Merge branch 'master' into no-combo-scaling

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Bartłomiej Dach 2024-10-07 11:50:58 +02:00 committed by GitHub
commit f30ac5d996
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63 changed files with 1168 additions and 517 deletions

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@ -133,10 +133,7 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET Workloads
run: dotnet workload install maui-ios
- name: Select Xcode 16
run: sudo xcode-select -s /Applications/Xcode_16.app/Contents/Developer
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
- name: Build
run: dotnet build -c Debug osu.iOS

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@ -361,8 +361,7 @@ jobs:
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Target: ${{ needs.generator.outputs.TARGET }}
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
@ -372,8 +371,7 @@ jobs:
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.927.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1007.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
@ -31,6 +32,7 @@
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch
{
@ -223,10 +225,28 @@ public override LocalisableString GetDisplayNameForHitResult(HitResult result)
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new DifficultySection(),
new ColoursSection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(SetupScreen.SPACING),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();

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@ -20,10 +20,10 @@ public partial class TestSceneManiaEditorSaving : EditorSavingTestScene
[Test]
public void TestKeyCountChange()
{
LabelledSliderBar<float> keyCount = null!;
FormSliderBar<float> keyCount = null!;
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<FormSliderBar<float>>().First(), () => Is.Not.Null);
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
AddStep("change key count to 8", () =>
{

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@ -19,12 +19,12 @@ public partial class ManiaDifficultySection : SetupSection
{
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
private LabelledSwitchButton specialStyle { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private FormSliderBar<float> keyCountSlider { get; set; } = null!;
private FormCheckBox specialStyle { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
[Resolved]
private Editor? editor { get; set; }
@ -37,77 +37,81 @@ private void load()
{
Children = new Drawable[]
{
keyCountSlider = new LabelledSliderBar<float>
keyCountSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCsMania,
FixedLabelWidth = LABEL_WIDTH,
Description = "The number of columns in the beatmap",
Caption = BeatmapsetsStrings.ShowStatsCsMania,
HintText = "The number of columns in the beatmap",
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 1,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
specialStyle = new LabelledSwitchButton
specialStyle = new FormCheckBox
{
Label = "Use special (N+1) style",
FixedLabelWidth = LABEL_WIDTH,
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Caption = "Use special (N+1) style",
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
},
healthDrainSlider = new LabelledSliderBar<float>
healthDrainSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
overallDifficultySlider = new LabelledSliderBar<float>
overallDifficultySlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
HintText = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new LabelledSliderBar<double>
baseVelocitySlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new LabelledSliderBar<double>
tickRateSlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};

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@ -419,9 +419,12 @@ public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
return new ManiaFilterCriteria();
}
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new ManiaDifficultySection(),
new ResourcesSection(),
new DesignSection(),
];
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)

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@ -15,22 +15,22 @@ public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests";
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(0.14102693012101306d, 2, "nan-slider")]
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
[TestCase(0.14143808967817237d, 2, "nan-slider")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.9742952703071666d, 239, "diffcalc-test")]
[TestCase(1.743180218215227d, 54, "zero-length-sliders")]
[TestCase(0.55071082800473514d, 4, "very-fast-slider")]
[TestCase(8.9825709931204205d, 239, "diffcalc-test")]
[TestCase(1.7550169162648608d, 54, "zero-length-sliders")]
[TestCase(0.55231632896800109d, 4, "very-fast-slider")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());

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@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@ -10,8 +12,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class RhythmEvaluator
{
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
private const double rhythm_multiplier = 0.75;
private const int history_time_max = 5 * 1000; // 5 seconds
private const int history_objects_max = 32;
private const double rhythm_overall_multiplier = 0.95;
private const double rhythm_ratio_multiplier = 12.0;
/// <summary>
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
@ -21,15 +25,22 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
if (current.BaseObject is Spinner)
return 0;
int previousIslandSize = 0;
double rhythmComplexitySum = 0;
int islandSize = 1;
double deltaDifferenceEpsilon = ((OsuDifficultyHitObject)current).HitWindowGreat * 0.3;
var island = new Island(deltaDifferenceEpsilon);
var previousIsland = new Island(deltaDifferenceEpsilon);
// we can't use dictionary here because we need to compare island with a tolerance
// which is impossible to pass into the hash comparer
var islandCounts = new List<(Island Island, int Count)>();
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
bool firstDeltaSwitch = false;
int historicalNoteCount = Math.Min(current.Index, 32);
int historicalNoteCount = Math.Min(current.Index, history_objects_max);
int rhythmStart = 0;
@ -39,74 +50,177 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(rhythmStart);
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(rhythmStart + 1);
// we go from the furthest object back to the current one
for (int i = rhythmStart; i > 0; i--)
{
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1);
double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
// scales note 0 to 1 from history to now
double timeDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max;
double noteDecay = (double)(historicalNoteCount - i) / historicalNoteCount;
currHistoricalDecay = Math.Min((double)(historicalNoteCount - i) / historicalNoteCount, currHistoricalDecay); // either we're limited by time or limited by object count.
double currHistoricalDecay = Math.Min(noteDecay, timeDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime;
double prevDelta = prevObj.StrainTime;
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - currObj.HitWindowGreat * 0.3) / (currObj.HitWindowGreat * 0.3));
// calculate how much current delta difference deserves a rhythm bonus
// this function is meant to reduce rhythm bonus for deltas that are multiples of each other (i.e 100 and 200)
double deltaDifferenceRatio = Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta);
double currRatio = 1.0 + rhythm_ratio_multiplier * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / deltaDifferenceRatio), 2));
windowPenalty = Math.Min(1, windowPenalty);
// reduce ratio bonus if delta difference is too big
double fraction = Math.Max(prevDelta / currDelta, currDelta / prevDelta);
double fractionMultiplier = Math.Clamp(2.0 - fraction / 8.0, 0.0, 1.0);
double effectiveRatio = windowPenalty * currRatio;
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - deltaDifferenceEpsilon) / deltaDifferenceEpsilon);
double effectiveRatio = windowPenalty * currRatio * fractionMultiplier;
if (firstDeltaSwitch)
{
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
if (Math.Abs(prevDelta - currDelta) < deltaDifferenceEpsilon)
{
if (islandSize < 7)
islandSize++; // island is still progressing, count size.
// island is still progressing
island.AddDelta((int)currDelta);
}
else
{
if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window
// bpm change is into slider, this is easy acc window
if (currObj.BaseObject is Slider)
effectiveRatio *= 0.125;
if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
// bpm change was from a slider, this is easier typically than circle -> circle
// unintentional side effect is that bursts with kicksliders at the ends might have lower difficulty than bursts without sliders
if (prevObj.BaseObject is Slider)
effectiveRatio *= 0.3;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
effectiveRatio *= 0.25;
// repeated island polarity (2 -> 4, 3 -> 5)
if (island.IsSimilarPolarity(previousIsland))
effectiveRatio *= 0.5;
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
effectiveRatio *= 0.50;
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
// previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
if (lastDelta > prevDelta + deltaDifferenceEpsilon && prevDelta > currDelta + deltaDifferenceEpsilon)
effectiveRatio *= 0.125;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
// repeated island size (ex: triplet -> triplet)
// TODO: remove this nerf since its staying here only for balancing purposes because of the flawed ratio calculation
if (previousIsland.DeltaCount == island.DeltaCount)
effectiveRatio *= 0.5;
var islandCount = islandCounts.FirstOrDefault(x => x.Island.Equals(island));
if (islandCount != default)
{
int countIndex = islandCounts.IndexOf(islandCount);
// only add island to island counts if they're going one after another
if (previousIsland.Equals(island))
islandCount.Count++;
// repeated island (ex: triplet -> triplet)
double power = logistic(island.Delta, 2.75, 0.24, 14);
effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
islandCounts[countIndex] = (islandCount.Island, islandCount.Count);
}
else
{
islandCounts.Add((island, 1));
}
// scale down the difficulty if the object is doubletappable
double doubletapness = prevObj.GetDoubletapness(currObj);
effectiveRatio *= 1 - doubletapness * 0.75;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay;
startRatio = effectiveRatio;
previousIslandSize = islandSize; // log the last island size.
previousIsland = island;
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
if (prevDelta + deltaDifferenceEpsilon < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
islandSize = 1;
island = new Island((int)currDelta, deltaDifferenceEpsilon);
}
}
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
else if (prevDelta > currDelta + deltaDifferenceEpsilon) // we're speeding up
{
// Begin counting island until we change speed again.
firstDeltaSwitch = true;
// bpm change is into slider, this is easy acc window
if (currObj.BaseObject is Slider)
effectiveRatio *= 0.6;
// bpm change was from a slider, this is easier typically than circle -> circle
// unintentional side effect is that bursts with kicksliders at the ends might have lower difficulty than bursts without sliders
if (prevObj.BaseObject is Slider)
effectiveRatio *= 0.6;
startRatio = effectiveRatio;
islandSize = 1;
island = new Island((int)currDelta, deltaDifferenceEpsilon);
}
lastObj = prevObj;
prevObj = currObj;
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_overall_multiplier) / 2.0; // produces multiplier that can be applied to strain. range [1, infinity) (not really though)
}
private static double logistic(double x, double maxValue, double multiplier, double offset) => (maxValue / (1 + Math.Pow(Math.E, offset - (multiplier * x))));
private class Island : IEquatable<Island>
{
private readonly double deltaDifferenceEpsilon;
public Island(double epsilon)
{
deltaDifferenceEpsilon = epsilon;
}
public Island(int delta, double epsilon)
{
deltaDifferenceEpsilon = epsilon;
Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
DeltaCount++;
}
public int Delta { get; private set; } = int.MaxValue;
public int DeltaCount { get; private set; }
public void AddDelta(int delta)
{
if (Delta == int.MaxValue)
Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
DeltaCount++;
}
public bool IsSimilarPolarity(Island other)
{
// TODO: consider islands to be of similar polarity only if they're having the same average delta (we don't want to consider 3 singletaps similar to a triple)
// naively adding delta check here breaks _a lot_ of maps because of the flawed ratio calculation
return DeltaCount % 2 == other.DeltaCount % 2;
}
public bool Equals(Island? other)
{
if (other == null)
return false;
return Math.Abs(Delta - other.Delta) < deltaDifferenceEpsilon &&
DeltaCount == other.DeltaCount;
}
public override string ToString()
{
return $"{Delta}x{DeltaCount}";
}
}
}
}

