Add method to check if model exists locally already

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naoey 2019-06-11 20:53:44 +05:30
parent 709ca03a08
commit f4dab4da85
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1 changed files with 11 additions and 0 deletions

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@ -7,6 +7,7 @@
using osu.Game.Overlays.Notifications;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace osu.Game.Database
@ -37,10 +38,13 @@ public abstract class ArchiveDownloadModelManager<TModel, TFileModel, TDownloadR
private readonly List<TDownloadRequestModel> currentDownloads = new List<TDownloadRequestModel>();
private readonly MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore;
protected ArchiveDownloadModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
: base(storage, contextFactory, modelStore, importHost)
{
this.api = api;
this.modelStore = modelStore;
}
/// <summary>
@ -70,6 +74,13 @@ public bool Download(TModel model)
return true;
}
/// <summary>
/// Checks whether a given <see cref="TModel"/> is available in the local store already.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose existence needs to be checked.</param>
/// <returns>Whether the <see cref="TModel"/> exists locally.</returns>
public bool IsAvailableLocally(TModel model) => modelStore.ConsumableItems.Any(m => m.Equals(model));
/// <summary>
/// Downloads a <see cref="TModel"/> with optional parameters for the download request.
/// </summary>