diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs index e203bbc431..a22f189d5e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModRandom : ModRandom, IApplicableToBeatmap { public override string Description => @"Shuffle around the colours!"; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModFlip)).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray(); public void ApplyToBeatmap(IBeatmap beatmap) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlip.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs similarity index 86% rename from osu.Game.Rulesets.Taiko/Mods/TaikoModFlip.cs rename to osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs index bfab98fbf8..3cb337c41d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlip.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs @@ -10,10 +10,10 @@ namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModFlip : Mod, IApplicableToBeatmap + public class TaikoModSwap : Mod, IApplicableToBeatmap { - public override string Name => "Flip"; - public override string Acronym => "FP"; + public override string Name => "Swap"; + public override string Acronym => "SW"; public override string Description => @"Dons become kats, kats become dons"; public override ModType Type => ModType.Conversion; public override double ScoreMultiplier => 1; diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 9232ea63ee..5854d4770c 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -136,7 +136,7 @@ public override IEnumerable GetModsFor(ModType type) new TaikoModRandom(), new TaikoModDifficultyAdjust(), new TaikoModClassic(), - new TaikoModFlip(), + new TaikoModSwap(), }; case ModType.Automation: