From f6a6a11391e934973b3449cec07700c5421d11b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 May 2022 15:02:23 +0900 Subject: [PATCH] Remove `DialogOverlay` local fades (is already managed by `PopupDialog`s themselves) --- osu.Game/Overlays/DialogOverlay.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index c46f36b4df..5a69562e82 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -87,18 +87,16 @@ namespace osu.Game.Overlays protected override void PopIn() { base.PopIn(); - this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint); lowPassFilter.CutoffTo(300, 100, Easing.OutCubic); } protected override void PopOut() { base.PopOut(); - this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); - lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic); - if (CurrentDialog?.State.Value == Visibility.Visible) CurrentDialog.Hide(); + if (CurrentDialog?.State.Value == Visibility.Visible) + CurrentDialog.Hide(); } public override bool OnPressed(KeyBindingPressEvent e)