Use existing LoadedBeatmapSuccessfully bool instead

Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
This commit is contained in:
Dean Herbert 2021-05-14 16:53:51 +09:00 committed by GitHub
parent dc576c19b4
commit f5dd18f266
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@ -154,8 +154,7 @@ namespace osu.Game.Screens.Play
{
base.LoadComplete();
// BDL load may have aborted early.
if (DrawableRuleset == null)
if (!LoadedBeatmapSuccessfully)
return;
// replays should never be recorded or played back when autoplay is enabled