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Extend TestCaseTaikoPlayfield a bit.
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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@ -11,20 +12,21 @@ using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawables;
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using osu.Game.Modes.Taiko.UI;
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using System;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseTaikoPlayfield : TestCase
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{
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public override string Description => "Taiko playfield";
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private const double default_duration = 300;
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private const float scroll_time = 1000;
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private TaikoPlayfield playfield;
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public override string Description => "Taiko playfield";
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protected override double TimePerAction => default_duration * 2;
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private const double default_duration = 300;
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private const float scroll_time = 1000;
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private readonly Random rng = new Random(1337);
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private TaikoPlayfield playfield;
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public override void Reset()
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{
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@ -41,7 +43,11 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep("Strong Rim", () => addRimHit(true));
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AddStep("Add bar line", () => addBarLine(false));
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AddStep("Add major bar line", () => addBarLine(true));
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AddStep("Height test 1", () => changePlayfieldSize(1));
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AddStep("Height test 2", () => changePlayfieldSize(2));
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AddStep("Height test 3", () => changePlayfieldSize(3));
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AddStep("Height test 4", () => changePlayfieldSize(4));
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AddStep("Height test 5", () => changePlayfieldSize(5));
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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@ -57,6 +63,31 @@ namespace osu.Desktop.VisualTests.Tests
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});
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}
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private void changePlayfieldSize(int step)
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{
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switch (step)
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{
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case 1:
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addCentreHit(false);
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break;
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case 2:
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addCentreHit(true);
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break;
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case 3:
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addDrumRoll(false);
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break;
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case 4:
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addDrumRoll(true);
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break;
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case 5:
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addSwell(1000);
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playfield.Delay(scroll_time - 100);
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break;
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}
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playfield.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
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}
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private void addHitJudgement()
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{
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TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
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