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Add shared class for notice text in settings
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@ -11,7 +11,6 @@ using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osu.Game.Localisation;
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@ -92,23 +91,21 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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Origin = Anchor.TopCentre,
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Text = TabletSettingsStrings.NoTabletDetected,
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},
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new LinkFlowContainer
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new SettingsNoticeText
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{
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}.With(t =>
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{
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows || RuntimeInfo.OS == RuntimeInfo.Platform.Linux)
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{
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t.NewLine();
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t.AddText("If your tablet is not detected, please read ", s => s.Colour = colours.Yellow);
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t.AddText("If your tablet is not detected, please read ");
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t.AddLink("this FAQ", LinkAction.External, RuntimeInfo.OS == RuntimeInfo.Platform.Windows
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? @"https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Windows-FAQ"
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: @"https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Linux-FAQ");
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t.AddText(" for troubleshooting steps.", s => s.Colour = colours.Yellow);
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t.AddText(" for troubleshooting steps.");
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}
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}),
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}
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@ -73,13 +73,7 @@ namespace osu.Game.Overlays.Settings
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return;
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// construct lazily for cases where the label is not needed (may be provided by the Control).
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FlowContent.Add(warningText = new OsuTextFlowContainer
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{
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Colour = colours.Yellow,
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Margin = new MarginPadding { Bottom = 5 },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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});
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FlowContent.Add(warningText = new SettingsNoticeText { Margin = new MarginPadding { Bottom = 5 } });
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}
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warningText.Alpha = hasValue ? 0 : 1;
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21
osu.Game/Overlays/Settings/SettingsNoticeText.cs
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21
osu.Game/Overlays/Settings/SettingsNoticeText.cs
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@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsNoticeText : LinkFlowContainer
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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}
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}
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}
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