View File

@ -13,6 +13,7 @@ public static class SpeedEvaluator
private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
private const double min_speed_bonus = 75; // ~200BPM
private const double speed_balancing_factor = 40;
private const double distance_multiplier = 0.94;
/// <summary>
/// Evaluates the difficulty of tapping the current object, based on:
@ -30,32 +31,20 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
var osuNextObj = (OsuDifficultyHitObject?)current.Next(0);
double strainTime = osuCurrObj.StrainTime;
double doubletapness = 1;
// Nerf doubletappable doubles.
if (osuNextObj != null)
{
double currDeltaTime = Math.Max(1, osuCurrObj.DeltaTime);
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / osuCurrObj.HitWindowGreat), 2);
doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
}
double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0));
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
// speedBonus will be 1.0 for BPM < 200
double speedBonus = 1.0;
// speedBonus will be 0.0 for BPM < 200
double speedBonus = 0.0;
// Add additional scaling bonus for streams/bursts higher than 200bpm
if (strainTime < min_speed_bonus)
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
speedBonus = 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
@ -63,11 +52,11 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
// Cap distance at single_spacing_threshold
distance = Math.Min(distance, single_spacing_threshold);
// Max distance bonus is 2 at single_spacing_threshold
double distanceBonus = 1 + Math.Pow(distance / single_spacing_threshold, 3.5);
// Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold
double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.95) * distance_multiplier;
// Base difficulty with all bonuses
double difficulty = speedBonus * distanceBonus * 1000 / strainTime;
double difficulty = (1 + speedBonus + distanceBonus) * 1000 / strainTime;
// Apply penalty if there's doubletappable doubles
return difficulty * doubletapness;

View File

@ -14,7 +14,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
public const double PERFORMANCE_BASE_MULTIPLIER = 1.15; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
private bool usingClassicSliderAccuracy;
private double accuracy;
private int scoreMaxCombo;
@ -34,6 +36,8 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s
{
var osuAttributes = (OsuDifficultyAttributes)attributes;
usingClassicSliderAccuracy = score.Mods.OfType<OsuModClassic>().Any(m => m.NoSliderHeadAccuracy.Value);
accuracy = score.Accuracy;
scoreMaxCombo = score.MaxCombo;
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
@ -171,7 +175,7 @@ private double computeSpeedValue(ScoreInfo score, OsuDifficultyAttributes attrib
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
// Scale the speed value with accuracy and OD.
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - attributes.OverallDifficulty) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
@ -187,6 +191,8 @@ private double computeAccuracyValue(ScoreInfo score, OsuDifficultyAttributes att
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
if (!usingClassicSliderAccuracy)
amountHitObjectsWithAccuracy += attributes.SliderCount;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);

View File

@ -20,7 +20,8 @@ public class OsuDifficultyHitObject : DifficultyHitObject
/// </summary>
public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
private const int min_delta_time = 25;
public const int MIN_DELTA_TIME = 25;
private const float maximum_slider_radius = NORMALISED_RADIUS * 2.4f;
private const float assumed_slider_radius = NORMALISED_RADIUS * 1.8f;
@ -93,7 +94,7 @@ public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObje
this.lastObject = (OsuHitObject)lastObject;
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
StrainTime = Math.Max(DeltaTime, min_delta_time);
StrainTime = Math.Max(DeltaTime, MIN_DELTA_TIME);
if (BaseObject is Slider sliderObject)
{
@ -136,6 +137,24 @@ public double OpacityAt(double time, bool hidden)
return Math.Clamp((time - fadeInStartTime) / fadeInDuration, 0.0, 1.0);
}
/// <summary>
/// Returns how possible is it to doubletap this object together with the next one and get perfect judgement in range from 0 to 1
/// </summary>
public double GetDoubletapness(OsuDifficultyHitObject? osuNextObj)
{
if (osuNextObj != null)
{
double currDeltaTime = Math.Max(1, DeltaTime);
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / HitWindowGreat), 2);
return 1.0 - Math.Pow(speedRatio, 1 - windowRatio);
}
return 0;
}
private void setDistances(double clockRate)
{
if (BaseObject is Slider currentSlider)
@ -143,7 +162,7 @@ private void setDistances(double clockRate)
computeSliderCursorPosition(currentSlider);
// Bonus for repeat sliders until a better per nested object strain system can be achieved.
TravelDistance = currentSlider.LazyTravelDistance * (float)Math.Pow(1 + currentSlider.RepeatCount / 2.5, 1.0 / 2.5);
TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, min_delta_time);
TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, MIN_DELTA_TIME);
}
// We don't need to calculate either angle or distance when one of the last->curr objects is a spinner
@ -167,8 +186,8 @@ private void setDistances(double clockRate)
if (lastObject is Slider lastSlider)
{
double lastTravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, min_delta_time);
MinimumJumpTime = Math.Max(StrainTime - lastTravelTime, min_delta_time);
double lastTravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, MIN_DELTA_TIME);
MinimumJumpTime = Math.Max(StrainTime - lastTravelTime, MIN_DELTA_TIME);
//
// There are two types of slider-to-object patterns to consider in order to better approximate the real movement a player will take to jump between the hitobjects.

