Clear and revert to negative infinity, avoiding transforms getting left behind on StartTime change

This commit is contained in:
Dean Herbert 2020-02-12 19:02:54 +09:00
parent c386589cc0
commit f7ee675102
1 changed files with 2 additions and 2 deletions

View File

@ -250,8 +250,8 @@ private void updateState(ArmedState newState, bool force = false)
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
base.ApplyTransformsAt(transformTime, true);
base.ClearTransformsAfter(transformTime, true);
base.ApplyTransformsAt(double.MinValue, true);
base.ClearTransformsAfter(double.MinValue, true);
using (BeginAbsoluteSequence(transformTime, true))
{