Merge branch 'master' into fix-waveform-cross-thread-access

This commit is contained in:
Dan Balasescu 2019-12-20 18:07:51 +09:00 committed by GitHub
commit f386f88bed
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16 changed files with 30 additions and 18 deletions

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@ -35,7 +35,7 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.

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@ -54,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1219.0" />
</ItemGroup>
</Project>

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@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

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@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

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@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

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@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

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@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

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@ -71,7 +71,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin);
Assert.AreEqual("SB/black.jpg", sprite.Path);
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
var animation = background.Elements.OfType<StoryboardAnimation>().First();
Assert.NotNull(animation);

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions;
@ -42,10 +41,6 @@ namespace osu.Game.Beatmaps.Formats
{
this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard);
// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
foreach (StoryboardLayer layer in storyboard.Layers)
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
}
protected override void ParseLine(Storyboard storyboard, Section section, string line)

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@ -113,6 +113,7 @@ namespace osu.Game.Overlays.Settings
bindable = value;
bindable.ValueChanged += _ => UpdateState();
bindable.DisabledChanged += _ => UpdateState();
bindable.DefaultChanged += _ => UpdateState();
UpdateState();
}
}

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@ -43,6 +43,11 @@ namespace osu.Game.Screens.Play
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.KeyOverlay, configVisibility);
}
protected override void LoadComplete()
{
base.LoadComplete();
Visible.BindValueChanged(_ => updateVisibility());
configVisibility.BindValueChanged(_ => updateVisibility(), true);

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@ -11,7 +11,10 @@ using osu.Game.Overlays.Notifications;
namespace osu.Game.Updater
{
public abstract class UpdateManager : CompositeDrawable
/// <summary>
/// An update manager which only shows notifications after an update completes.
/// </summary>
public class UpdateManager : CompositeDrawable
{
[Resolved]
private OsuConfigManager config { get; set; }

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@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1219.0" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

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@ -74,7 +74,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1219.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1219.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -5,7 +5,7 @@ using UIKit;
namespace osu.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

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@ -4,11 +4,19 @@
using System;
using Foundation;
using osu.Game;
using osu.Game.Updater;
namespace osu.iOS
{
public class OsuGameIOS : OsuGame
{
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
protected override void LoadComplete()
{
base.LoadComplete();
Add(new UpdateManager());
}
}
}