View File

@ -23,7 +23,7 @@ public Aim(Mod[] mods, bool withSliders)
private double currentStrain;
private double skillMultiplier => 24.963;
private double skillMultiplier => 25.18;
private double strainDecayBase => 0.15;
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -10,6 +11,7 @@
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -123,7 +125,8 @@ private void load()
if (editorBeatmap.SelectedHitObjects.Count != 1)
return;
StartPosition.Value = ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
var position = ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
StartPosition.Value = new Vector2(MathF.Round(position.X), MathF.Round(position.Y));
updateEnabledStates();
},
RelativeSizeAxes = Axes.X,
@ -188,6 +191,13 @@ protected override void LoadComplete()
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
}, true);
StartPosition.BindValueChanged(pos =>
{
StartPositionX.Value = pos.NewValue.X;
StartPositionY.Value = pos.NewValue.Y;
updateEnabledStates();
});
Spacing.BindValueChanged(spacing =>
{
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
@ -236,7 +246,7 @@ private void updateEnabledStates()
{
useSelectedObjectPositionButton.Enabled.Value = expandingContainer?.Expanded.Value == true
&& editorBeatmap.SelectedHitObjects.Count == 1
&& StartPosition.Value != ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
&& !Precision.AlmostEquals(StartPosition.Value, ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position, 0.5f);
}
private void nextGridSize()

View File

@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public partial class OsuDifficultySection : SetupSection
{
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
private FormSliderBar<float> circleSizeSlider { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> approachRateSlider { get; set; } = null!;
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
private FormSliderBar<float> stackLeniency { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
@ -31,103 +31,110 @@ private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new LabelledSliderBar<float>
circleSizeSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.CircleSizeDescription,
Caption = BeatmapsetsStrings.ShowStatsCs,
HintText = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
healthDrainSlider = new LabelledSliderBar<float>
healthDrainSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
approachRateSlider = new LabelledSliderBar<float>
approachRateSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.ApproachRateDescription,
Caption = BeatmapsetsStrings.ShowStatsAr,
HintText = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
overallDifficultySlider = new LabelledSliderBar<float>
overallDifficultySlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
HintText = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new LabelledSliderBar<double>
baseVelocitySlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new LabelledSliderBar<double>
tickRateSlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
stackLeniency = new LabelledSliderBar<float>
stackLeniency = new FormSliderBar<float>
{
Label = "Stack Leniency",
FixedLabelWidth = LABEL_WIDTH,
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Caption = "Stack Leniency",
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
MaxValue = 1,
Precision = 0.1f
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
foreach (var item in Children.OfType<FormSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
foreach (var item in Children.OfType<FormSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}

View File

@ -204,6 +204,7 @@ protected override void CreateNestedHitObjects(CancellationToken cancellationTok
SpanStartTime = e.SpanStartTime,
StartTime = e.Time,
Position = Position + Path.PositionAt(e.PathProgress),
PathProgress = e.PathProgress,
StackHeight = StackHeight,
});
break;
@ -236,6 +237,7 @@ protected override void CreateNestedHitObjects(CancellationToken cancellationTok
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
PathProgress = e.PathProgress,
});
break;
}
@ -248,14 +250,27 @@ private void updateNestedPositions()
{
endPositionCache.Invalidate();
if (HeadCircle != null)
HeadCircle.Position = Position;
foreach (var nested in NestedHitObjects)
{
switch (nested)
{
case SliderHeadCircle headCircle:
headCircle.Position = Position;
break;
if (TailCircle != null)
TailCircle.Position = EndPosition;
case SliderTailCircle tailCircle:
tailCircle.Position = EndPosition;
break;
if (LastRepeat != null)
LastRepeat.Position = RepeatCount % 2 == 0 ? Position : Position + Path.PositionAt(1);
case SliderRepeat repeat:
repeat.Position = Position + Path.PositionAt(repeat.PathProgress);
break;
case SliderTick tick:
tick.Position = Position + Path.PositionAt(tick.PathProgress);
break;
}
}
}
protected void UpdateNestedSamples()

View File

@ -5,6 +5,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderRepeat : SliderEndCircle
{
public double PathProgress { get; set; }
public SliderRepeat(Slider slider)
: base(slider)
{

View File

@ -13,6 +13,7 @@ public class SliderTick : OsuHitObject
{
public int SpanIndex { get; set; }
public double SpanStartTime { get; set; }
public double PathProgress { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{

View File

@ -5,6 +5,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
@ -39,6 +40,7 @@
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu
{
@ -336,10 +338,28 @@ public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatm
};
}
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new OsuDifficultySection(),
new ColoursSection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(SetupScreen.SPACING),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];
/// <seealso cref="OsuHitObject.ApplyDefaultsToSelf"/>

View File

@ -232,8 +232,6 @@ private static Vector2 clampSliderToPlayfield(WorkingObject workingObject)
slider.Position = workingObject.PositionModified = new Vector2(newX, newY);
workingObject.EndPositionModified = slider.EndPosition;
shiftNestedObjects(slider, workingObject.PositionModified - workingObject.PositionOriginal);
return workingObject.PositionModified - previousPosition;
}
@ -307,22 +305,6 @@ public static RectangleF CalculatePossibleMovementBounds(Slider slider)
return new RectangleF(left, top, right - left, bottom - top);
}
/// <summary>
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
/// </summary>
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
private static void shiftNestedObjects(Slider slider, Vector2 shift)
{
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
{
if (!(hitObject is OsuHitObject osuHitObject))
continue;
osuHitObject.Position += shift;
}
}
/// <summary>
/// Clamp a position to playfield, keeping a specified distance from the edges.
/// </summary>
@ -431,7 +413,6 @@ public ObjectPositionInfo(OsuHitObject hitObject)
private class WorkingObject
{
public float RotationOriginal { get; }
public Vector2 PositionOriginal { get; }
public Vector2 PositionModified { get; set; }
public Vector2 EndPositionModified { get; set; }
@ -442,7 +423,7 @@ public WorkingObject(ObjectPositionInfo positionInfo)
{
PositionInfo = positionInfo;
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
PositionModified = PositionOriginal = HitObject.Position;
PositionModified = HitObject.Position;
EndPositionModified = HitObject.EndPosition;
}
}

View File

@ -16,10 +16,10 @@ namespace osu.Game.Rulesets.Taiko.Edit.Setup
{
public partial class TaikoDifficultySection : SetupSection
{
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
@ -28,64 +28,68 @@ private void load()
{
Children = new Drawable[]
{
healthDrainSlider = new LabelledSliderBar<float>
healthDrainSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
overallDifficultySlider = new LabelledSliderBar<float>
overallDifficultySlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
HintText = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new LabelledSliderBar<double>
baseVelocitySlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new LabelledSliderBar<double>
tickRateSlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
foreach (var item in Children.OfType<FormSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
foreach (var item in Children.OfType<FormSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}

View File

@ -190,9 +190,12 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new TaikoDifficultySection(),
new ResourcesSection(),
new DesignSection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier();

View File

@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editing
{
[HeadlessTest]
public partial class TestSceneColoursSection : OsuManualInputManagerTestScene
{
[Test]
public void TestNoBeatmapSkinColours()
{
LegacyBeatmapSkin skin = null!;
ColoursSection coloursSection = null!;
AddStep("create beatmap skin", () => skin = new LegacyBeatmapSkin(new BeatmapInfo(), null));
AddStep("create colours section", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
}, skin)),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
],
Child = coloursSection = new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
});
AddAssert("beatmap skin has no colours", () => skin.Configuration.CustomComboColours, () => Is.Empty);
AddAssert("section displays default combo colours",
() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
() => Is.EquivalentTo(new Colour4[]
{
SkinConfiguration.DefaultComboColours[1],
SkinConfiguration.DefaultComboColours[2],
SkinConfiguration.DefaultComboColours[3],
SkinConfiguration.DefaultComboColours[0],
}));
AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
AddAssert("beatmap skin has colours",
() => skin.Configuration.CustomComboColours,
() => Is.EquivalentTo(new[]
{
SkinConfiguration.DefaultComboColours[1],
SkinConfiguration.DefaultComboColours[2],
SkinConfiguration.DefaultComboColours[3],
Color4.Aqua,
SkinConfiguration.DefaultComboColours[0],
}));
}
[Test]
public void TestExistingColours()
{
LegacyBeatmapSkin skin = null!;
ColoursSection coloursSection = null!;
AddStep("create beatmap skin", () =>
{
skin = new LegacyBeatmapSkin(new BeatmapInfo(), null);
skin.Configuration.CustomComboColours = new List<Color4>
{
Color4.Azure,
Color4.Beige,
Color4.Chartreuse
};
});
AddStep("create colours section", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
}, skin)),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
],
Child = coloursSection = new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
});
AddAssert("section displays combo colours",
() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
() => Is.EquivalentTo(new[]
{
Colour4.Beige,
Colour4.Chartreuse,
Colour4.Azure,
}));
AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
AddAssert("beatmap skin has colours",
() => skin.Configuration.CustomComboColours,
() => Is.EquivalentTo(new[]
{
Color4.Azure,
Color4.Beige,
Color4.Aqua,
Color4.Chartreuse
}));
}
}
}

View File

@ -8,6 +8,7 @@
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
@ -82,7 +83,7 @@ public void TestSelectAndShowContextMenuOutsideBounds()
}
[Test]
public void TestNudgeSelection()
public void TestNudgeSelectionTime()
{
HitCircle[] addedObjects = null!;
@ -103,6 +104,51 @@ public void TestNudgeSelection()
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
}
[Test]
public void TestNudgeSelectionPosition()
{
HitCircle addedObject = null!;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
addedObject = new HitCircle { StartTime = 200, Position = new Vector2(100) },
}));
AddStep("select object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddStep("nudge up", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Up);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved up", () => addedObject.Position.Y, () => Is.EqualTo(99).Within(Precision.FLOAT_EPSILON));
AddStep("nudge down", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Down);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved down", () => addedObject.Position.Y, () => Is.EqualTo(100).Within(Precision.FLOAT_EPSILON));
AddStep("nudge left", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved left", () => addedObject.Position.X, () => Is.EqualTo(99).Within(Precision.FLOAT_EPSILON));
AddStep("nudge right", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Right);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved right", () => addedObject.Position.X, () => Is.EqualTo(100).Within(Precision.FLOAT_EPSILON));
}
[Test]
public void TestRotateHotkeys()
{

View File

@ -7,12 +7,14 @@
using System.Globalization;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
@ -25,6 +27,9 @@ public partial class TestSceneDesignSection : OsuManualInputManagerTestScene
private TestDesignSection designSection;
private EditorBeatmap editorBeatmap { get; set; }
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[SetUpSteps]
public void SetUp()
{
@ -42,7 +47,7 @@ public void SetUp()
{
(typeof(EditorBeatmap), editorBeatmap)
},
Child = designSection = new TestDesignSection()
Child = designSection = new TestDesignSection { RelativeSizeAxes = Axes.X }
});
}
@ -99,11 +104,11 @@ private void checkOffsetAfter(string userInput, int expectedFinalValue)
private partial class TestDesignSection : DesignSection
{
public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
public new FormCheckBox EnableCountdown => base.EnableCountdown;
public new FillFlowContainer CountdownSettings => base.CountdownSettings;
public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
public new FormEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
public new FormTextBox CountdownOffset => base.CountdownOffset;
}
}
}

View File

@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
@ -135,9 +137,42 @@ public void TestSeekBetweenControlPoints()
pressAndCheckTime(Key.Up, 0);
}
private void pressAndCheckTime(Key key, double expectedTime)
[Test]
public void TestSeekBetweenObjects()
{
AddStep($"press {key}", () => InputManager.Key(key));
AddStep("add objects", () =>
{
EditorBeatmap.Clear();
EditorBeatmap.AddRange(new[]
{
new HitCircle { StartTime = 1000, },
new HitCircle { StartTime = 2250, },
new HitCircle { StartTime = 3600, },
});
});
AddStep("seek to 0", () => EditorClock.Seek(0));
pressAndCheckTime(Key.Right, 1000, Key.ControlLeft);
pressAndCheckTime(Key.Right, 2250, Key.ControlLeft);
pressAndCheckTime(Key.Right, 3600, Key.ControlLeft);
pressAndCheckTime(Key.Right, 3600, Key.ControlLeft);
pressAndCheckTime(Key.Left, 2250, Key.ControlLeft);
pressAndCheckTime(Key.Left, 1000, Key.ControlLeft);
pressAndCheckTime(Key.Left, 1000, Key.ControlLeft);
}
private void pressAndCheckTime(Key key, double expectedTime, params Key[] modifiers)
{
AddStep($"press {key} with {(modifiers.Any() ? string.Join(',', modifiers) : "no modifiers")}", () =>
{
foreach (var modifier in modifiers)
InputManager.PressKey(modifier);
InputManager.Key(key);
foreach (var modifier in modifiers)
InputManager.ReleaseKey(modifier);
});
AddUntilStep($"time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime).Within(1));
}
}

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@ -6,11 +6,13 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
@ -20,6 +22,9 @@ namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneMetadataSection : OsuManualInputManagerTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Cached]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new Beatmap
{
@ -201,7 +206,7 @@ public void TestValueTransfer()
}
private void createSection()
=> AddStep("create metadata section", () => Child = metadataSection = new TestMetadataSection());
=> AddStep("create metadata section", () => Child = metadataSection = new TestMetadataSection { RelativeSizeAxes = Axes.X });
private void assertArtistMetadata(string expected)
=> AddAssert($"artist metadata is {expected}", () => editorBeatmap.Metadata.Artist, () => Is.EqualTo(expected));
@ -226,11 +231,11 @@ private void assertRomanisedTitle(string expected, bool editable)
private partial class TestMetadataSection : MetadataSection
{
public new LabelledTextBox ArtistTextBox => base.ArtistTextBox;
public new LabelledTextBox RomanisedArtistTextBox => base.RomanisedArtistTextBox;
public new FormTextBox ArtistTextBox => base.ArtistTextBox;
public new FormTextBox RomanisedArtistTextBox => base.RomanisedArtistTextBox;
public new LabelledTextBox TitleTextBox => base.TitleTextBox;
public new LabelledTextBox RomanisedTitleTextBox => base.RomanisedTitleTextBox;
public new FormTextBox TitleTextBox => base.TitleTextBox;
public new FormTextBox RomanisedTitleTextBox => base.RomanisedTitleTextBox;
}
}
}

View File

@ -72,7 +72,7 @@ public TestSceneFormControls()
},
new FormSliderBar<float>
{
Caption = "Instantaneous slider",
Caption = "Slider",
Current = new BindableFloat
{
MinValue = 0,
@ -82,19 +82,6 @@ public TestSceneFormControls()
},
TabbableContentContainer = this,
},
new FormSliderBar<float>
{
Caption = "Non-instantaneous slider",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
},
Instantaneous = false,
TabbableContentContainer = this,
},
new FormEnumDropdown<CountdownType>
{
Caption = EditorSetupStrings.EnableCountdown,

View File

@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneFormSliderBar : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Test]
public void TestTransferValueOnCommit()
{
OsuSpriteText text;
FormSliderBar<float> slider = null!;
AddStep("create content", () =>
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
text = new OsuSpriteText(),
slider = new FormSliderBar<float>
{
Caption = "Slider",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
Default = 5f,
}
},
}
};
slider.Current.BindValueChanged(_ => text.Text = $"Current value is: {slider.Current.Value}", true);
});
AddToggleStep("toggle transfer value on commit", b =>
{
if (slider.IsNotNull())
slider.TransferValueOnCommit = b;
});
}
}
}

View File

@ -2,18 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Editors.Components
{
public partial class DeleteRoundDialog : DangerousActionDialog
public partial class DeleteRoundDialog : DeletionDialog
{
public DeleteRoundDialog(TournamentRound round, Action action)
{
HeaderText = round.Name.Value.Length > 0 ? $@"Delete round ""{round.Name.Value}""?" : @"Delete unnamed round?";
Icon = FontAwesome.Solid.Trash;
DangerousAction = action;
}
}

View File

@ -2,20 +2,18 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Editors.Components
{
public partial class DeleteTeamDialog : DangerousActionDialog
public partial class DeleteTeamDialog : DeletionDialog
{
public DeleteTeamDialog(TournamentTeam team, Action action)
{
HeaderText = team.FullName.Value.Length > 0 ? $@"Delete team ""{team.FullName.Value}""?" :
team.Acronym.Value.Length > 0 ? $@"Delete team ""{team.Acronym.Value}""?" :
@"Delete unnamed team?";
Icon = FontAwesome.Solid.Trash;
DangerousAction = action;
}
}

View File

@ -8,7 +8,7 @@
namespace osu.Game.Collections
{
public partial class DeleteCollectionDialog : DangerousActionDialog
public partial class DeleteCollectionDialog : DeletionDialog
{
public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
{

View File

@ -6,6 +6,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -26,6 +27,8 @@ public partial class DrawableOsuMenuItem : Menu.DrawableMenuItem
public const int TEXT_SIZE = 17;
public const int TRANSITION_LENGTH = 80;
public BindableBool ShowCheckbox { get; } = new BindableBool();
private TextContainer text;
private HotkeyDisplay hotkey;
private HoverClickSounds hoverClickSounds;
@ -72,6 +75,7 @@ protected override void LoadComplete()
{
base.LoadComplete();
ShowCheckbox.BindValueChanged(_ => updateState());
Item.Action.BindDisabledChanged(_ => updateState(), true);
FinishTransforms();
}
@ -138,6 +142,8 @@ private void updateState()
text.BoldText.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
text.NormalText.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
}
text.CheckboxContainer.Alpha = ShowCheckbox.Value ? 1 : 0;
}
protected sealed override Drawable CreateContent() => text = CreateTextContainer();

