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https://github.com/ppy/osu
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Remove alternative total score display (colour gradient) for now
For simplicity and a future consideration for when the skinning portion is implemented.
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parent
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@ -3,7 +3,6 @@
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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@ -69,26 +68,6 @@ namespace osu.Game.Graphics
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}
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}
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/// <summary>
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/// Retrieves the colour for the total score depending on <see cref="ScoreRank"/>.
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/// </summary>
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public static ColourInfo TotalScoreColourFor(ScoreRank rank)
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{
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switch (rank)
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{
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case ScoreRank.XH:
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case ScoreRank.X:
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return ColourInfo.GradientVertical(Colour4.FromHex(@"A4DEFF"), Colour4.FromHex(@"F0AADD"));
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case ScoreRank.SH:
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case ScoreRank.S:
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return ColourInfo.GradientVertical(Colour4.FromHex(@"FFFFFF"), Colour4.FromHex(@"F7E65D"));
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default:
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return Colour4.White;
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}
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}
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/// <summary>
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/// Retrieves the colour for a <see cref="HitResult"/>.
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/// </summary>
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@ -414,7 +414,6 @@ namespace osu.Game.Online.Leaderboards
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Shear = -shear,
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Current = scoreManager.GetBindableTotalScoreString(score),
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light),
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Colour = OsuColour.TotalScoreColourFor(score.Rank),
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},
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modsContainer = new FillFlowContainer<ColouredModSwitchTiny>
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{
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