diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 4806f2568b..1278549f1a 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -103,16 +103,11 @@ protected override IEnumerable ConvertHitObject(HitObject obj, B if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength) { - var allSamples = new List>(); - + List> allSamples; if (curveData != null) - { - allSamples.Add(curveData.HeadSamples); - allSamples.AddRange(curveData.RepeatSamples); - allSamples.Add(curveData.TailSamples); - } + allSamples = curveData.RepeatSamples; else - allSamples.Add(samples); + allSamples = new List> { samples }; int i = 0; for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)