View File

@ -42,6 +42,25 @@ private void load(AudioManager audio)
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
protected override void Update()
{
base.Update();
bool showCheckboxes = false;
foreach (var drawableItem in ItemsContainer)
{
if (drawableItem.Item is StatefulMenuItem)
showCheckboxes = true;
}
foreach (var drawableItem in ItemsContainer)
{
if (drawableItem is DrawableOsuMenuItem osuItem)
osuItem.ShowCheckbox.Value = showCheckboxes;
}
}
protected override void AnimateOpen()
{
if (!TopLevelMenu && !wasOpened)

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@ -19,6 +20,7 @@
using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
@ -76,8 +78,8 @@ private void load()
Spacing = new Vector2(5),
Child = button = new RoundedButton
{
Action = () => Colours.Add(Colour4.White),
Size = new Vector2(70, 25),
Action = addNewColour,
Size = new Vector2(70),
Text = "+",
}
}
@ -112,6 +114,16 @@ protected override void OnHoverLost(HoverLostEvent e)
updateState();
}
private void addNewColour()
{
Color4 startingColour = Colours.Count > 0
? Colours.Last()
: Colour4.White;
Colours.Add(startingColour);
flow.OfType<ColourButton>().Last().TriggerClick();
}
private void updateState()
{
background.Colour = colourProvider.Background5;
@ -133,7 +145,7 @@ private void updateColours()
int colourIndex = i;
var colourButton = new ColourButton { Current = { Value = Colours[colourIndex] } };
colourButton.Current.BindValueChanged(colour => Colours[colourIndex] = colour.NewValue);
colourButton.DeleteRequested = () => Colours.RemoveAt(flow.IndexOf(colourButton));
colourButton.DeleteRequested = () => Colours.RemoveAt(colourIndex);
flow.Add(colourButton);
}
}
@ -149,10 +161,10 @@ private partial class ColourButton : OsuClickableContainer, IHasPopover, IHasCon
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(70, 25);
Size = new Vector2(70);
Masking = true;
CornerRadius = 12.5f;
CornerRadius = 35;
Action = this.ShowPopover;
Children = new Drawable[]

View File

@ -68,6 +68,8 @@ public Bindable<FileInfo?> Current
/// </summary>
public LocalisableString PlaceholderText { get; init; }
public Container PreviewContainer { get; private set; } = null!;
private Box background = null!;
private FormFieldCaption caption = null!;
@ -89,7 +91,7 @@ public FormFileSelector(params string[] handledExtensions)
private void load()
{
RelativeSizeAxes = Axes.X;
Height = 50;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
@ -101,9 +103,23 @@ private void load()
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
PreviewContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Horizontal = 1.5f,
Top = 1.5f,
Bottom = 50
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
Height = 50,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Padding = new MarginPadding(9),
Children = new Drawable[]
{
@ -148,12 +164,13 @@ protected override void LoadComplete()
base.LoadComplete();
popoverState.BindValueChanged(_ => updateState());
current.BindDisabledChanged(_ => updateState());
current.BindValueChanged(_ =>
{
updateState();
onFileSelected();
});
current.BindDisabledChanged(_ => updateState(), true);
}, true);
FinishTransforms(true);
game.RegisterImportHandler(this);
}
@ -189,7 +206,7 @@ protected override void OnHoverLost(HoverLostEvent e)
private void updateState()
{
caption.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content2;
filenameText.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content1;
filenameText.Colour = Current.Disabled || Current.Value == null ? colourProvider.Foreground1 : colourProvider.Content1;
if (!Current.Disabled)
{

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class FormNumberBox : FormTextBox
@ -10,6 +12,7 @@ public partial class FormNumberBox : FormTextBox
internal override InnerTextBox CreateTextBox() => new InnerNumberBox
{
AllowDecimals = AllowDecimals,
SelectAllOnFocus = true,
};
internal partial class InnerNumberBox : InnerTextBox
@ -17,7 +20,7 @@ internal partial class InnerNumberBox : InnerTextBox
public bool AllowDecimals { get; init; }
protected override bool CanAddCharacter(char character)
=> char.IsAsciiDigit(character) || (AllowDecimals && character == '.');
=> char.IsAsciiDigit(character) || (AllowDecimals && CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator.Contains(character));
}
}
}

View File

@ -17,6 +17,7 @@
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
@ -27,27 +28,23 @@ public partial class FormSliderBar<T> : CompositeDrawable, IHasCurrentValue<T>
public Bindable<T> Current
{
get => current.Current;
set => current.Current = value;
}
private bool instantaneous = true;
/// <summary>
/// Whether changes to the slider should instantaneously transfer to the text box (and vice versa).
/// If <see langword="false"/>, the transfer will happen on text box commit (explicit, or implicit via focus loss), or on slider drag end.
/// </summary>
public bool Instantaneous
{
get => instantaneous;
set
{
instantaneous = value;
if (slider.IsNotNull())
slider.TransferValueOnCommit = !instantaneous;
current.Current = value;
currentNumberInstantaneous.Default = current.Default;
}
}
private readonly BindableNumberWithCurrent<T> current = new BindableNumberWithCurrent<T>();
private readonly BindableNumber<T> currentNumberInstantaneous = new BindableNumber<T>();
/// <summary>
/// Whether changes to the value should instantaneously transfer to outside bindables.
/// If <see langword="false"/>, the transfer will happen on text box commit (explicit, or implicit via focus loss), or on slider commit.
/// </summary>
public bool TransferValueOnCommit { get; set; }
private CompositeDrawable? tabbableContentContainer;
public CompositeDrawable? TabbableContentContainer
@ -61,8 +58,6 @@ public CompositeDrawable? TabbableContentContainer
}
}
private readonly BindableNumberWithCurrent<T> current = new BindableNumberWithCurrent<T>();
/// <summary>
/// Caption describing this slider bar, displayed on top of the controls.
/// </summary>
@ -83,8 +78,10 @@ public CompositeDrawable? TabbableContentContainer
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private readonly Bindable<Language> currentLanguage = new Bindable<Language>();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, OsuGame? game)
{
RelativeSizeAxes = Axes.X;
Height = 50;
@ -107,7 +104,12 @@ private void load(OsuColour colours)
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(9),
Padding = new MarginPadding
{
Vertical = 9,
Left = 9,
Right = 5,
},
Children = new Drawable[]
{
caption = new FormFieldCaption
@ -139,12 +141,15 @@ private void load(OsuColour colours)
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.X,
Width = 0.5f,
Current = Current,
TransferValueOnCommit = !instantaneous,
Current = currentNumberInstantaneous,
OnCommit = () => current.Value = currentNumberInstantaneous.Value,
}
},
},
};
if (game != null)
currentLanguage.BindTo(game.CurrentLanguage);
}
protected override void LoadComplete()
@ -159,10 +164,30 @@ protected override void LoadComplete()
slider.IsDragging.BindValueChanged(_ => updateState());
current.BindValueChanged(_ =>
current.ValueChanged += e => currentNumberInstantaneous.Value = e.NewValue;
current.MinValueChanged += v => currentNumberInstantaneous.MinValue = v;
current.MaxValueChanged += v => currentNumberInstantaneous.MaxValue = v;
current.PrecisionChanged += v => currentNumberInstantaneous.Precision = v;
current.DisabledChanged += disabled =>
{
if (disabled)
{
// revert any changes before disabling to make sure we are in a consistent state.
currentNumberInstantaneous.Value = current.Value;
}
currentNumberInstantaneous.Disabled = disabled;
};
current.CopyTo(currentNumberInstantaneous);
currentLanguage.BindValueChanged(_ => Schedule(updateValueDisplay));
currentNumberInstantaneous.BindValueChanged(e =>
{
if (!TransferValueOnCommit)
current.Value = e.NewValue;
updateState();
updateTextBoxFromSlider();
updateValueDisplay();
}, true);
}
@ -170,17 +195,15 @@ protected override void LoadComplete()
private void textChanged(ValueChangedEvent<string> change)
{
if (!instantaneous) return;
tryUpdateSliderFromTextBox();
}
private void textCommitted(TextBox t, bool isNew)
{
tryUpdateSliderFromTextBox();
// If the attempted update above failed, restore text box to match the slider.
Current.TriggerChange();
currentNumberInstantaneous.TriggerChange();
current.Value = currentNumberInstantaneous.Value;
flashLayer.Colour = ColourInfo.GradientVertical(colourProvider.Dark2.Opacity(0), colourProvider.Dark2);
flashLayer.FadeOutFromOne(800, Easing.OutQuint);
@ -192,7 +215,7 @@ private void tryUpdateSliderFromTextBox()
try
{
switch (Current)
switch (currentNumberInstantaneous)
{
case Bindable<int> bindableInt:
bindableInt.Value = int.Parse(textBox.Current.Value);
@ -203,7 +226,7 @@ private void tryUpdateSliderFromTextBox()
break;
default:
Current.Parse(textBox.Current.Value, CultureInfo.CurrentCulture);
currentNumberInstantaneous.Parse(textBox.Current.Value, CultureInfo.CurrentCulture);
break;
}
}
@ -238,9 +261,9 @@ private void updateState()
{
textBox.Alpha = 1;
background.Colour = Current.Disabled ? colourProvider.Background4 : colourProvider.Background5;
caption.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content2;
textBox.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content1;
background.Colour = currentNumberInstantaneous.Disabled ? colourProvider.Background4 : colourProvider.Background5;
caption.Colour = currentNumberInstantaneous.Disabled ? colourProvider.Foreground1 : colourProvider.Content2;
textBox.Colour = currentNumberInstantaneous.Disabled ? colourProvider.Foreground1 : colourProvider.Content1;
BorderThickness = IsHovered || textBox.Focused.Value || slider.IsDragging.Value ? 2 : 0;
BorderColour = textBox.Focused.Value ? colourProvider.Highlight1 : colourProvider.Light4;
@ -253,16 +276,17 @@ private void updateState()
background.Colour = colourProvider.Background5;
}
private void updateTextBoxFromSlider()
private void updateValueDisplay()
{
if (updatingFromTextBox) return;
textBox.Text = slider.GetDisplayableValue(Current.Value).ToString();
textBox.Text = slider.GetDisplayableValue(currentNumberInstantaneous.Value).ToString();
}
private partial class Slider : OsuSliderBar<T>
{
public BindableBool IsDragging { get; set; } = new BindableBool();
public Action? OnCommit { get; set; }
private Box leftBox = null!;
private Box rightBox = null!;
@ -369,6 +393,16 @@ protected override void UpdateValue(float value)
{
nub.MoveToX(value, 200, Easing.OutPow10);
}
protected override bool Commit()
{
bool result = base.Commit();
if (result)
OnCommit?.Invoke();
return result;
}
}
}
}

