Adjust metrics to closer match expectations

This commit is contained in:
Dean Herbert 2023-07-18 16:26:37 +09:00
parent 49bb0b190a
commit f4acc86df8

View File

@ -33,30 +33,30 @@ namespace osu.Game.Screens.Menu
// left centre or right movement.
int direction = RNG.Next(-1, 2);
const float x_velocity_from_direction = 0.6f;
const float x_velocity_random_variance = 0.25f;
const float x_velocity_from_direction = 0.8f;
const float x_velocity_random_variance = 0.15f;
const float y_velocity_base = -2.0f;
const float y_velocity_random_variance = 0.25f;
const float y_velocity_random_variance = 0.15f;
const float x_spawn_position_variance = 10;
const float y_spawn_position_offset = 50;
for (int i = 0; i < stars_per_shoot; i++)
{
double initialOffset = i * 3;
double capturedIndex = i;
starContainer.Add(starPool.Get(s =>
{
s.Velocity = new Vector2(
direction * x_velocity_from_direction + getRandomVariance(x_velocity_random_variance),
direction * x_velocity_from_direction * (1 - 2 * ((float)capturedIndex / stars_per_shoot)) + getRandomVariance(x_velocity_random_variance),
y_velocity_base + getRandomVariance(y_velocity_random_variance));
s.Position = new Vector2(getRandomVariance(x_spawn_position_variance), y_spawn_position_offset);
s.Hide();
using (s.BeginDelayedSequence(initialOffset))
using (s.BeginDelayedSequence(capturedIndex * 3))
{
double duration = RNG.Next(300, 1300);