mirror of
https://github.com/ppy/osu
synced 2025-01-31 18:32:14 +00:00
Use existing LoadedBeatmapSuccessfully
bool instead
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
This commit is contained in:
parent
dc576c19b4
commit
f5dd18f266
@ -154,8 +154,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// BDL load may have aborted early.
|
||||
if (DrawableRuleset == null)
|
||||
if (!LoadedBeatmapSuccessfully)
|
||||
return;
|
||||
|
||||
// replays should never be recorded or played back when autoplay is enabled
|
||||
|
Loading…
Reference in New Issue
Block a user