View File

@ -202,6 +202,7 @@ private void updateState()
}
else
{
BorderThickness = 0;
background.Colour = colourProvider.Background4;
}
}

View File

@ -12,7 +12,12 @@ public static class DialogStrings
/// <summary>
/// "Caution"
/// </summary>
public static LocalisableString Caution => new TranslatableString(getKey(@"header_text"), @"Caution");
public static LocalisableString CautionHeaderText => new TranslatableString(getKey(@"header_text"), @"Caution");
/// <summary>
/// "Are you sure you want to delete the following:"
/// </summary>
public static LocalisableString DeletionHeaderText => new TranslatableString(getKey(@"deletion_header_text"), @"Are you sure you want to delete the following:");
/// <summary>
/// "Yes. Go for it."

View File

@ -46,7 +46,7 @@ public partial class ExternalLinkDialog : PopupDialog
{
public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction)
{
HeaderText = DialogStrings.Caution;
HeaderText = DialogStrings.CautionHeaderText;
BodyText = $"Are you sure you want to open the following link in a web browser?\n\n{url}";
Icon = FontAwesome.Solid.ExclamationTriangle;

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@ -30,9 +30,9 @@ public abstract partial class DangerousActionDialog : PopupDialog
protected DangerousActionDialog()
{
HeaderText = DialogStrings.Caution;
HeaderText = DialogStrings.CautionHeaderText;
Icon = FontAwesome.Regular.TrashAlt;
Icon = FontAwesome.Solid.ExclamationTriangle;
Buttons = new PopupDialogButton[]
{

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Dialog
{
/// <summary>
/// A dialog which provides confirmation for deletion of something.
/// </summary>
public abstract partial class DeletionDialog : DangerousActionDialog
{
protected DeletionDialog()
{
HeaderText = DialogStrings.DeletionHeaderText;
Icon = FontAwesome.Solid.Trash;
}
}
}

View File

@ -7,7 +7,7 @@
namespace osu.Game.Overlays.Mods
{
public partial class DeleteModPresetDialog : DangerousActionDialog
public partial class DeleteModPresetDialog : DeletionDialog
{
public DeleteModPresetDialog(Live<ModPreset> modPreset)
{

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Overlays.Dialog;
@ -12,6 +13,7 @@ public partial class MassDeleteConfirmationDialog : DangerousActionDialog
public MassDeleteConfirmationDialog(Action deleteAction, LocalisableString deleteContent)
{
BodyText = deleteContent;
Icon = FontAwesome.Solid.Trash;
DangerousAction = deleteAction;
}
}

View File

@ -8,6 +8,7 @@
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.IO.Stores;
@ -30,6 +31,7 @@
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Rulesets
{
@ -396,10 +398,28 @@ protected Ruleset()
/// <summary>
/// Can be overridden to add ruleset-specific sections to the editor beatmap setup screen.
/// </summary>
public virtual IEnumerable<SetupSection> CreateEditorSetupSections() =>
public virtual IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new DifficultySection(),
new ColoursSection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(25),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];
/// <summary>

View File

@ -7,7 +7,7 @@
namespace osu.Game.Screens.Edit
{
public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
public partial class DeleteDifficultyConfirmationDialog : DeletionDialog
{
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
{

View File

@ -721,10 +721,16 @@ public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
switch (e.Action)
{
case GlobalAction.EditorSeekToPreviousHitObject:
if (editorBeatmap.SelectedHitObjects.Any())
return false;
seekHitObject(-1);
return true;
case GlobalAction.EditorSeekToNextHitObject:
if (editorBeatmap.SelectedHitObjects.Any())
return false;
seekHitObject(1);
return true;

View File

@ -6,6 +6,7 @@
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Skinning;
namespace osu.Game.Screens.Edit.Setup
{
@ -13,23 +14,62 @@ public partial class ColoursSection : SetupSection
{
public override LocalisableString Title => EditorSetupStrings.ColoursHeader;
private LabelledColourPalette comboColours = null!;
private FormColourPalette comboColours = null!;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
comboColours = new LabelledColourPalette
comboColours = new FormColourPalette
{
Label = EditorSetupStrings.HitCircleSliderCombos,
FixedLabelWidth = LABEL_WIDTH,
ColourNamePrefix = EditorSetupStrings.ComboColourPrefix
Caption = EditorSetupStrings.HitCircleSliderCombos,
}
};
}
private bool syncingColours;
protected override void LoadComplete()
{
if (Beatmap.BeatmapSkin != null)
comboColours.Colours.BindTo(Beatmap.BeatmapSkin.ComboColours);
comboColours.Colours.AddRange(Beatmap.BeatmapSkin.ComboColours);
if (comboColours.Colours.Count == 0)
{
// compare ctor of `EditorBeatmapSkin`
for (int i = 0; i < SkinConfiguration.DefaultComboColours.Count; ++i)
comboColours.Colours.Add(SkinConfiguration.DefaultComboColours[(i + 1) % SkinConfiguration.DefaultComboColours.Count]);
}
comboColours.Colours.BindCollectionChanged((_, _) =>
{
if (Beatmap.BeatmapSkin != null)
{
if (syncingColours)
return;
syncingColours = true;
Beatmap.BeatmapSkin.ComboColours.Clear();
Beatmap.BeatmapSkin.ComboColours.AddRange(comboColours.Colours);
syncingColours = false;
}
});
Beatmap.BeatmapSkin?.ComboColours.BindCollectionChanged((_, _) =>
{
if (syncingColours)
return;
syncingColours = true;
comboColours.Colours.Clear();
comboColours.Colours.AddRange(Beatmap.BeatmapSkin?.ComboColours);
syncingColours = false;
});
}
}
}

