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https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
Fix disabling mouse buttons causing auto to stop working.
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commit
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@ -2,10 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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using OpenTK.Input;
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using KeyboardState = osu.Framework.Input.KeyboardState;
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@ -17,13 +14,6 @@ namespace osu.Game.Rulesets.Osu
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{
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private bool leftViaKeyboard;
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private bool rightViaKeyboard;
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private Bindable<bool> mouseDisabled;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
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}
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protected override void TransformState(InputState state)
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{
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@ -40,12 +30,6 @@ namespace osu.Game.Rulesets.Osu
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if (mouse != null)
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{
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if (mouseDisabled.Value)
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{
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mouse.SetPressed(MouseButton.Left, false);
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mouse.SetPressed(MouseButton.Right, false);
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}
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if (leftViaKeyboard)
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mouse.SetPressed(MouseButton.Left, true);
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if (rightViaKeyboard)
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@ -1,8 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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namespace osu.Game.Screens.Play
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@ -28,6 +32,14 @@ namespace osu.Game.Screens.Play
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}
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}
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private Bindable<bool> mouseDisabled;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -66,5 +78,24 @@ namespace osu.Game.Screens.Play
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base.Update();
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}
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}
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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// we don't want to transform the state if a replay is present (for now, at least).
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if (replayInputHandler != null) return;
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var mouse = state.Mouse as Framework.Input.MouseState;
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if (mouse != null)
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{
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if (mouseDisabled.Value)
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{
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mouse.SetPressed(MouseButton.Left, false);
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mouse.SetPressed(MouseButton.Right, false);
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}
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}
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}
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}
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}
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