mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Update design of OverlayHeaderTabControl
This commit is contained in:
parent
965b57dbb5
commit
f2ff57d6b7
@ -89,9 +89,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 30,
|
||||
Padding = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
|
||||
Height = 35,
|
||||
Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN }
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -2,22 +2,43 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class OverlayHeaderTabControl : OverlayTabControl<string>
|
||||
{
|
||||
public OverlayHeaderTabControl()
|
||||
{
|
||||
BarHeight = 1;
|
||||
RelativeSizeAxes = Axes.None;
|
||||
AutoSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
};
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
};
|
||||
|
||||
private class OverlayHeaderTabItem : OverlayTabItem
|
||||
{
|
||||
public OverlayHeaderTabItem(string value)
|
||||
: base(value)
|
||||
{
|
||||
Text.Text = value;
|
||||
Text.Font = OsuFont.GetFont(size: 14);
|
||||
Bar.ExpandedSize = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,6 +43,11 @@ namespace osu.Game.Overlays
|
||||
set => TabContainer.Padding = value;
|
||||
}
|
||||
|
||||
protected float BarHeight
|
||||
{
|
||||
set => bar.Height = value;
|
||||
}
|
||||
|
||||
protected OverlayTabControl()
|
||||
{
|
||||
TabContainer.Masking = false;
|
||||
@ -63,8 +68,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected class OverlayTabItem : TabItem<T>
|
||||
{
|
||||
private readonly ExpandingBar bar;
|
||||
|
||||
protected readonly ExpandingBar Bar;
|
||||
protected readonly OsuSpriteText Text;
|
||||
|
||||
private Color4 accentColour;
|
||||
@ -78,7 +82,7 @@ namespace osu.Game.Overlays
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
bar.Colour = value;
|
||||
Bar.Colour = value;
|
||||
|
||||
updateState();
|
||||
}
|
||||
@ -99,7 +103,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(),
|
||||
},
|
||||
bar = new ExpandingBar
|
||||
Bar = new ExpandingBar
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
ExpandedSize = 7.5f,
|
||||
@ -149,13 +153,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected virtual void HoverAction()
|
||||
{
|
||||
bar.Expand();
|
||||
Bar.Expand();
|
||||
Text.FadeColour(Color4.White, 120, Easing.InQuad);
|
||||
}
|
||||
|
||||
protected virtual void UnhoverAction()
|
||||
{
|
||||
bar.Collapse();
|
||||
Bar.Collapse();
|
||||
Text.FadeColour(AccentColour, 120, Easing.InQuad);
|
||||
}
|
||||
}
|
||||
|
@ -30,8 +30,8 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
User.ValueChanged += e => updateDisplay(e.NewValue);
|
||||
|
||||
TabControl.AddItem("Info");
|
||||
TabControl.AddItem("Modding");
|
||||
TabControl.AddItem("info");
|
||||
TabControl.AddItem("modding");
|
||||
|
||||
centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user