7 +15,13 @@ namespace osu.Game.Screens.Play.PlayerSettings protected override string Title => @"playback"; - public IAdjustableClock AdjustableClock { set; get; } + public readonly Bindable UserPlaybackRate = new BindableDouble(1) + { + Default = 1, + MinValue = 0.5, + MaxValue = 2, + Precision = 0.1, + }; private readonly PlayerSliderBar rateSlider; @@ -47,31 +52,13 @@ namespace osu.Game.Screens.Play.PlayerSettings } }, }, - rateSlider = new PlayerSliderBar - { - Bindable = new BindableDouble(1) - { - Default = 1, - MinValue = 0.5, - MaxValue = 2, - Precision = 0.1, - }, - } + rateSlider = new PlayerSliderBar { Bindable = UserPlaybackRate } }; } protected override void LoadComplete() { base.LoadComplete(); - - if (AdjustableClock == null) - return; - - var clockRate = AdjustableClock.Rate; - - // can't trigger this line instantly as the underlying clock may not be ready to accept adjustments yet. - rateSlider.Bindable.ValueChanged += multiplier => AdjustableClock.Rate = clockRate * multiplier.NewValue; - rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); } } diff --git a/osu.Game/Screens/Select/MatchSongSelect.cs b/osu.Game/Screens/Select/MatchSongSelect.cs index f6d758df29..fa5dc4c1d1 100644 --- a/osu.Game/Screens/Select/MatchSongSelect.cs +++ b/osu.Game/Screens/Select/MatchSongSelect.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Linq; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -60,9 +61,12 @@ namespace osu.Game.Screens.Select if (base.OnExiting(next)) return true; - Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value?.Beatmap); - Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value?.RequiredMods; - Ruleset.Value = CurrentItem.Value?.Ruleset; + if (CurrentItem.Value != null) + { + Ruleset.Value = CurrentItem.Value.Ruleset; + Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap); + Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty(); + } Beatmap.Disabled = true; Ruleset.Disabled = true; diff --git a/osu.Game/Utils/RavenLogger.cs b/osu.Game/Utils/RavenLogger.cs index acc3ab28b5..7f4faa60ae 100644 --- a/osu.Game/Utils/RavenLogger.cs +++ b/osu.Game/Utils/RavenLogger.cs @@ -20,14 +20,14 @@ namespace osu.Game.Utils private readonly List tasks = new List(); - private Exception lastException; - public RavenLogger(OsuGame game) { raven.Release = game.Version; if (!game.IsDeployedBuild) return; + Exception lastException = null; + Logger.NewEntry += entry => { if (entry.Level < LogLevel.Verbose) return; diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 8f9a7cd14b..2e945c212d 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -16,7 +16,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 499878347b..b25e2a8bb2 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,12 +105,12 @@ - - + + - + diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 3c6a6dd2a9..b1ac31f2ce 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -262,6 +262,7 @@ IL IP IPC + JIT LTRB MD5 NS