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Restructure Compose to use grids and eventually support HitObjectContainer
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@ -12,40 +12,62 @@ namespace osu.Game.Screens.Edit.Screens.Compose
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{
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public class Compose : EditorScreen
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{
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private const float vertical_margins = 10;
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private const float horizontal_margins = 20;
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public Compose()
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{
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ScrollableTimeline timeline;
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Children = new[]
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Children = new Drawable[]
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{
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new Container
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new GridContainer
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{
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Name = "Timeline",
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RelativeSizeAxes = Axes.X,
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Height = 110,
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Children = new Drawable[]
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Box
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new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f)
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},
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new Container
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{
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Name = "Content",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 17, Vertical = 10 },
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Children = new Drawable[]
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new Container
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{
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new Container
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Name = "Timeline",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 115 },
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Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f)
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},
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new Container
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{
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Name = "Timeline content",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 115 },
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Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
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}
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}
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}
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}
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}
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},
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new Drawable[]
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{
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new Container
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{
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Name = "Composer content",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
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}
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}
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}
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}
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},
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RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
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},
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};
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timeline.Beatmap.BindTo(Beatmap);
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