mirror of
https://github.com/ppy/osu
synced 2024-12-19 05:15:30 +00:00
Merge branch 'master' into fix-beatmap-details-metadata-bounce
This commit is contained in:
commit
f3e0480e77
@ -0,0 +1,196 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Tests.Visual.Background
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{
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public class TestSceneSeasonalBackgroundLoader : ScreenTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Resolved]
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private SessionStatics statics { get; set; }
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[Cached(typeof(LargeTextureStore))]
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private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore();
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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private SeasonalBackgroundLoader backgroundLoader;
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private Container backgroundContainer;
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// in real usages these would be online URLs, but correct execution of this test
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// shouldn't be coupled to existence of online assets.
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private static readonly List<string> seasonal_background_urls = new List<string>
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{
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"Backgrounds/bg2",
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"Backgrounds/bg4",
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"Backgrounds/bg3"
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};
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore wrappedStore)
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{
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textureStore.AddStore(wrappedStore);
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Add(backgroundContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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});
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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// reset API response in statics to avoid test crosstalk.
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statics.Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
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textureStore.PerformedLookups.Clear();
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dummyAPI.SetState(APIState.Online);
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backgroundContainer.Clear();
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});
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[TestCase(-5)]
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[TestCase(5)]
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public void TestAlwaysSeasonal(int daysOffset)
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{
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
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createLoader();
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for (int i = 0; i < 4; ++i)
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loadNextBackground();
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AddAssert("all backgrounds cycled", () => new HashSet<string>(textureStore.PerformedLookups).SetEquals(seasonal_background_urls));
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}
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[TestCase(-5)]
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[TestCase(5)]
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public void TestNeverSeasonal(int daysOffset)
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{
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Never);
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createLoader();
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assertNoBackgrounds();
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}
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[Test]
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public void TestSometimesInSeason()
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{
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(5));
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
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createLoader();
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assertAnyBackground();
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}
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[Test]
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public void TestSometimesOutOfSeason()
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{
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(-10));
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
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createLoader();
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assertNoBackgrounds();
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}
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[Test]
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public void TestDelayedConnectivity()
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{
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30));
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
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AddStep("go offline", () => dummyAPI.SetState(APIState.Offline));
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createLoader();
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assertNoBackgrounds();
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AddStep("go online", () => dummyAPI.SetState(APIState.Online));
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assertAnyBackground();
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}
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private void registerBackgroundsResponse(DateTimeOffset endDate)
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=> AddStep("setup request handler", () =>
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{
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dummyAPI.HandleRequest = request =>
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{
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if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest))
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return;
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backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds
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{
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Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(),
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EndDate = endDate
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});
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};
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});
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private void setSeasonalBackgroundMode(SeasonalBackgroundMode mode)
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=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
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private void createLoader()
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=> AddStep("create loader", () =>
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{
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if (backgroundLoader != null)
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Remove(backgroundLoader);
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Add(backgroundLoader = new SeasonalBackgroundLoader());
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});
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private void loadNextBackground()
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{
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SeasonalBackground background = null;
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AddStep("create next background", () =>
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{
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background = backgroundLoader.LoadNextBackground();
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LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
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});
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AddUntilStep("background loaded", () => background.IsLoaded);
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}
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private void assertAnyBackground()
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{
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loadNextBackground();
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AddAssert("background looked up", () => textureStore.PerformedLookups.Any());
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}
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private void assertNoBackgrounds()
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{
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AddAssert("no background available", () => backgroundLoader.LoadNextBackground() == null);
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AddAssert("no lookups performed", () => !textureStore.PerformedLookups.Any());
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}
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private class LookupLoggingTextureStore : LargeTextureStore
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{
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public List<string> PerformedLookups { get; } = new List<string>();
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public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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PerformedLookups.Add(name);
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return base.Get(name, wrapModeS, wrapModeT);
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}
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}
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}
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}
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@ -131,6 +131,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
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Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
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Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
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}
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public OsuConfigManager(Storage storage)
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@ -240,5 +241,6 @@ namespace osu.Game.Configuration
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HitLighting,
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MenuBackgroundSource,
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GameplayDisableWinKey,
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SeasonalBackgroundMode
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}
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}
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23
osu.Game/Configuration/SeasonalBackgroundMode.cs
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23
osu.Game/Configuration/SeasonalBackgroundMode.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Configuration
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{
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public enum SeasonalBackgroundMode
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{
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/// <summary>
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/// Seasonal backgrounds are shown regardless of season, if at all available.
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/// </summary>
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Always,
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/// <summary>
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/// Seasonal backgrounds are shown only during their corresponding season.
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/// </summary>
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Sometimes,
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/// <summary>
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/// Seasonal backgrounds are never shown.
