mirror of https://github.com/ppy/osu
Merge branch 'master' into taiko-judgement-pooling
This commit is contained in:
commit
f5a80e6269
|
@ -35,7 +35,7 @@ public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||||
{
|
{
|
||||||
// if a taiko skin is providing explosion sprites, hide the judgements completely
|
// if a taiko skin is providing explosion sprites, hide the judgements completely
|
||||||
if (hasExplosion.Value)
|
if (hasExplosion.Value)
|
||||||
return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
|
return Drawable.Empty().With(d => d.Expire());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(component is TaikoSkinComponent taikoComponent))
|
if (!(component is TaikoSkinComponent taikoComponent))
|
||||||
|
@ -118,7 +118,7 @@ public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||||
// suppress the default kiai explosion if the skin brings its own sprites.
|
// suppress the default kiai explosion if the skin brings its own sprites.
|
||||||
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
|
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
|
||||||
if (hasExplosion.Value)
|
if (hasExplosion.Value)
|
||||||
return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
|
return Drawable.Empty().With(d => d.Expire());
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue