diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs index b30bef7c30..31133f00d9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs @@ -177,7 +177,7 @@ private void seekBeforeIndex(int index) } private void waitForCatchUp() => - AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Beatmap.Value.Track.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime)); + AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Player.GameplayClockContainer.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime)); private void waitForAliveObjectIndex(int? index) {