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/// </summary>
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Never
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Configuration
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{
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/// <summary>
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@ -12,12 +14,19 @@ namespace osu.Game.Configuration
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{
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Set(Static.LoginOverlayDisplayed, false);
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Set(Static.MutedAudioNotificationShownOnce, false);
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Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
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}
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}
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public enum Static
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{
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LoginOverlayDisplayed,
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MutedAudioNotificationShownOnce
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MutedAudioNotificationShownOnce,
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/// <summary>
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/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
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/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
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/// </summary>
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SeasonalBackgrounds,
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}
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}
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103
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
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103
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class SeasonalBackgroundLoader : Component
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{
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/// <summary>
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/// Fired when background should be changed due to receiving backgrounds from API
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/// or when the user setting is changed (as it might require unloading the seasonal background).
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/// </summary>
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public event Action SeasonalBackgroundChanged;
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[Resolved]
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private IAPIProvider api { get; set; }
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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private Bindable<SeasonalBackgroundMode> seasonalBackgroundMode;
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private Bindable<APISeasonalBackgrounds> seasonalBackgrounds;
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private int current;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, SessionStatics sessionStatics)
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{
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seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
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seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
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seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
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seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
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apiState.BindTo(api.State);
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apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
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}
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private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
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{
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if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
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return;
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var request = new GetSeasonalBackgroundsRequest();
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request.Success += response =>
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{
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seasonalBackgrounds.Value = response;
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current = RNG.Next(0, response.Backgrounds?.Count ?? 0);
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};
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api.PerformAsync(request);
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}
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public SeasonalBackground LoadNextBackground()
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{
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if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
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|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
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{
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return null;
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}
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var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
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if (backgrounds == null || !backgrounds.Any())
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return null;
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current = (current + 1) % backgrounds.Count;
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string url = backgrounds[current].Url;
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return new SeasonalBackground(url);
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}
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private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
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}
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[LongRunningLoad]
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public class SeasonalBackground : Background
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{
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private readonly string url;
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private const string fallback_texture_name = @"Backgrounds/bg1";
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public SeasonalBackground(string url)
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{
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this.url = url;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
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// ensure we're not loading in without a transition.
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this.FadeInFromZero(200, Easing.InOutSine);
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}
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}
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}
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@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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public class GetSeasonalBackgroundsRequest : APIRequest<APISeasonalBackgrounds>
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{
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protected override string Target => @"seasonal-backgrounds";
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}
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}
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@ -0,0 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace osu.Game.Online.API.Requests.Responses
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{
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public class APISeasonalBackgrounds
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{
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[JsonProperty("ends_at")]
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public DateTimeOffset EndDate;
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[JsonProperty("backgrounds")]
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public List<APISeasonalBackground> Backgrounds { get; set; }
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}
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public class APISeasonalBackground
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{
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[JsonProperty("url")]
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public string Url { get; set; }
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}
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}
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@ -39,6 +39,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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LabelText = "Background source",
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Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
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Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
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},
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new SettingsDropdown<SeasonalBackgroundMode>
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{
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LabelText = "Seasonal backgrounds",
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Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
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Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast<SeasonalBackgroundMode>()
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}
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};
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}
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|
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
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||||
|
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -25,6 +26,7 @@ namespace osu.Game.Screens.Backgrounds
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private Bindable<Skin> skin;
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private Bindable<BackgroundSource> mode;
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private Bindable<IntroSequence> introSequence;
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private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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@ -42,15 +44,18 @@ namespace osu.Game.Screens.Backgrounds
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mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
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introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
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AddInternal(seasonalBackgroundLoader);
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user.ValueChanged += _ => Next();
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skin.ValueChanged += _ => Next();
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mode.ValueChanged += _ => Next();
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beatmap.ValueChanged += _ => Next();
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introSequence.ValueChanged += _ => Next();
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seasonalBackgroundLoader.SeasonalBackgroundChanged += Next;
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currentDisplay = RNG.Next(0, background_count);
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display(createBackground());
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Next();
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}
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private void display(Background newBackground)
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@ -63,11 +68,14 @@ namespace osu.Game.Screens.Backgrounds
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}
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private ScheduledDelegate nextTask;
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private CancellationTokenSource cancellationTokenSource;
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public void Next()
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{
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nextTask?.Cancel();
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nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
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cancellationTokenSource?.Cancel();
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cancellationTokenSource = new CancellationTokenSource();
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nextTask = Scheduler.AddDelayed(() => LoadComponentAsync(createBackground(), display, cancellationTokenSource.Token), 100);
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}
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private Background createBackground()
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@ -75,6 +83,14 @@ namespace osu.Game.Screens.Backgrounds
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Background newBackground;
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string backgroundName;
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||||
var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground();
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||||
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||||
if (seasonalBackground != null)
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{
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seasonalBackground.Depth = currentDisplay;
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return seasonalBackground;
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}
|
||||
|
||||
switch (introSequence.Value)
|
||||
{
|
||||
case IntroSequence.Welcome:
|
||||
|
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