View File

@ -15,77 +15,77 @@
namespace osu.Game.Screens.Edit.Setup
{
internal partial class DesignSection : SetupSection
public partial class DesignSection : SetupSection
{
protected LabelledSwitchButton EnableCountdown = null!;
protected FormCheckBox EnableCountdown = null!;
protected FillFlowContainer CountdownSettings = null!;
protected LabelledEnumDropdown<CountdownType> CountdownSpeed = null!;
protected LabelledNumberBox CountdownOffset = null!;
protected FormEnumDropdown<CountdownType> CountdownSpeed = null!;
protected FormNumberBox CountdownOffset = null!;
private LabelledSwitchButton widescreenSupport = null!;
private LabelledSwitchButton epilepsyWarning = null!;
private LabelledSwitchButton letterboxDuringBreaks = null!;
private LabelledSwitchButton samplesMatchPlaybackRate = null!;
private FormCheckBox widescreenSupport = null!;
private FormCheckBox epilepsyWarning = null!;
private FormCheckBox letterboxDuringBreaks = null!;
private FormCheckBox samplesMatchPlaybackRate = null!;
public override LocalisableString Title => EditorSetupStrings.DesignHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
Children = new Drawable[]
{
EnableCountdown = new LabelledSwitchButton
EnableCountdown = new FormCheckBox
{
Label = EditorSetupStrings.EnableCountdown,
Caption = EditorSetupStrings.EnableCountdown,
HintText = EditorSetupStrings.CountdownDescription,
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
Description = EditorSetupStrings.CountdownDescription
},
CountdownSettings = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Spacing = new Vector2(5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
CountdownSpeed = new LabelledEnumDropdown<CountdownType>
CountdownSpeed = new FormEnumDropdown<CountdownType>
{
Label = EditorSetupStrings.CountdownSpeed,
Caption = EditorSetupStrings.CountdownSpeed,
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
Items = Enum.GetValues<CountdownType>().Where(type => type != CountdownType.None)
},
CountdownOffset = new LabelledNumberBox
CountdownOffset = new FormNumberBox
{
Label = EditorSetupStrings.CountdownOffset,
Caption = EditorSetupStrings.CountdownOffset,
HintText = EditorSetupStrings.CountdownOffsetDescription,
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
Description = EditorSetupStrings.CountdownOffsetDescription,
TabbableContentContainer = this,
}
}
},
Empty(),
widescreenSupport = new LabelledSwitchButton
widescreenSupport = new FormCheckBox
{
Label = EditorSetupStrings.WidescreenSupport,
Description = EditorSetupStrings.WidescreenSupportDescription,
Caption = EditorSetupStrings.WidescreenSupport,
HintText = EditorSetupStrings.WidescreenSupportDescription,
Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
},
epilepsyWarning = new LabelledSwitchButton
epilepsyWarning = new FormCheckBox
{
Label = EditorSetupStrings.EpilepsyWarning,
Description = EditorSetupStrings.EpilepsyWarningDescription,
Caption = EditorSetupStrings.EpilepsyWarning,
HintText = EditorSetupStrings.EpilepsyWarningDescription,
Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
},
letterboxDuringBreaks = new LabelledSwitchButton
letterboxDuringBreaks = new FormCheckBox
{
Label = EditorSetupStrings.LetterboxDuringBreaks,
Description = EditorSetupStrings.LetterboxDuringBreaksDescription,
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
},
samplesMatchPlaybackRate = new LabelledSwitchButton
samplesMatchPlaybackRate = new FormCheckBox
{
Label = EditorSetupStrings.SamplesMatchPlaybackRate,
Description = EditorSetupStrings.SamplesMatchPlaybackRateDescription,
Caption = EditorSetupStrings.SamplesMatchPlaybackRate,
HintText = EditorSetupStrings.SamplesMatchPlaybackRateDescription,
Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
}
};

View File

@ -15,12 +15,12 @@ namespace osu.Game.Screens.Edit.Setup
{
public partial class DifficultySection : SetupSection
{
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private FormSliderBar<float> circleSizeSlider { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> approachRateSlider { get; set; } = null!;
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
@ -29,90 +29,96 @@ private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new LabelledSliderBar<float>
circleSizeSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.CircleSizeDescription,
Caption = BeatmapsetsStrings.ShowStatsCs,
HintText = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
healthDrainSlider = new LabelledSliderBar<float>
healthDrainSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
approachRateSlider = new LabelledSliderBar<float>
approachRateSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.ApproachRateDescription,
Caption = BeatmapsetsStrings.ShowStatsAr,
HintText = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
overallDifficultySlider = new LabelledSliderBar<float>
overallDifficultySlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
HintText = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new LabelledSliderBar<double>
baseVelocitySlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new LabelledSliderBar<double>
tickRateSlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
foreach (var item in Children.OfType<FormSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
foreach (var item in Children.OfType<FormSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}

View File

@ -1,22 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Screens.Edit.Setup
{
internal partial class LabelledRomanisedTextBox : LabelledTextBox
{
protected override OsuTextBox CreateTextBox() => new RomanisedTextBox();
private partial class RomanisedTextBox : OsuTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character)
=> MetadataUtils.IsRomanised(character);
}
}
}

View File

@ -14,16 +14,16 @@ namespace osu.Game.Screens.Edit.Setup
{
public partial class MetadataSection : SetupSection
{
protected LabelledTextBox ArtistTextBox = null!;
protected LabelledTextBox RomanisedArtistTextBox = null!;
protected FormTextBox ArtistTextBox = null!;
protected FormTextBox RomanisedArtistTextBox = null!;
protected LabelledTextBox TitleTextBox = null!;
protected LabelledTextBox RomanisedTitleTextBox = null!;
protected FormTextBox TitleTextBox = null!;
protected FormTextBox RomanisedTitleTextBox = null!;
private LabelledTextBox creatorTextBox = null!;
private LabelledTextBox difficultyTextBox = null!;
private LabelledTextBox sourceTextBox = null!;
private LabelledTextBox tagsTextBox = null!;
private FormTextBox creatorTextBox = null!;
private FormTextBox difficultyTextBox = null!;
private FormTextBox sourceTextBox = null!;
private FormTextBox tagsTextBox = null!;
public override LocalisableString Title => EditorSetupStrings.MetadataHeader;
@ -34,33 +34,26 @@ private void load()
Children = new[]
{
ArtistTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Artist,
ArtistTextBox = createTextBox<FormTextBox>(EditorSetupStrings.Artist,
!string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist),
RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedArtist,
RomanisedArtistTextBox = createTextBox<FormRomanisedTextBox>(EditorSetupStrings.RomanisedArtist,
!string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
Empty(),
TitleTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Title,
TitleTextBox = createTextBox<FormTextBox>(EditorSetupStrings.Title,
!string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title),
RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedTitle,
RomanisedTitleTextBox = createTextBox<FormRomanisedTextBox>(EditorSetupStrings.RomanisedTitle,
!string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
Empty(),
creatorTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Creator, metadata.Author.Username),
difficultyTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName),
sourceTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
tagsTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
creatorTextBox = createTextBox<FormTextBox>(EditorSetupStrings.Creator, metadata.Author.Username),
difficultyTextBox = createTextBox<FormTextBox>(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName),
sourceTextBox = createTextBox<FormTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
tagsTextBox = createTextBox<FormTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
};
}
private TTextBox createTextBox<TTextBox>(LocalisableString label, string initialValue)
where TTextBox : LabelledTextBox, new()
where TTextBox : FormTextBox, new()
=> new TTextBox
{
Label = label,
FixedLabelWidth = LABEL_WIDTH,
Caption = label,
Current = { Value = initialValue },
TabbableContentContainer = this
};
@ -75,13 +68,13 @@ protected override void LoadComplete()
ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));
foreach (var item in Children.OfType<LabelledTextBox>())
foreach (var item in Children.OfType<FormTextBox>())
item.OnCommit += onCommit;
updateReadOnlyState();
}
private void transferIfRomanised(string value, LabelledTextBox target)
private void transferIfRomanised(string value, FormTextBox target)
{
if (MetadataUtils.IsRomanised(value))
target.Current.Value = value;
@ -119,5 +112,18 @@ private void updateMetadata()
Beatmap.SaveState();
}
private partial class FormRomanisedTextBox : FormTextBox
{
internal override InnerTextBox CreateTextBox() => new RomanisedTextBox();
private partial class RomanisedTextBox : InnerTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character)
=> MetadataUtils.IsRomanised(character);
}
}
}
}

