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Adjust metrics to closer match expectations
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@ -33,30 +33,30 @@ namespace osu.Game.Screens.Menu
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// left centre or right movement.
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int direction = RNG.Next(-1, 2);
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const float x_velocity_from_direction = 0.6f;
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const float x_velocity_random_variance = 0.25f;
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const float x_velocity_from_direction = 0.8f;
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const float x_velocity_random_variance = 0.15f;
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const float y_velocity_base = -2.0f;
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const float y_velocity_random_variance = 0.25f;
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const float y_velocity_random_variance = 0.15f;
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const float x_spawn_position_variance = 10;
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const float y_spawn_position_offset = 50;
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for (int i = 0; i < stars_per_shoot; i++)
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{
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double initialOffset = i * 3;
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double capturedIndex = i;
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starContainer.Add(starPool.Get(s =>
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{
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s.Velocity = new Vector2(
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direction * x_velocity_from_direction + getRandomVariance(x_velocity_random_variance),
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direction * x_velocity_from_direction * (1 - 2 * ((float)capturedIndex / stars_per_shoot)) + getRandomVariance(x_velocity_random_variance),
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y_velocity_base + getRandomVariance(y_velocity_random_variance));
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s.Position = new Vector2(getRandomVariance(x_spawn_position_variance), y_spawn_position_offset);
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s.Hide();
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using (s.BeginDelayedSequence(initialOffset))
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using (s.BeginDelayedSequence(capturedIndex * 3))
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{
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double duration = RNG.Next(300, 1300);
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