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https://github.com/ppy/osu
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Rename methods to match generally how these find-methods are named elsewhere
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@ -85,7 +85,7 @@ namespace osu.Game.Tests.NonVisual
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};
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};
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for (int i = 0; i < divisors.Count; ++i)
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for (int i = 0; i < divisors.Count; ++i)
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Assert.AreEqual(closestDivisors[i], beatmap.ControlPointInfo.ClosestBeatDivisor(beatmap.HitObjects[i].StartTime), $"at index {i}");
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Assert.AreEqual(closestDivisors[i], beatmap.ControlPointInfo.GetClosestBeatDivisor(beatmap.HitObjects[i].StartTime), $"at index {i}");
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}
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}
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}
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}
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}
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}
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@ -167,7 +167,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <param name="time">The time to find the closest snapped time to.</param>
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/// <param name="time">The time to find the closest snapped time to.</param>
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/// <param name="beatDivisor">The beat divisor to snap to.</param>
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/// <param name="beatDivisor">The beat divisor to snap to.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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public int ClosestSnapTime(double time, int beatDivisor, double? referenceTime = null)
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public int GetClosestSnappedTime(double time, int beatDivisor, double? referenceTime = null)
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{
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{
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var timingPoint = TimingPointAt(referenceTime ?? time);
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var timingPoint = TimingPointAt(referenceTime ?? time);
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var beatLength = timingPoint.BeatLength / beatDivisor;
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var beatLength = timingPoint.BeatLength / beatDivisor;
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@ -182,9 +182,9 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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/// </summary>
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/// <param name="time">The time to find the closest snapped time to.</param>
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/// <param name="time">The time to find the closest snapped time to.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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public int ClosestSnapTime(double time, double? referenceTime = null)
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public int GetClosestSnappedTime(double time, double? referenceTime = null)
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{
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{
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return ClosestSnapTime(time, ClosestBeatDivisor(time, referenceTime), referenceTime);
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return GetClosestSnappedTime(time, GetClosestBeatDivisor(time, referenceTime), referenceTime);
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}
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}
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/// <summary>
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/// <summary>
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@ -192,9 +192,9 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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/// </summary>
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/// <param name="time">The time to find the closest beat snap divisor to.</param>
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/// <param name="time">The time to find the closest beat snap divisor to.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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public int ClosestBeatDivisor(double time, double? referenceTime = null)
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public int GetClosestBeatDivisor(double time, double? referenceTime = null)
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{
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{
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double getUnsnap(int divisor) => Math.Abs(time - ClosestSnapTime(time, divisor, referenceTime));
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double getUnsnap(int divisor) => Math.Abs(time - GetClosestSnappedTime(time, divisor, referenceTime));
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int[] divisors = BindableBeatDivisor.VALID_DIVISORS;
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int[] divisors = BindableBeatDivisor.VALID_DIVISORS;
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double smallestUnsnap = divisors.Min(getUnsnap);
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double smallestUnsnap = divisors.Min(getUnsnap);
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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foreach (var hitobject in playableBeatmap.HitObjects)
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foreach (var hitobject in playableBeatmap.HitObjects)
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{
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{
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double startUnsnap = hitobject.StartTime - controlPointInfo.ClosestSnapTime(hitobject.StartTime);
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double startUnsnap = hitobject.StartTime - controlPointInfo.GetClosestSnappedTime(hitobject.StartTime);
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string startPostfix = hitobject is IHasDuration ? "start" : "";
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string startPostfix = hitobject is IHasDuration ? "start" : "";
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foreach (var issue in getUnsnapIssues(hitobject, startUnsnap, hitobject.StartTime, startPostfix))
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foreach (var issue in getUnsnapIssues(hitobject, startUnsnap, hitobject.StartTime, startPostfix))
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yield return issue;
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yield return issue;
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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{
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{
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double spanDuration = hasRepeats.Duration / (hasRepeats.RepeatCount + 1);
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double spanDuration = hasRepeats.Duration / (hasRepeats.RepeatCount + 1);
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double repeatTime = hitobject.StartTime + spanDuration * (repeatIndex + 1);
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double repeatTime = hitobject.StartTime + spanDuration * (repeatIndex + 1);
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double repeatUnsnap = repeatTime - controlPointInfo.ClosestSnapTime(repeatTime);
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double repeatUnsnap = repeatTime - controlPointInfo.GetClosestSnappedTime(repeatTime);
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foreach (var issue in getUnsnapIssues(hitobject, repeatUnsnap, repeatTime, "repeat"))
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foreach (var issue in getUnsnapIssues(hitobject, repeatUnsnap, repeatTime, "repeat"))
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yield return issue;
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yield return issue;
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}
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}
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (hitobject is IHasDuration hasDuration)
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if (hitobject is IHasDuration hasDuration)
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{
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{
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double endUnsnap = hasDuration.EndTime - controlPointInfo.ClosestSnapTime(hasDuration.EndTime);
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double endUnsnap = hasDuration.EndTime - controlPointInfo.GetClosestSnappedTime(hasDuration.EndTime);
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foreach (var issue in getUnsnapIssues(hitobject, endUnsnap, hasDuration.EndTime, "end"))
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foreach (var issue in getUnsnapIssues(hitobject, endUnsnap, hasDuration.EndTime, "end"))
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yield return issue;
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yield return issue;
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}
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}
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@ -301,7 +301,7 @@ namespace osu.Game.Screens.Edit
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return list.Count - 1;
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return list.Count - 1;
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}
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}
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public double SnapTime(double time, double? referenceTime) => ControlPointInfo.ClosestSnapTime(time, BeatDivisor, referenceTime);
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public double SnapTime(double time, double? referenceTime) => ControlPointInfo.GetClosestSnappedTime(time, BeatDivisor, referenceTime);
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public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
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public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
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