mirror of https://github.com/ppy/osu
Merge branch 'master' into taiko-judgement-pooling
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commit
f5a80e6269
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@ -35,7 +35,7 @@ public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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// if a taiko skin is providing explosion sprites, hide the judgements completely
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if (hasExplosion.Value)
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return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
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return Drawable.Empty().With(d => d.Expire());
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}
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if (!(component is TaikoSkinComponent taikoComponent))
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@ -118,7 +118,7 @@ public override Drawable GetDrawableComponent(ISkinComponent component)
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// suppress the default kiai explosion if the skin brings its own sprites.
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// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
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if (hasExplosion.Value)
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return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
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return Drawable.Empty().With(d => d.Expire());
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return null;
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