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Fix TestAllSamplesStopDuringSeek test failure
https://github.com/smoogipoo/osu/actions/runs/9986761756/job/27599851263 This is a bit of a workaround, likely timing related. I don't foresee an until step in this case to cause false-passes.
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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return true;
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});
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AddAssert("sample playback disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
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AddUntilStep("sample playback disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
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// because we are in frame stable context, it's quite likely that not all samples are "played" at this point.
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// the important thing is that at least one started, and that sample has since stopped.
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