View File

@ -7,15 +7,16 @@
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup
{
internal partial class ResourcesSection : SetupSection
public partial class ResourcesSection : SetupSection
{
private LabelledFileChooser audioTrackChooser = null!;
private LabelledFileChooser backgroundChooser = null!;
private FormFileSelector audioTrackChooser = null!;
private FormFileSelector backgroundChooser = null!;
public override LocalisableString Title => EditorSetupStrings.ResourcesHeader;
@ -34,28 +35,33 @@ internal partial class ResourcesSection : SetupSection
[Resolved]
private Editor? editor { get; set; }
[Resolved]
private SetupScreenHeader header { get; set; } = null!;
private SetupScreenHeaderBackground headerBackground = null!;
[BackgroundDependencyLoader]
private void load()
{
headerBackground = new SetupScreenHeaderBackground
{
RelativeSizeAxes = Axes.X,
Height = 110,
};
Children = new Drawable[]
{
backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png")
backgroundChooser = new FormFileSelector(".jpg", ".jpeg", ".png")
{
Label = GameplaySettingsStrings.BackgroundHeader,
FixedLabelWidth = LABEL_WIDTH,
TabbableContentContainer = this
Caption = GameplaySettingsStrings.BackgroundHeader,
PlaceholderText = EditorSetupStrings.ClickToSelectBackground,
},
audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg")
audioTrackChooser = new FormFileSelector(".mp3", ".ogg")
{
Label = EditorSetupStrings.AudioTrack,
FixedLabelWidth = LABEL_WIDTH,
TabbableContentContainer = this
Caption = EditorSetupStrings.AudioTrack,
PlaceholderText = EditorSetupStrings.ClickToSelectTrack,
},
};
backgroundChooser.PreviewContainer.Add(headerBackground);
if (!string.IsNullOrEmpty(working.Value.Metadata.BackgroundFile))
backgroundChooser.Current.Value = new FileInfo(working.Value.Metadata.BackgroundFile);
@ -64,8 +70,6 @@ private void load()
backgroundChooser.Current.BindValueChanged(backgroundChanged);
audioTrackChooser.Current.BindValueChanged(audioTrackChanged);
updatePlaceholderText();
}
public bool ChangeBackgroundImage(FileInfo source)
@ -92,7 +96,7 @@ public bool ChangeBackgroundImage(FileInfo source)
editorBeatmap.SaveState();
working.Value.Metadata.BackgroundFile = destination.Name;
header.Background.UpdateBackground();
headerBackground.UpdateBackground();
editor?.ApplyToBackground(bg => bg.RefreshBackground());
@ -132,22 +136,12 @@ private void backgroundChanged(ValueChangedEvent<FileInfo?> file)
{
if (file.NewValue == null || !ChangeBackgroundImage(file.NewValue))
backgroundChooser.Current.Value = file.OldValue;
updatePlaceholderText();
}
private void audioTrackChanged(ValueChangedEvent<FileInfo?> file)
{
if (file.NewValue == null || !ChangeAudioTrack(file.NewValue))
audioTrackChooser.Current.Value = file.OldValue;
updatePlaceholderText();
}
private void updatePlaceholderText()
{
audioTrackChooser.Text = audioTrackChooser.Current.Value?.Name ?? EditorSetupStrings.ClickToSelectTrack;
backgroundChooser.Text = backgroundChooser.Current.Value?.Name ?? EditorSetupStrings.ClickToSelectBackground;
}
}
}

View File

@ -1,55 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
public partial class SetupScreen : EditorScreen
{
[Cached]
private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
[Cached]
private SetupScreenHeader header = new SetupScreenHeader();
public const float COLUMN_WIDTH = 450;
public const float SPACING = 28;
public const float MAX_WIDTH = 2 * COLUMN_WIDTH + SPACING;
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
}
private OsuScrollContainer scroll = null!;
private FillFlowContainer flow = null!;
[BackgroundDependencyLoader]
private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
{
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
List<SetupSection> sectionsEnumerable =
[
new ResourcesSection(),
new MetadataSection()
];
sectionsEnumerable.AddRange(ruleset.CreateEditorSetupSections());
sectionsEnumerable.Add(new DesignSection());
Add(new Box
Children = new Drawable[]
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both,
});
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
},
scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(15),
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(25),
ChildrenEnumerable = ruleset.CreateEditorSetupSections().Select(section => section.With(s =>
{
s.Width = 450;
s.Anchor = Anchor.TopCentre;
s.Origin = Anchor.TopCentre;
})),
}
}
};
}
Add(sections.With(s =>
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (scroll.DrawWidth > MAX_WIDTH)
{
s.RelativeSizeAxes = Axes.Both;
s.ChildrenEnumerable = sectionsEnumerable;
s.FixedHeader = header;
}));
flow.RelativeSizeAxes = Axes.None;
flow.Width = MAX_WIDTH;
}
else
{
flow.RelativeSizeAxes = Axes.X;
flow.Width = 1;
}
}
public override void OnExiting(ScreenExitEvent e)
@ -62,19 +88,5 @@ public override void OnExiting(ScreenExitEvent e)
// (and potentially block the exit procedure for save).
GetContainingFocusManager()?.TriggerFocusContention(this);
}
private partial class SetupScreenSectionsContainer : SectionsContainer<SetupSection>
{
protected override UserTrackingScrollContainer CreateScrollContainer()
{
var scrollContainer = base.CreateScrollContainer();
// Workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157)
// Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable.
scrollContainer.Margin = new MarginPadding { Top = 2 };
return scrollContainer;
}
}
}
}

View File

@ -29,7 +29,8 @@ public SetupScreenHeaderBackground()
InternalChild = content = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true
Masking = true,
CornerRadius = 3.5f,
};
}

View File

@ -6,7 +6,7 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
@ -34,33 +34,25 @@ public abstract partial class SetupSection : Container
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = 100
};
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
new SectionHeader(Title)
{
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Text = Title
Margin = new MarginPadding { Left = 9, },
},
flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Spacing = new Vector2(5),
Direction = FillDirection.Vertical,
}
}

View File

@ -6,15 +6,17 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonSongProgressBar : SongProgressBar
public partial class ArgonSongProgressBar : SongProgressBar, IHasTooltip
{
// Parent will handle restricting the area of valid input.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
@ -33,6 +35,23 @@ public partial class ArgonSongProgressBar : SongProgressBar
private double trackTime => (EndTime - StartTime) * Progress;
private float lastMouseX;
public LocalisableString TooltipText
{
get
{
double progress = Math.Clamp(lastMouseX, 0, DrawWidth) / DrawWidth;
TimeSpan currentSpan = TimeSpan.FromMilliseconds(Math.Round((EndTime - StartTime) * progress));
int seconds = currentSpan.Duration().Seconds;
int minutes = (int)Math.Floor(currentSpan.Duration().TotalMinutes);
return $"{minutes}:{seconds:D2} ({progress:P0})";
}
}
public ArgonSongProgressBar(float barHeight)
{
RelativeSizeAxes = Axes.X;
@ -84,6 +103,14 @@ protected override void LoadComplete()
playfieldBar.TransformTo(nameof(playfieldBar.AccentColour), mainColour, 200, Easing.In);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
base.OnMouseMove(e);
lastMouseX = e.MousePosition.X;
return false;
}
protected override bool OnHover(HoverEvent e)
{
if (Interactive)

View File

@ -7,7 +7,7 @@
namespace osu.Game.Screens.Select
{
public partial class BeatmapDeleteDialog : DangerousActionDialog
public partial class BeatmapDeleteDialog : DeletionDialog
{
private readonly BeatmapSetInfo beatmapSet;

View File

@ -4,11 +4,10 @@
using osu.Framework.Allocation;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Screens.Select
{
public partial class LocalScoreDeleteDialog : DangerousActionDialog
public partial class LocalScoreDeleteDialog : DeletionDialog
{
private readonly ScoreInfo score;
@ -21,8 +20,6 @@ public LocalScoreDeleteDialog(ScoreInfo score)
private void load(ScoreManager scoreManager)
{
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
Icon = FontAwesome.Regular.TrashAlt;
DangerousAction = () => scoreManager.Delete(score);
}
}

View File

@ -7,7 +7,7 @@
namespace osu.Game.Screens.Select
{
public partial class SkinDeleteDialog : DangerousActionDialog
public partial class SkinDeleteDialog : DeletionDialog
{
private readonly Skin skin;

View File

@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.927.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.1007.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.904.0" />
<PackageReference Include="Sentry" Version="4.3.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

View File

@ -17,6 +17,6 @@
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.927.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1007.0" />
</ItemGroup>
</Project>